1# Yadex game definition file version 4 2# 3# doom.ygd 4# Yadex Game Definitions for Doom and Ultimate Doom 5# See doc/ygd.html for the specs. 6# AYM 1998-01-29 7# 8 9# EDGE stuff courtesy of Andrew Apted. Mistakes courtesy of AYM. 10# Boom stuff courtesy of Andrew Apted, 2000-09-20. 11 12level_format doom 13level_name e1m1 14picture_format normal 15sky_flat f_sky1 16texture_format normal 17texture_lumps normal 18 19# 20# Definition of linedef type groups 21# Format is : ldtgroup <ldtgroup> <description> 22# 23 24ldtgroup d "Door" 25ldtgroup r "Door (red key)" 26ldtgroup y "Door (yellow key)" 27ldtgroup b "Door (blue key)" 28ldtgroup D "Door (turbo)" 29ldtgroup l "Lift" 30ldtgroup v "Elevator" 31ldtgroup F "Floor (raise)" 32ldtgroup f "Floor (lower)" 33ldtgroup c "Ceiling" 34ldtgroup C "Crushing ceiling" 35ldtgroup t "Teleport" 36ldtgroup L "Light" 37ldtgroup e "End level" 38ldtgroup m "Moving floor" 39ldtgroup s "Raising stairs" 40ldtgroup A "Animated" 41ldtgroup E "Extrafloor" 42ldtgroup x "Misc." 43 44# 45# Definition of linedef types 46# Format is : ldt <number> <ldtgroup> <shortdesc> <longdesc> 47# <shortdesc> must not exceed 16 characters. 48# 49 50ldt 0 x "-- Normal" "-- Normal" 51ldt 1 d "DR Open door" "DR Open door" 52ldt 2 d "W1 Open door (O)" "W1 Open door (stays open)" 53ldt 3 d "W1 Close door" "W1 Close door" 54ldt 4 d "W1 Open door" "W1 Open door" 55ldt 5 F "W1 Floor up LIC" "W1 Raise floor to LIC" 56ldt 6 C "W1 Crush FF" "W1 Start fast crushing, fast hurt" 57ldt 7 s "S1 Raise stairs" "S1 Raise stairs (several sectors 0/999)" 58ldt 8 s "W1 Raise stairs" "W1 Raise stairs (several sectors 0/999)" 59ldt 9 x "S1 Donut" "S1 Lower floor, raise Ne. floor (NXP) 'Donut'" 60ldt 10 l "W1 Lower lift" "W1 Lower lift" 61ldt 11 e "S- End level" "S- End level, go to next level" 62ldt 12 L "W1 Light to HE" "W1 Light level goes to HE" 63ldt 13 L "W1 Light to 255" "W1 Light level goes to 255" 64ldt 14 F "S1& F. up 32 TX" "S1& Raise floor by 32 (TX)" 65ldt 15 F "S1& F. up 24 TX" "S1& Raise floor by 24 (TX)" 66ldt 16 d "W1 Close for 30s" "W1 Close door for 30 seconds" 67ldt 17 L "W1 Start blink" "W1 Start blinking lights" 68ldt 18 F "S1 Floor up nhEF" "S1 Raise floor to nhEF" 69ldt 19 f "W1 Floor dn HEF" "W1 Lower floor to HEF" 70ldt 20 F "S1& F up nhEF TX" "S1& Raise floor to nhEF (TX)" 71ldt 21 l "S1 Lower lift" "S1 Lower lift" 72ldt 22 F "W1& F up nhEF TX" "W1& Raise floor to nhEF (TX)" 73ldt 23 f "S1 Floor dn LEF" "S1 Lower floor to LEF" 74ldt 24 F "G1 Floor up LIC" "G1 Raise floor to LIC" 75ldt 25 C "W1 Crush FS" "W1 Start fast crushing, slow hurt" 76ldt 26 b "DR Open blue dr" "DR Open door, blue key" 77ldt 27 y "DR Open yel dr" "DR Open door, yellow key" 78ldt 28 r "DR Open red dr" "DR Open door, red key" 79ldt 29 d "S1 Open door" "S1 Open door" 80ldt 30 F "W1 Floor up SLT" "W1 Raise floor by ShortestLowerTexture" 81ldt 31 d "D1 Open door (O)" "D1 Open door (stays open)" 82ldt 32 b "D1 Open blu (O)" "D1 Open door (stays open), blue key" 83ldt 33 r "D1 Open red (O)" "D1 Open door (stays open), red key" 84ldt 34 y "D1 Open yel (O)" "D1 Open door (stays open), yellow key" 85ldt 35 L "W1 Light to 35" "W1 Light level goes to 35" 86ldt 36 f "W1 F. DN HEF+8" "W1 Lower turbo floor to HEF + 8" 87ldt 37 f "W1 F. dn LEF NXP" "W1 Lower floor to LEF (NXP)" 88ldt 38 f "W1 Floor dn LEF" "W1 Lower floor to LEF" 89ldt 39 t "W1 Teleport" "W1 Teleport to another sector" 90ldt 40 c "W1 Ceil up HEC" "W1 Raise ceiling to HEC" 91ldt 41 c "S1 Ceil dn floor" "S1 Lower ceiling to floor" 92ldt 42 d "SR Close door" "SR Close door" 93ldt 43 c "SR Ceil dn floor" "SR Lower ceiling to floor" 94ldt 44 c "W1 Ceil dn flr+8" "W1 Lower ceiling to floor + 8" 95ldt 45 f "SR Floor dn HEF" "SR Lower floor to HEF" 96ldt 46 d "GR Open door (O)" "GR Open door (stays open)" 97ldt 47 F "G1 F. up nhEF TX" "G1 Raise floor to nhEF (TX)" 98ldt 48 A "-- Scroll left" "-- Scrolling wall, left" 99ldt 49 c "S1 Ceil dn flr+8" "S1 Lower ceiling to floor + 8" 100ldt 50 d "S1 Close door" "S1 Close door" 101ldt 51 e "S- Secret level" "S- End level, go to secret level" 102ldt 52 e "W- End level" "W- End level, go to next level" 103ldt 53 m "W1 Start moving" "W1 Start moving floor" 104ldt 54 m "W1 Stop moving f" "W1 Stop moving floor" 105ldt 55 F "S1 F. up LIC-8" "S1 Raise floor to LIC - 8, crush" 106ldt 56 F "W1& F. up LIC-8" "W1& Raise floor to LIC - 8, crush" 107ldt 57 C "W1& Stop crush" "W1& Stop crushing" 108ldt 58 F "W1 Floor up 24" "W1 Raise floor by 24" 109ldt 59 F "W1 F. up 24 TXP" "W1 Raise floor by 24 (TXP)" 110ldt 60 f "SR Floor dn LEF" "SR Lower floor to LEF" 111ldt 61 d "SR Open door (O)" "SR Open door (stays open)" 112ldt 62 l "SR Lower lift" "SR Lower lift" 113ldt 63 d "SR Open door" "SR Open door" 114ldt 64 F "SR Floor up LIC" "SR Raise floor to LIC" 115ldt 65 F "SR F. up LIC-8" "SR Raise floor to LIC - 8, crush" 116ldt 66 F "SR& F. up 24 TX" "SR& Raise floor by 24 (TX)" 117ldt 67 F "SR& F. up 32 TX" "SR& Raise floor by 32 (TX)" 118ldt 68 f "SR& F up nhEF TX" "SR& Raise floor to nhEF (TX)" 119ldt 69 F "SR F. up nhEF" "SR Raise floor to nhEF" 120ldt 70 f "SR F. DN HEF+8" "SR Lower turbo floor to HEF + 8" 121ldt 71 f "S1 F. DN HEF+8" "S1 Lower turbo floor to HEF + 8" 122ldt 72 c "WR Ceil dn flr+8" "WR Lower ceiling to floor + 8" 123ldt 73 C "WR& Crush SS" "WR& Start slow crushing, slow hurt" 124ldt 74 C "WR& Stop crush" "WR& Stop crushing" 125ldt 75 d "WR Close door" "WR Close door" 126ldt 76 d "WR Close for 30s" "WR Close door for 30 seconds" 127ldt 77 C "WR& Crush FF" "WR& Start fast crushing, fast hurt" 128 129ldt 78 x "SR Floor -- NXP" "SR Floor transfer (NXP) [Boom]" 130 131ldt 79 L "WR Light to 35" "WR Light level goes to 35" 132ldt 80 L "WR Light to HE" "WR Light level goes to HE" 133ldt 81 L "WR Light to 255" "WR Light level goes to 255" 134ldt 82 f "WR Floor dn LEF" "WR Lower floor to LEF" 135ldt 83 f "WR Floor dn HEF" "WR Lower floor to HEF" 136ldt 84 f "WR F. dn LEF NXP" "WR Lower floor to LEF (NXP)" 137 138ldt 85 A "-- Scroll right" "-- Scrolling wall, right [Boom]" 139 140ldt 86 d "WR Open door (O)" "WR Open door (stays open)" 141ldt 87 m "WR& Start moving" "WR& Start moving floor" 142ldt 88 l "WR Lower lift" "WR Lower lift" 143ldt 89 m "WR& Stop moving" "WR& Stop moving floor" 144ldt 90 d "WR Open door" "WR Open door" 145ldt 91 F "WR Floor up LIC" "WR Raise floor to LIC" 146ldt 92 F "WR Floor up 24" "WR Raise floor by 24" 147ldt 93 F "WR F. up 24 TXP" "WR Raise floor by 24 (TXP)" 148ldt 94 F "WR F. up LIC-8" "WR Raise floor to LIC - 8, crush" 149ldt 95 F "WR F. up nhEF TX" "WR Raise floor to nhEF (TX)" 150ldt 96 F "WR Floor up SLT" "WR Raise floor by ShortestLowerTexture" 151ldt 97 t "WR Teleport" "WR Teleport to another sector" 152ldt 98 f "WR F. DN HEF+8" "WR Lower turbo floor to HEF + 8" 153ldt 99 b "SR OPEN blu door" "SR Open turbo door, blue key [v1.6]" 154ldt 100 s "W1 RaiseStairs16" "W1 Raise stairs (step=16), crush [v1.6]" 155ldt 101 F "S1 Floor up LIC" "S1 Raise floor to LIC" 156ldt 102 f "S1 Floor dn HEF" "S1 Lower floor to HEF" 157ldt 103 d "S1 Open door (O)" "S1 Open door (stays open)" 158ldt 104 L "W1 Light to LE" "W1 Light level goes to LE" 159ldt 105 D "WR OPEN door" "WR Open turbo door [v1.6]" 160ldt 106 D "WR OPEN door (O)" "WR Open turbo door (stays open) [v1.6]" 161ldt 107 D "WR CLOSE door" "WR Close turbo door [v1.6]" 162ldt 108 D "W1 OPEN door" "W1 Open turbo door [v1.6]" 163ldt 109 D "W1 OPEN door (O)" "W1 Open turbo door (stays open) [v1.6]" 164ldt 110 D "W1 CLOSE door" "W1 Close turbo door [v1.6]" 165ldt 111 D "S1 OPEN door" "S1 Open turbo door [v1.6]" 166ldt 112 D "S1 OPEN door (O)" "S1 Open turbo door (stays open) [v1.6]" 167ldt 113 D "S1 CLOSE door" "S1 Close turbo door [v1.6]" 168ldt 114 D "SR OPEN door" "SR Open turbo door [v1.6]" 169ldt 115 D "SR OPEN door (O)" "SR Open turbo door (stays open) [v1.6]" 170ldt 116 D "SR CLOSE door" "SR Close turbo door [v1.6]" 171ldt 117 D "DR OPEN door" "DR Open turbo door [v1.6]" 172ldt 118 D "D1 OPEN door (O)" "D1 Open turbo door (stays open) [v1.6]" 173ldt 119 F "W1 Floor up nhEF" "W1 Raise floor to nhEF [v1.6]" 174ldt 120 l "WR LOWER lift" "WR Lower turbo lift [v1.6]" 175ldt 121 l "W1 LOWER lift" "W1 Lower turbo lift [v1.6]" 176ldt 122 l "S1 LOWER lift" "S1 Lower turbo lift [v1.6]" 177ldt 123 l "SR LOWER lift" "SR Lower turbo lift [v1.6]" 178ldt 124 e "W- Secret level" "W- End level, go to secret level [v1.6]" 179ldt 125 t "W1 Teleport mons" "W1 Teleport monsters only [v1.6]" 180ldt 126 t "WR Teleport mons" "WR Teleport monsters only [v1.6]" 181ldt 127 s "S1 RaiseStairs16" "S1 Raise stairs (step=16), crush [v1.6]" 182ldt 128 F "WR Floor up nhEF" "WR Raise floor to nhEF [v1.6]" 183ldt 129 F "WR Floor UP nhEF" "WR Raise turbo floor to nhEF [v1.6]" 184ldt 130 F "W1 Floor UP nhEF" "W1 Raise turbo floor to nhEF [v1.6]" 185ldt 131 F "S1 Floor UP nhEF" "S1 Raise turbo floor to nhEF [v1.6]" 186ldt 132 F "SR Floor UP nhEF" "SR Raise turbo floor to nhEF [v1.6]" 187ldt 133 b "S1 OPEN blu door" "S1 Open turbo door, blue key [v1.6]" 188ldt 134 r "SR OPEN red door" "SR Open turbo door, red key [v1.6]" 189ldt 135 r "S1 OPEN red door" "S1 Open turbo door, red key [v1.6]" 190ldt 136 y "SR OPEN yel door" "SR Open turbo door, yellow key [v1.6]" 191ldt 137 y "S1 OPEN yel door" "S1 Open turbo door, yellow key [v1.6]" 192ldt 138 L "SR Light to 255" "SR Light level goes to 255 [v1.6]" 193ldt 139 L "SR Light to 0" "SR Light level goes to 0 [v1.6]" 194ldt 140 F "S1 Floor up 512" "S1 Raise floor by 512, medium speed [v1.6]" 195ldt 141 C "W1& Crush SS sil" "W1& Start slow crushing, slow hurt, silent [v1.6]" 196 197ldt 142 F "W1 Floor up 512" "W1 Raise floor by 512 [Boom]" 198ldt 143 l "W1& F. up 24 TX" "W1& Raise floor by 24 (TX) [Boom]" 199ldt 144 l "W1& F. up 32 TX" "W1& Raise floor by 32 (TX) [Boom]" 200ldt 145 c "W1 Ceil dn floor" "W1 Lower ceiling to floor [Boom]" 201ldt 146 x "W1 Donut" "W1 Lower floor, raise NE floor (NXP) [Boom]" 202ldt 147 F "WR Floor up 512" "WR Raise floor by 512 [Boom]" 203ldt 148 l "WR& F. up 24 TX" "WR& Raise floor by 24 (TX) [Boom]" 204ldt 149 l "WR& F. up 32 TX" "WR& Raise floor by 32 (TX) [Boom]" 205ldt 150 C "WR& Crush SS sil" "WR& Start slow crushing, silent [Boom]" 206ldt 151 c "WR Ceil up HEC" "WR Raise ceiling to HEC [Boom]" 207ldt 152 c "WR Ceil dn floor" "WR Lower ceiling to floor [Boom]" 208ldt 153 x "W1 Floor -- TXP" "W1 Floor transfer (TXP) [Boom]" 209ldt 154 x "WR Floor -- TXP" "WR Floor transfer (TXP) [Boom]" 210ldt 155 x "WR Donut" "WR Lower floor, raise NE floor (NXP) [Boom]" 211ldt 156 L "WR Start blink" "WR Start blinking lights [Boom]" 212ldt 157 L "WR Light to LE" "WR Light level goes to LE [Boom]" 213ldt 158 F "S1 Floor up SLT" "S1 Raise floor by ShortestLowerTex [Boom]" 214ldt 159 f "S1 F. dn LEF NX" "S1 Lower floor to LEF (NXP) [Boom]" 215ldt 160 F "S1 F. up 24 TXP" "S1 Raise floor by 24 (TXP) [Boom]" 216ldt 161 F "S1 Floor up 24" "S1 Raise floor by 24 [Boom]" 217ldt 162 m "S1 Start moving" "S1 Start moving floor [Boom]" 218ldt 163 m "S1 Stop moving f" "S1 Stop moving floor [Boom]" 219ldt 164 C "S1 Crush FF" "S1 Start fast crushing [Boom]" 220ldt 165 C "S1& Crush SS sil" "S1& Start slow crushing, silent [Boom]" 221ldt 166 c "S1 Ceil up HEC" "S1 Raise ceiling to HEC [Boom]" 222ldt 167 c "S1 Ceil dn flr+8" "S1 Lower ceiling to floor + 8 [Boom]" 223ldt 168 C "S1& Stop crush" "S1& Stop crushing [Boom]" 224ldt 169 L "S1 Light to HE" "S1 Light level goes to HE [Boom]" 225ldt 170 L "S1 Light to 0" "S1 Light level goes to 0 [Boom]" 226ldt 171 L "S1 Light to 255" "S1 Light level goes to 255 [Boom]" 227ldt 172 L "S1 Start blink" "S1 Start blinking lights [Boom]" 228ldt 173 L "S1 Light to LE" "S1 Light level goes to LE [Boom]" 229ldt 174 t "S1 Teleport" "S1 Teleport to another sector [Boom]" 230ldt 175 d "S1 Close for 30s" "S1 Close door for 30 seconds [Boom]" 231ldt 176 F "SR Floor up SLT" "SR Raise floor by ShortestLowerTex [Boom]" 232ldt 177 f "SR F. dn LEF NX" "SR Lower floor to LEF (NXP) [Boom]" 233ldt 178 F "SR Floor up 512" "SR Raise floor by 512 [Boom]" 234ldt 179 F "SR F. up 24 TXP" "SR Raise floor by 24 (TXP) [Boom]" 235ldt 180 F "SR Floor up 24" "SR Raise floor by 24 [Boom]" 236ldt 181 m "SR Start moving" "SR Start moving floor [Boom]" 237ldt 182 m "SR Stop moving f" "SR Stop moving floor [Boom]" 238ldt 183 C "SR Crush FF" "SR Start fast crushing [Boom]" 239ldt 184 C "SR& Crush SS" "SR& Start slow crushing [Boom]" 240ldt 185 C "SR& Crush SS sil" "SR& Start slow crushing, silent [Boom]" 241ldt 186 c "SR Ceil up HEC" "SR Raise ceiling to HEC [Boom]" 242ldt 187 c "SR Ceil dn flr+8" "SR Lower ceiling to floor + 8 [Boom]" 243ldt 188 C "SR& Stop crush" "SR& Stop crushing [Boom]" 244ldt 189 x "S1 Floor -- TXP" "S1 Floor transfer (TXP) [Boom]" 245ldt 190 x "SR Floor -- TXP" "SR Floor transfer (TXP) [Boom]" 246ldt 191 x "SR Donut" "SR Lower floor, raise NE floor (NXP) [Boom]" 247ldt 192 L "SR Light to HE" "SR Light level goes to HE [Boom]" 248ldt 193 L "SR Start blink" "SR Start blinking lights [Boom]" 249ldt 194 L "SR Light to LE" "SR Light level goes to LE [Boom]" 250ldt 195 t "SR Teleport" "SR Teleport to another sector [Boom]" 251ldt 196 d "SR Close for 30s" "SR Close door for 30 seconds [Boom]" 252ldt 197 e "G- End level" "G- End level, go to next level [Boom]" 253ldt 198 e "G- End level" "G- End level, go to secret level [Boom]" 254ldt 199 c "W1 Ceil dn LEC" "W1 Lower ceiling to LEC [Boom]" 255ldt 200 c "W1 Ceil dn HEF" "W1 Lower ceiling to HEF [Boom]" 256ldt 201 c "WR Ceil dn LEC" "WR Lower ceiling to LEC [Boom]" 257ldt 202 c "WR Ceil dn HEF" "WR Lower ceiling to HEF [Boom]" 258ldt 203 c "S1 Ceil dn LEC" "S1 Lower ceiling to LEC [Boom]" 259ldt 204 c "S1 Ceil dn HEF" "S1 Lower ceiling to HEF [Boom]" 260ldt 205 c "SR Ceil dn LEC" "SR Lower ceiling to LEC [Boom]" 261ldt 206 c "SR Ceil dn HEF" "SR Lower ceiling to HEF [Boom]" 262ldt 207 t "W1 Teleport pres" "W1 Teleport preserving dir [Boom]" 263ldt 208 t "WR Teleport pres" "WR Teleport preserving dir [Boom]" 264ldt 209 t "S1 Teleport pres" "S1 Teleport preserving dir [Boom]" 265ldt 210 t "SR Teleport pres" "SR Teleport preserving dir [Boom]" 266ldt 211 m "SR Floor toggle" "SR Floor toggle to ceil [Boom]" 267ldt 212 m "WR Floor toggle" "WR Floor toggle to ceil [Boom]" 268ldt 213 L "-- Xfer F. light" "-- Transfer floor lighting [Boom]" 269ldt 214 A "-- Scrl C. accel" "-- Scroll ceiling with accel [Boom]" 270ldt 215 A "-- Scrl F. accel" "-- Scroll floor with accel [Boom]" 271ldt 216 A "-- Push F. accel" "-- Push objects with accel [Boom]" 272ldt 217 A "-- Sc/Pu F. accl" "-- Scroll & push with accel [Boom]" 273ldt 218 A "-- Scrl wall acc" "-- Scroll wall with accel [Boom]" 274ldt 219 f "W1 F. dn nlEF" "W1 Lower floor to nlEF [Boom]" 275ldt 220 f "WR F. dn nlEF" "WR Lower floor to nlEF [Boom]" 276ldt 221 f "S1 F. dn nlEF" "S1 Lower floor to nlEF [Boom]" 277ldt 222 f "SR F. dn nlEF" "SR Lower floor to nlEF [Boom]" 278ldt 223 x "-- Friction" "-- Set friction in tagged sectors [Boom]" 279ldt 224 x "-- Wind force" "-- Set wind in tagged sectors [Boom]" 280ldt 225 x "-- Current force" "-- Set current in tagged sectors [Boom]" 281ldt 226 x "-- Point force" "-- Set point force in sectors [Boom]" 282ldt 227 v "W1 Elevator nhEF" "W1 Raise elevator to nhEF [Boom]" 283ldt 228 v "WR Elevator nhEF" "WR Raise elevator to nhEF [Boom]" 284ldt 229 v "S1 Elevator nhEF" "S1 Raise elevator to nhEF [Boom]" 285ldt 230 v "SR Elevator nhEF" "SR Raise elevator to nhEF [Boom]" 286ldt 231 v "W1 Elevator nlEF" "W1 Lower elevator to nlEF [Boom]" 287ldt 232 v "WR Elevator nlEF" "WR Lower elevator to nlEF [Boom]" 288ldt 233 v "S1 Elevator nlEF" "S1 Lower elevator to nlEF [Boom]" 289ldt 234 v "SR Elevator nlEF" "SR Lower elevator to nlEF [Boom]" 290ldt 235 v "W1 Elevator curr" "W1 Move elevator to Current [Boom]" 291ldt 236 v "WR Elevator curr" "WR Move elevator to Current [Boom]" 292ldt 237 v "S1 Elevator curr" "S1 Move elevator to Current [Boom]" 293ldt 238 v "SR Elevator curr" "SR Move elevator to Current [Boom]" 294ldt 239 x "W1 Floor -- NXP" "W1 Floor transfer (NXP) [Boom]" 295ldt 240 x "WR Floor -- NXP" "WR Floor transfer (NXP) [Boom]" 296ldt 241 x "S1 Floor -- NXP" "S1 Floor transfer (NXP) [Boom]" 297ldt 242 x "-- Deep water" "-- Deep water effect [Boom]" 298ldt 243 t "W1 Telept line" "W1 Teleport to tagged line [Boom]" 299ldt 244 t "WR Telept line" "WR Teleport to tagged line [Boom]" 300ldt 245 A "-- Scrl C. disp" "-- Scroll ceiling by displacement [Boom]" 301ldt 246 A "-- Scrl F. disp" "-- Scroll floor by displacement [Boom]" 302ldt 247 A "-- Push F. disp" "-- Push objects by displacement [Boom]" 303ldt 248 A "-- Sc/Pu F. disp" "-- Scroll & push by displacement [Boom]" 304ldt 249 A "-- Scrl wall dis" "-- Scroll wall by displacement [Boom]" 305ldt 250 A "-- Scroll ceil" "-- Scroll tagged ceiling [Boom]" 306ldt 251 A "-- Scroll floor" "-- Scroll tagged floor [Boom]" 307ldt 252 A "-- Push on floor" "-- Push objects on tagged floor [Boom]" 308ldt 253 A "-- Scroll,push f" "-- Scroll & push tagged floor [Boom]" 309ldt 254 A "-- Scrl wal with" "-- Scroll tagged wall with F/C [Boom]" 310ldt 255 A "-- Scrl wal side" "-- Scroll wall using sidedef [Boom]" 311ldt 256 s "WR Raise stairs" "WR Raise stairs (several sectors) [Boom]" 312ldt 257 s "WR RaiseStairs16" "WR Raise stairs (step=16), crush [Boom]" 313ldt 258 s "SR Raise stairs" "SR Raise stairs (several sectors) [Boom]" 314ldt 259 s "SR RaiseStairs16" "SR Raise stairs (step=16), crush [Boom]" 315ldt 260 A "-- Translucency" "-- Make tagged lines translucent [Boom]" 316ldt 261 L "-- Xfer C. light" "-- Transfer ceiling lighting [Boom]" 317ldt 262 t "W1 Telept line R" "W1 Teleport to line, reverse [Boom]" 318ldt 263 t "WR Telept line R" "WR Teleport to line, reverse [Boom]" 319ldt 264 t "W1 Tpt line mons" "W1 Teleport monsters to line [Boom]" 320ldt 265 t "WR Tpt line mons" "WR Teleport monsters to line [Boom]" 321ldt 266 t "W1 Tpt L. mons R" "W1 Teleport monsters to line, rev [Boom]" 322ldt 267 t "WR Tpt L. mons R" "WR Teleport monsters to line, rev [Boom]" 323ldt 268 t "W1 Teleport mons" "W1 Teleport monsters only [Boom]" 324ldt 269 t "WR Teleport mons" "WR Teleport monsters only [Boom]" 325 326ldt 271 x "-- Xfer sky" "-- Xfer straight upper to sky tex. [MBF]" 327ldt 272 x "-- Xfer mir. sky" "-- Xfer mirrored upper to sky tex. [MBF]" 328 329ldt 400 E "-- Thick EF" "-- Thick extrafloor [EDGE]" 330ldt 401 E "-- Thick EF upr" "-- Thick extrafloor, side upper [EDGE]" 331ldt 402 E "-- Thick EF lwr" "-- Thick extrafloor, side lower [EDGE]" 332ldt 403 E "-- Liq EF opaque" "-- Liquid extrafloor, opaque [EDGE]" 333ldt 404 E "-- Liquid EF 20%" "-- Liquid extrafloor, 20% translucent [EDGE]" 334ldt 405 E "-- Liquid EF 40%" "-- Liquid extrafloor, 40% translucent [EDGE]" 335ldt 406 E "-- Liquid EF 60%" "-- Liquid extrafloor, 60% translucent [EDGE]" 336ldt 407 E "-- Liquid EF 80%" "-- Liquid extrafloor, 80% translucent [EDGE]" 337ldt 408 E "-- Liq EF invis" "-- Liquid extrafloor, invisible [EDGE]" 338 339ldt 9000 A "-- Scroll right" "-- Scrolling wall, right [EDGE]" 340ldt 9001 A "-- Scroll up" "-- Scrolling wall, up [EDGE]" 341ldt 9002 A "-- Scroll down" "-- Scrolling wall, down [EDGE]" 342ldt 9003 A "-- Scroll L+U" "-- Scrolling wall, left and up [EDGE]" 343ldt 9004 A "-- Scroll L+D" "-- Scrolling wall, left and down [EDGE]" 344ldt 9005 A "-- Scroll R+U" "-- Scrolling wall, right and up [EDGE]" 345ldt 9006 A "-- Scroll R+D" "-- Scrolling wall, right and down [EDGE]" 346ldt 9097 t "WR Teleport prv" "WR Teleport, preserving direction [EDGE]" 347 348# 349# Definition of sector types 350# Format is : st <number> <shortdesc> <longdesc> 351# <shortdesc> must not exceed 14 characters. 352# 353 354st 0 "X Normal" "X Normal" 355st 1 " Blinks rand" " Light blinks randomly" 356st 2 " Flashes 2 Hz" " Light flashes 2 Hz" 357st 3 " Flashes 1 Hz" " Light flashes 1 Hz" 358st 4 "P -20% & 2Hz" "P -10/20% health, flashes 2 Hz" 359st 5 "P -10% health" "P -5/10% health" 360st 7 "P -5% health" "P -2/5% health" 361st 8 " Oscillates" " Light oscillates" 362st 9 "P Secret" "P Secret" 363st 10 " Closes 30 s" " 30 s after level start, ceiling closes like a door" 364st 11 "P -20% & end" "P -10/20% health and end level when health <= 10%" 365st 12 " Flash1Hz syn" " Light flashes 1 Hz, synchronized" 366st 13 " Flash2Hz syn" " Light flashes 2 Hz, synchronized" 367st 14 " Opens 300 s" " 300 s after level start, ceiling opens like a door" 368st 16 "P -20% health" "P -10/20% health" 369st 17 " Flicker rand" " Light flickers on and off randomly [v1.6]" 370 371# 372# Definition of thing groups 373# Format is : thinggroup <thinggroup> <colour> <description> 374# 375 376thinggroup p rgb:4/f/4 "Player" 377thinggroup m rgb:f/0/0 "Monster" 378thinggroup w rgb:f/a/0 "Weapon" 379thinggroup a rgb:8/5/0 "Ammunition" 380thinggroup h rgb:2/8/0 "Health & armour" 381thinggroup b rgb:2/8/0 "Misc. bonus" 382thinggroup k rgb:f/0/f "Key" 383thinggroup d rgb:6/6/c "Misc. decoration" 384thinggroup l rgb:6/6/c "Light source" 385thinggroup g rgb:6/6/c "Gory decoration" 386thinggroup c rgb:6/6/c "Corpse" 387thinggroup s rgb:0/b/d "Special" 388 389# 390# Definition of things 391# Format is : 392# thing <number> <thinggroup> <flags> <radius> <desc> [<sprite>] 393# <desc> must not exceed 19 characters. 394# 395 396thing 2007 a - 20 "Clip" CLIP 397thing 2048 a - 20 "Box of bullets" AMMO 398thing 2008 a - 20 "4 shotgun shells" SHEL 399thing 2049 a - 20 "Box shotgun shells" SBOX 400thing 2010 a - 20 "Rocket" ROCK 401thing 2046 a - 20 "Box of rockets" BROK 402thing 2047 a - 20 "Energy cell" CELL 403thing 17 a - 20 "Energy cell pack" CELP 404thing 8 a - 20 "Backpack full ammo" BPAK 405 406thing 2025 b - 20 "Rad. shielding suit" SUIT 407thing 2026 b - 20 "Computer area map" PMAP 408thing 2024 b - 20 "Partial invis." PINS 409thing 2023 b - 20 "Berserk" PSTR 410thing 2022 b - 20 "Invulnerability" PINV 411thing 2045 b - 20 "Light amp. visor" PVIS 412thing 7000 b - 20 "Night vision [EDGE]" NVSC 413thing 2016 b - 16 "Evil sceptre [PR]" BON3 414thing 2017 b - 16 "Unholy bible [PR]" BON4 415 416thing 15 c - 16 "Dead player (green)" PLAYN 417thing 18 c - 20 "Dead trooper" POSSL 418thing 19 c - 20 "Dead sergeant" SPOSL 419thing 20 c - 20 "Dead imp" TROOM 420thing 21 c - 16 "Dead demon" SARGN 421thing 22 c - 16 "Dead cacodemon" HEADL 422thing 23 c - 16 "Dead lost soul" SKULK 423 424thing 2035 d - 10 "Barrel" BAR1 425thing 7011 d - 10 "Unstable barrel [EDGE]" BEXP # FIXME cut off 426thing 48 d - 16 "Technical column" ELEC 427thing 30 d - 16 "Tall green pillar" COL1 428thing 32 d - 16 "Tall red pillar" COL3 429thing 31 d - 16 "Short green pillar" COL2 430thing 33 d - 16 "Short red pillar" COL4 431thing 36 d - 16 "Pillar w/heart" COL5 432thing 37 d - 16 "Red pillar w/skull" COL6 433thing 41 d - 16 "Evil eye" CEYE 434thing 42 g - 16 "Floating skulls" FSKU 435thing 47 d - 16 "Brown stub" SMIT 436thing 7010 d - 16 "Grey stub [EDGE]" SMT2 437thing 54 d - 32 "Brown tree" TRE2 438thing 43 d - 16 "Grey tree" TRE1 439 440thing 10 g - 16 "Mushed player" PLAYW 441thing 12 g - 16 "Mushed player 2" PLAYW 442thing 24 g - 16 "Pool of blood" POL5 443thing 27 g - 16 "Pole with skull" POL4 444thing 28 g - 16 "Skewer with heads" POL2 445thing 29 g - 16 "Pile of skulls" POL3 446thing 25 g - 16 "Impaled body" POL1 447thing 26 g - 16 "Impaled twitching" POL6 448thing 49 g - 16 "Swaying body O" GOR1 449thing 63 g - 16 "Swaying body" GOR1 450thing 50 g - 16 "Hanging arms out O" GOR2 451thing 59 g - 16 "Hanging arms out" GOR2 452thing 53 g - 16 "Hanging leg O" GOR5 453thing 62 g - 16 "Hanging leg" GOR5 454thing 51 g - 16 "Hanging one-legged O" GOR3 # FIXME cut off 455thing 61 g - 16 "Hanging one-legged" GOR3 456thing 52 g - 16 "Hanging torso O" GOR4 457thing 60 g - 16 "Hanging torso" GOR4 458 459thing 2014 h - 20 "Health bonus" BON1 460thing 2011 h - 20 "Stimpack" STIM 461thing 2012 h - 20 "Medikit" MEDI 462thing 2013 h - 20 "Supercharge" SOUL 463thing 2015 h - 20 "Armor bonus" BON2 464thing 2018 h - 20 "Armor" ARM1 465thing 2019 h - 20 "Megaarmor" ARM2 466 467thing 5 k - 20 "Blue keycard" BKEY 468thing 6 k - 20 "Yellow keycard" YKEY 469thing 13 k - 20 "Red keycard" RKEY 470thing 40 k - 20 "Blue skull key" BSKU 471thing 39 k - 20 "Yellow skull key" YSKU 472thing 38 k - 20 "Red skull key" RSKU 473 474thing 2028 l - 16 "Lamp" COLU 475thing 34 l - 16 "Candle" CAND 476thing 35 l - 16 "Candelabra" CBRA 477thing 44 l - 16 "Tall blue torch" TBLU 478thing 45 l - 16 "Tall green torch" TGRN 479thing 46 l - 16 "Tall red torch" TRED 480thing 55 l - 16 "Short blue torch" SMBT 481thing 56 l - 16 "Short green torch" SMGT 482thing 57 l - 16 "Short red torch" SMRT 483 484thing 3004 m - 20 "Trooper" POSS 485thing 9 m - 20 "Sergeant" SPOS 486thing 3001 m - 20 "Imp" TROO 487thing 3002 m - 30 "Demon" SARG 488thing 3003 m - 24 "Baron of hell" BOSS 489thing 58 m s 30 "Spectre" SARG 490thing 3006 m - 16 "Lost soul" SKUL 491thing 3005 m - 31 "Cacodemon" HEAD 492thing 7 m - 128 "Spider mastermind" SPID 493thing 16 m - 40 "Cyberdemon" CYBR 494thing 7101 m - 64 "Imp spawner [EDGE]" TFOGB 495 496thing 1 p - 16 "Player 1 start" PLAY 497thing 2 p - 16 "Player 2 start" PLAY 498thing 3 p - 16 "Player 3 start" PLAY 499thing 4 p - 16 "Player 4 start" PLAY 500thing 888 p - 12 "Dog [MBF]" 501thing 11 p - 16 "Deathmatch start" PLAYF1 502thing 14 p - 16 "Teleport exit" TFOG 503 504thing 2005 w - 20 "Chainsaw" CSAW 505thing 2001 w - 20 "Shotgun" SHOT 506thing 2002 w - 20 "Chaingun" MGUN 507thing 2003 w - 20 "Rocket launcher" LAUN 508thing 2004 w - 20 "Plasma gun" PLAS 509thing 2006 w - 20 "BFG9000" BFUG 510 511thing 5001 s - 20 "Point pusher [Boom]" 512thing 5002 s - 20 "Point puller [Boom]" 513 514