1# Yadex game definition file version 4
2#
3#	doom02.ygd
4#	Yadex Game Definitions for Doom alpha 0.2
5#	See doc/ygd.html for the specs.
6#	AYM 1999-07-09
7#
8
9# FIXME probably needs work, especially in
10# the things definitions dept.
11
12level_format    alpha		# FIXME it's not even that !
13level_name      e1m1		# FIXME it's not even that !
14picture_format  alpha
15sky_flat        f_sky1
16texture_lumps   none
17
18#
19#	Definition of linedef type groups
20#	Format is : ldtgroup <ldtgroup> <description>
21#
22
23ldtgroup d "Door"
24ldtgroup r "Door (red key)"
25ldtgroup y "Door (yellow key)"
26ldtgroup b "Door (blue key)"
27ldtgroup D "Door (turbo)"
28ldtgroup l "Lift"
29ldtgroup F "Floor (raise)"
30ldtgroup f "Floor (lower)"
31ldtgroup c "Ceiling"
32ldtgroup C "Crushing ceiling"
33ldtgroup t "Teleport"
34ldtgroup L "Light"
35ldtgroup e "End level"
36ldtgroup m "Moving floor"
37ldtgroup s "Raising stairs"
38ldtgroup x "Misc."
39
40#
41#	Definition of linedef types
42#	Format is : ldt <number> <ldtgroup> <shortdesc> <longdesc>
43#	<shortdesc> must not exceed 16 characters.
44#
45
46ldt   0 x "-- Normal"        "--  Normal"
47ldt   1 d "DR Open door"     "DR  Open  door"
48ldt   2 d "W1 Open door (O)" "W1  Open  door (stays open)"
49ldt   3 d "W1 Close door"    "W1  Close door"
50ldt   4 d "W1 Open door"     "W1  Open  door"
51ldt   5 F "W1 Floor up LIC"  "W1  Raise floor to LIC"
52ldt   6 C "W1 Crush FF"      "W1  Start fast crushing, fast hurt"
53ldt   7 s "S1 Raise stairs"  "S1  Raise stairs (several sectors 0/999)"
54ldt   8 s "W1 Raise stairs"  "W1  Raise stairs (several sectors 0/999)"
55ldt   9 x "S1 Donut"         "S1  Lower floor, raise Ne. floor (NXP) 'Donut'"
56ldt  10 l "W1 Lower lift"    "W1  Lower lift"
57ldt  11 e "S- End level"     "S-  End level, go to next level"
58ldt  12 L "W1 Light to HE"   "W1  Light level goes to HE"
59ldt  13 L "W1 Light to 255"  "W1  Light level goes to 255"
60ldt  14 F "S1& F. up 32 TX"  "S1& Raise floor by 32 (TX)"
61ldt  15 F "S1& F. up 24 TX"  "S1& Raise floor by 24 (TX)"
62ldt  16 d "W1 Close for 30s" "W1  Close door for 30 seconds"
63ldt  17 L "W1 Start blink"   "W1  Start blinking lights"
64ldt  18 F "S1 Floor up nhEF" "S1  Raise floor to nhEF"
65ldt  19 f "W1 Floor dn HEF"  "W1  Lower floor to HEF"
66ldt  20 F "S1& F up nhEF TX" "S1& Raise floor to nhEF (TX)"
67ldt  21 l "S1 Lower lift"    "S1  Lower lift"
68ldt  22 F "W1& F up nhEF TX" "W1& Raise floor to nhEF (TX)"
69ldt  23 f "S1 Floor dn LEF"  "S1  Lower floor to LEF"
70ldt  24 F "G1 Floor up LIC"  "G1  Raise floor to LIC"
71ldt  25 C "W1 Crush FS"      "W1  Start fast crushing, slow hurt"
72ldt  26 b "DR Open blue dr"  "DR  Open  door, blue key"
73ldt  27 y "DR Open yel dr"   "DR  Open  door, yellow key"
74ldt  28 r "DR Open red dr"   "DR  Open  door, red key"
75ldt  29 d "S1 Open door"     "S1  Open  door"
76ldt  30 F "W1 Floor up SLT"  "W1  Raise floor by ShortestLowerTexture"
77ldt  31 d "D1 Open door (O)" "D1  Open  door (stays open)"
78ldt  32 b "D1 Open blu (O)"  "D1  Open  door (stays open), blue key"
79ldt  33 r "D1 Open red (O)"  "D1  Open  door (stays open), red key"
80ldt  34 y "D1 Open yel (O)"  "D1  Open  door (stays open), yellow key"
81ldt  35 L "W1 Light to 35"   "W1  Light level goes to 35"
82ldt  36 f "W1 F. DN HEF+8"   "W1  Lower turbo floor to HEF + 8"
83ldt  37 f "W1 F. dn LEF NXP" "W1  Lower floor to LEF (NXP)"
84ldt  38 f "W1 Floor dn LEF"  "W1  Lower floor to LEF"
85ldt  39 t "W1 Teleport"      "W1  Teleport to another sector"
86ldt  40 c "W1 Ceil up HEC"   "W1  Raise ceiling to HEC"
87ldt  41 c "S1 Ceil dn floor" "S1  Lower ceiling to floor"
88ldt  42 d "SR Close door"    "SR  Close door"
89ldt  43 c "SR Ceil dn floor" "SR  Lower ceiling to floor"
90ldt  44 c "W1 Ceil dn flr+8" "W1  Lower ceiling to floor + 8"
91ldt  45 f "SR Floor dn HEF"  "SR  Lower floor to HEF"
92ldt  46 d "GR Open door (O)" "GR  Open  door (stays open)"
93ldt  47 F "G1 F. up nhEF TX" "G1  Raise floor to nhEF (TX)"
94ldt  48 x "-- Animated wall" "--  Animated wall (scrolls horizontally)"
95ldt  49 c "S1 Ceil dn flr+8" "S1  Lower ceiling to floor + 8"
96ldt  50 d "S1 Close door"    "S1  Close door"
97ldt  51 e "S- Secret level"  "S-  End level, go to secret level"
98ldt  52 e "W- End level"     "W-  End level, go to next level"
99ldt  53 m "W1 Start moving"  "W1  Start moving floor"
100ldt  54 m "W1 Stop moving f" "W1  Stop  moving floor"
101ldt  55 F "S1 F. up LIC-8"   "S1  Raise floor to LIC - 8, crush"
102ldt  56 F "W1& F. up LIC-8"  "W1& Raise floor to LIC - 8, crush"
103ldt  57 C "W1& Stop crush"   "W1& Stop  crushing"
104ldt  58 F "W1 Floor up 24"   "W1  Raise floor by 24"
105ldt  59 F "W1 F. up 24 TXP"  "W1  Raise floor by 24 (TXP)"
106ldt  60 f "SR Floor dn LEF"  "SR  Lower floor to LEF"
107ldt  61 d "SR Open door (O)" "SR  Open  door (stays open)"
108ldt  62 l "SR Lower lift"    "SR  Lower lift"
109ldt  63 d "SR Open door"     "SR  Open  door"
110ldt  64 F "SR Floor up LIC"  "SR  Raise floor to LIC"
111ldt  65 F "SR F. up LIC-8"   "SR  Raise floor to LIC - 8, crush"
112ldt  66 F "SR& F. up 24 TX"  "SR& Raise floor by 24 (TX)"
113ldt  67 F "SR& F. up 32 TX"  "SR& Raise floor by 32 (TX)"
114ldt  68 f "SR& F up nhEF TX" "SR& Raise floor to nhEF (TX)"
115ldt  69 F "SR F. up nhEF"    "SR  Raise floor to nhEF"
116ldt  70 f "SR F. DN HEF+8"   "SR  Lower turbo floor to HEF + 8"
117ldt  71 f "S1 F. DN HEF+8"   "S1  Lower turbo floor to HEF + 8"
118ldt  72 c "WR Ceil dn flr+8" "WR  Lower ceiling to floor + 8"
119ldt  73 C "WR& Crush SS"     "WR& Start slow crushing, slow hurt"
120ldt  74 C "WR& Stop crush"   "WR& Stop  crushing"
121ldt  75 d "WR Close door"    "WR  Close door"
122ldt  76 d "WR Close for 30s" "WR  Close door for 30 seconds"
123ldt  77 C "WR& Crush FF"     "WR& Start fast crushing, fast hurt"
124#ldt 78 x "-- Unimplemented" "--  Unimplemented"
125ldt  79 L "WR Light to 35"   "WR  Light level goes to 35"
126ldt  80 L "WR Light to HE"   "WR  Light level goes to HE"
127ldt  81 L "WR Light to 255"  "WR  Light level goes to 255"
128ldt  82 f "WR Floor dn LEF"  "WR  Lower floor to LEF"
129ldt  83 f "WR Floor dn HEF"  "WR  Lower floor to HEF"
130ldt  84 f "WR F. dn LEF NXP" "WR  Lower floor to LEF (NXP)"
131#ldt 85 x "-- Unimplemented" "--  Unimplemented"
132ldt  86 d "WR Open door (O)" "WR  Open  door (stays open)"
133ldt  87 m "WR& Start moving" "WR& Start moving floor"
134ldt  88 l "WR Lower lift"    "WR  Lower lift"
135ldt  89 m "WR& Stop moving"  "WR& Stop  moving floor"
136ldt  90 d "WR Open door"     "WR  Open  door"
137ldt  91 F "WR Floor up LIC"  "WR  Raise floor to LIC"
138ldt  92 F "WR Floor up 24"   "WR  Raise floor by 24"
139ldt  93 F "WR F. up 24 TXP"  "WR  Raise floor by 24 (TXP)"
140ldt  94 F "WR F. up LIC-8"   "WR  Raise floor to LIC - 8, crush"
141ldt  95 F "WR F. up nhEF TX" "WR  Raise floor to nhEF (TX)"
142ldt  96 F "WR Floor up SLT"  "WR  Raise floor by ShortestLowerTexture"
143ldt  97 t "WR Teleport"      "WR  Teleport to another sector"
144ldt  98 f "WR F. DN HEF+8"   "WR  Lower turbo floor to HEF + 8"
145ldt  99 b "SR OPEN blu door" "SR  Open  turbo door, blue key [v1.6]"
146ldt 100 s "W1 RaiseStairs16" "W1  Raise stairs (step=16), crush [v1.6]"
147ldt 101 F "S1 Floor up LIC"  "S1  Raise floor to LIC"
148ldt 102 f "S1 Floor dn HEF"  "S1  Lower floor to HEF"
149ldt 103 d "S1 Open door (O)" "S1  Open  door (stays open)"
150ldt 104 L "W1 Light to LE"   "W1  Light level goes to LE"
151ldt 105 D "WR OPEN door"     "WR  Open  turbo door [v1.6]"
152ldt 106 D "WR OPEN door (O)" "WR  Open  turbo door (stays open) [v1.6]"
153ldt 107 D "WR CLOSE door"    "WR  Close turbo door [v1.6]"
154ldt 108 D "W1 OPEN door"     "W1  Open  turbo door [v1.6]"
155ldt 109 D "W1 OPEN door (O)" "W1  Open  turbo door (stays open) [v1.6]"
156ldt 110 D "W1 CLOSE door"    "W1  Close turbo door [v1.6]"
157ldt 111 D "S1 OPEN door"     "S1  Open  turbo door [v1.6]"
158ldt 112 D "S1 OPEN door (O)" "S1  Open  turbo door (stays open) [v1.6]"
159ldt 113 D "S1 CLOSE door"    "S1  Close turbo door [v1.6]"
160ldt 114 D "SR OPEN door"     "SR  Open  turbo door [v1.6]"
161ldt 115 D "SR OPEN door (O)" "SR  Open  turbo door (stays open) [v1.6]"
162ldt 116 D "SR CLOSE door"    "SR  Close turbo door [v1.6]"
163ldt 117 D "DR OPEN door"     "DR  Open  turbo door [v1.6]"
164ldt 118 D "D1 OPEN door (O)" "D1  Open  turbo door (stays open) [v1.6]"
165ldt 119 F "W1 Floor up nhEF" "W1  Raise floor to nhEF [v1.6]"
166ldt 120 l "WR LOWER lift"    "WR  Lower turbo lift [v1.6]"
167ldt 121 l "W1 LOWER lift"    "W1  Lower turbo lift [v1.6]"
168ldt 122 l "S1 LOWER lift"    "S1  Lower turbo lift [v1.6]"
169ldt 123 l "SR LOWER lift"    "SR  Lower turbo lift [v1.6]"
170ldt 124 e "W- Secret level"  "W-  End level, go to secret level [v1.6]"
171ldt 125 t "W1 Teleport mons" "W1  Teleport monsters only [v1.6]"
172ldt 126 t "WR Teleport mons" "WR  Teleport monsters only [v1.6]"
173ldt 127 s "S1 RaiseStairs16" "S1  Raise stairs (step=16), crush [v1.6]"
174ldt 128 F "WR Floor up nhEF" "WR  Raise floor to nhEF [v1.6]"
175ldt 129 F "WR Floor UP nhEF" "WR  Raise turbo floor to nhEF [v1.6]"
176ldt 130 F "W1 Floor UP nhEF" "W1  Raise turbo floor to nhEF [v1.6]"
177ldt 131 F "S1 Floor UP nhEF" "S1  Raise turbo floor to nhEF [v1.6]"
178ldt 132 F "SR Floor UP nhEF" "SR  Raise turbo floor to nhEF [v1.6]"
179ldt 133 b "S1 OPEN blu door" "S1  Open  turbo door, blue key [v1.6]"
180ldt 134 r "SR OPEN red door" "SR  Open  turbo door, red key [v1.6]"
181ldt 135 r "S1 OPEN red door" "S1  Open  turbo door, red key [v1.6]"
182ldt 136 y "SR OPEN yel door" "SR  Open  turbo door, yellow key [v1.6]"
183ldt 137 y "S1 OPEN yel door" "S1  Open  turbo door, yellow key [v1.6]"
184ldt 138 L "SR Light to 255"  "SR  Light level goes to 255 [v1.6]"
185ldt 139 L "SR Light to 0"    "SR  Light level goes to 0 [v1.6]"
186ldt 140 F "S1 Floor up 512"  "S1  Raise floor by 512, medium speed [v1.6]"
187ldt 141 C "W1& Crush SS sil" "W1& Start slow crushing, slow hurt, silent [v1.6]"
188ldt 271 x "-- Xfer sky"      "--  Xfer straight upper to sky tex. [MBF]"
189ldt 272 x "-- Xfer mir. sky" "--  Xfer mirrored upper to sky tex. [MBF]"
190
191#
192#	Definition of sector types
193#	Format is : st <number> <shortdesc> <longdesc>
194#	<shortdesc> must not exceed 14 characters.
195#
196
197st  0 "X Normal"       "X Normal"
198st  1 "  Blinks rand"  "  Light blinks randomly"
199st  2 "  Flashes 2 Hz" "  Light flashes 2 Hz"
200st  3 "  Flashes 1 Hz" "  Light flashes 1 Hz"
201st  4 "P -20% & 2Hz"   "P -10/20% health, flashes 2 Hz"
202st  5 "P -10% health"  "P -5/10% health"
203st  7 "P -5% health"   "P -2/5% health"
204st  8 "  Oscillates"   "  Light oscillates"
205st  9 "P Secret"       "P Secret"
206st 10 "  Closes 30 s"  "  30 s after level start, ceiling closes like a door"
207st 11 "P -20% & end"   "P -10/20% health and end level when health <= 10%"
208st 12 "  Flash1Hz syn" "  Light flashes 1 Hz, synchronized"
209st 13 "  Flash2Hz syn" "  Light flashes 2 Hz, synchronized"
210st 14 "  Opens 300 s"  "  300 s after level start, ceiling opens like a door"
211st 16 "P -20% health"  "P -10/20% health"
212st 17 "  Flicker rand" "  Light flickers on and off randomly [v1.6]"
213
214#
215#	Definition of thing groups
216#	Format is : thinggroup <thinggroup> <colour> <description>
217#
218
219thinggroup p rgb:4/f/4 "Player"
220thinggroup m rgb:f/0/0 "Monster"
221thinggroup w rgb:f/a/0 "Weapon"
222thinggroup a rgb:8/5/0 "Ammunition"
223thinggroup h rgb:2/8/0 "Health & armour"
224thinggroup b rgb:2/8/0 "Misc. bonus"
225thinggroup k rgb:f/0/f "Key"
226thinggroup d rgb:6/6/c "Misc. decoration"
227thinggroup l rgb:6/6/c "Light source"
228thinggroup g rgb:6/6/c "Gory decoration"
229thinggroup c rgb:6/6/c "Corpse"
230thinggroup s rgb:0/b/d "Special"
231
232#
233#	Definition of things
234#	Format is :
235#	thing <number> <thinggroup> <flags> <radius> <desc> [<sprite>]
236#	<desc> must not exceed 19 characters.
237#
238
239thing 2007 a -  20 "Clip"			CLIP
240thing 2048 a -  20 "Box of bullets"		AMMO
241thing 2008 a -  20 "4 shotgun shells"		SHEL
242thing 2049 a -  20 "Box shotgun shells"		SBOX
243thing 2010 a -  20 "Rocket"			ROCK
244thing 2046 a -  20 "Box of rockets"		BROK
245thing 2047 a -  20 "Energy cell"		CELL
246thing   17 a -  20 "Energy cell pack"		CELP
247thing    8 a -  20 "Backpack full ammo"		BPAK
248
249thing 2025 b -  20 "Rad. shielding suit"	SUIT
250thing 2026 b -  20 "Computer area map"		PMAP
251thing 2024 b -  20 "Partial invis."		PINS
252thing 2023 b -  20 "Berserk"			PSTR
253thing 2022 b -  20 "Invulnerability"		PINV
254thing 2045 b -  20 "Light amp. visor"		PVIS
255thing 2016 b -  16 "Evil sceptre"		BON3
256thing 2017 b -  16 "Unholy bible"		BON4
257
258thing   15 c -  16 "Dead player (green)"	PLAYN
259thing   18 c -  20 "Dead trooper"		POSSL
260thing   19 c -  20 "Dead sergeant"		SPOSL
261thing   20 c -  20 "Dead imp"			TROOM
262thing   21 c -  16 "Dead demon"			SARGN
263thing   22 c -  16 "Dead cacodemon"		HEADL
264thing   23 c -  16 "Dead lost soul"		SKULK
265
266thing 2035 d -  10 "Barrel"			BAR1
267thing   48 d -  16 "Technical column"		ELEC
268thing   30 d -  16 "Tall green pillar"		COL1
269thing   32 d -  16 "Tall red pillar"		COL3
270thing   31 d -  16 "Short green pillar"		COL2
271thing   33 d -  16 "Short red pillar"		COL4
272thing   36 d -  16 "Pillar w/heart"		COL5
273thing   37 d -  16 "Red pillar w/skull"		COL6
274thing   41 d -  16 "Evil eye"			CEYE
275thing   42 g -  16 "Floating skulls"		FSKU
276thing   43 d -  16 "Grey tree"			TRE1
277thing   47 d -  16 "Brown stub"			SMIT
278thing   54 d -  32 "Tall brown tree"		TRE2
279
280thing   10 g -  16 "Mushed player"		PLAYW
281thing   12 g -  16 "Mushed player 2"		PLAYW
282thing   24 g -  16 "Pool of blood"		POL5
283thing   27 g -  16 "Pole with skull"		POL4
284thing   28 g -  16 "Skewer with heads"		POL2
285thing   29 g -  16 "Pile of skulls"		POL3
286thing   25 g -  16 "Impaled body"		POL1
287thing   26 g -  16 "Impaled twitching"		POL6
288thing   49 g -  16 "Swaying body O"		GOR1
289thing   63 g -  16 "Swaying body"		GOR1
290thing   50 g -  16 "Hanging arms out O"		GOR2
291thing   59 g -  16 "Hanging arms out"		GOR2
292thing   53 g -  16 "Hanging leg O"		GOR5
293thing   62 g -  16 "Hanging leg"		GOR5
294thing   51 g -  16 "Hanging one-legged O"	GOR3	# FIXME cut off
295thing   61 g -  16 "Hanging one-legged"		GOR3
296thing   52 g -  16 "Hanging torso O"		GOR4
297thing   60 g -  16 "Hanging torso"		GOR4
298
299thing 2014 h -  20 "Health bonus"		BON1
300thing 2011 h -  20 "Stimpack"			STIM
301thing 2012 h -  20 "Medikit"			MEDI
302thing 2013 h -  20 "Supercharge"		SOUL
303thing 2015 h -  20 "Armor bonus"		BON2
304thing 2018 h -  20 "Armor"			ARM1
305thing 2019 h -  20 "Megaarmor"			ARM2
306
307thing    5 k -  20 "Blue key"			GKEY
308thing    6 k -  20 "Yellow key"			SKEY
309thing    7 k -  20 "Red key"			BKEY
310thing   40 k -  20 "Blue skull key"		BSKU
311thing   39 k -  20 "Yellow skull key"		YSKU
312thing   38 k -  20 "Red skull key"		RSKU
313
314thing 2028 l -  16 "Lamp"			COLU
315thing   34 l -  16 "Candle"			CAND
316thing   35 l -  16 "Candelabra"			CBRA
317thing   44 l -  16 "Tall blue torch"		TBLU
318thing   45 l -  16 "Tall green torch"		TGRN
319thing   46 l -  16 "Tall red torch"		TRED
320thing   55 l -  16 "Short blue torch"		SMBT
321thing   56 l -  16 "Short green torch"		SMGT
322thing   57 l -  16 "Short red torch"		SMRT
323
324thing 3004 m -  20 "Trooper"			POSS
325thing    9 m -  20 "Sergeant"			SPOS
326thing 3001 m -  20 "Imp"			TROO
327thing 3002 m -  30 "Demon"			SARG
328thing 3003 m -  24 "Baron of hell"		BOSS
329thing   58 m s  30 "Spectre"			SARG
330thing 3006 m -  16 "Lost soul"			SKUL
331thing 3005 m -  31 "Cacodemon"			HEAD
332thing    7 m - 128 "Spider mastermind"		SPID
333thing   16 m -  40 "Cyberdemon"			CYBR
334
335thing    1 p -  16 "Player 1 start"		PLAY
336thing    2 p -  16 "Player 2 start"		PLAY
337thing    3 p -  16 "Player 3 start"		PLAY
338thing    4 p -  16 "Player 4 start"		PLAY
339thing  888 p -  12 "Dog [MBF]"
340thing   11 p -  16 "Deathmatch start"		PLAYF1
341thing   14 p -  16 "Teleport exit"		TFOG
342
343thing 2005 w -  20 "Chainsaw"			CSAW
344thing 2001 w -  20 "Shotgun"			SHOT
345thing 2002 w -  20 "Chaingun"			MGUN
346thing 2003 w -  20 "Rocket launcher"		LAUN
347thing 2004 w -  20 "Plasma gun"			PLAS
348thing 2006 w -  20 "BFG9000"			BFUG
349
350thing 5001 s -  20 "Point pusher [Boom]"
351thing 5002 s -  20 "Point puller [Boom]"
352
353