1# Yadex game definition file version 4
2#
3#	doompr.ygd
4#	Yadex Game Definitions for Doom press release pre-beta
5#	(ftp://ftp.cdrom.com/pub/idgames/historic/doomprbt.zip)
6#	See doc/ygd.html for the specs.
7#	AYM 1999-07-09
8#
9
10# FIXME	probably needs work, especially in
11# the things definitions dept.
12
13level_format    doom
14level_name      e1m1
15picture_format  pr
16sky_flat        f_sky1
17texture_format  normal
18texture_lumps   normal
19
20#
21#	Definition of linedef type groups
22#	Format is : ldtgroup <ldtgroup> <description>
23#
24
25ldtgroup d "Door"
26ldtgroup r "Door (red key)"
27ldtgroup y "Door (yellow key)"
28ldtgroup b "Door (blue key)"
29ldtgroup D "Door (turbo)"
30ldtgroup l "Lift"
31ldtgroup F "Floor (raise)"
32ldtgroup f "Floor (lower)"
33ldtgroup c "Ceiling"
34ldtgroup C "Crushing ceiling"
35ldtgroup t "Teleport"
36ldtgroup L "Light"
37ldtgroup e "End level"
38ldtgroup m "Moving floor"
39ldtgroup s "Raising stairs"
40ldtgroup x "Misc."
41
42#
43#	Definition of linedef types
44#	Format is : ldt <number> <ldtgroup> <shortdesc> <longdesc>
45#	<shortdesc> must not exceed 16 characters.
46#
47
48ldt   0 x "-- Normal"        "--  Normal"
49ldt   1 d "DR Open door"     "DR  Open  door"
50ldt   2 d "W1 Open door (O)" "W1  Open  door (stays open)"
51ldt   3 d "W1 Close door"    "W1  Close door"
52ldt   4 d "W1 Open door"     "W1  Open  door"
53ldt   5 F "W1 Floor up LIC"  "W1  Raise floor to LIC"
54ldt   6 C "W1 Crush FF"      "W1  Start fast crushing, fast hurt"
55ldt   7 s "S1 Raise stairs"  "S1  Raise stairs (several sectors 0/999)"
56ldt   8 s "W1 Raise stairs"  "W1  Raise stairs (several sectors 0/999)"
57ldt   9 x "S1 Donut"         "S1  Lower floor, raise Ne. floor (NXP) 'Donut'"
58ldt  10 l "W1 Lower lift"    "W1  Lower lift"
59ldt  11 e "S- End level"     "S-  End level, go to next level"
60ldt  12 L "W1 Light to HE"   "W1  Light level goes to HE"
61ldt  13 L "W1 Light to 255"  "W1  Light level goes to 255"
62ldt  14 F "S1& F. up 32 TX"  "S1& Raise floor by 32 (TX)"
63ldt  15 F "S1& F. up 24 TX"  "S1& Raise floor by 24 (TX)"
64ldt  16 d "W1 Close for 30s" "W1  Close door for 30 seconds"
65ldt  17 L "W1 Start blink"   "W1  Start blinking lights"
66ldt  18 F "S1 Floor up nhEF" "S1  Raise floor to nhEF"
67ldt  19 f "W1 Floor dn HEF"  "W1  Lower floor to HEF"
68ldt  20 F "S1& F up nhEF TX" "S1& Raise floor to nhEF (TX)"
69ldt  21 l "S1 Lower lift"    "S1  Lower lift"
70ldt  22 F "W1& F up nhEF TX" "W1& Raise floor to nhEF (TX)"
71ldt  23 f "S1 Floor dn LEF"  "S1  Lower floor to LEF"
72ldt  24 F "G1 Floor up LIC"  "G1  Raise floor to LIC"
73ldt  25 C "W1 Crush FS"      "W1  Start fast crushing, slow hurt"
74ldt  26 b "DR Open blue dr"  "DR  Open  door, blue key"
75ldt  27 y "DR Open yel dr"   "DR  Open  door, yellow key"
76ldt  28 r "DR Open red dr"   "DR  Open  door, red key"
77ldt  29 d "S1 Open door"     "S1  Open  door"
78ldt  30 F "W1 Floor up SLT"  "W1  Raise floor by ShortestLowerTexture"
79ldt  31 d "D1 Open door (O)" "D1  Open  door (stays open)"
80ldt  32 b "D1 Open blu (O)"  "D1  Open  door (stays open), blue key"
81ldt  33 r "D1 Open red (O)"  "D1  Open  door (stays open), red key"
82ldt  34 y "D1 Open yel (O)"  "D1  Open  door (stays open), yellow key"
83ldt  35 L "W1 Light to 35"   "W1  Light level goes to 35"
84ldt  36 f "W1 F. DN HEF+8"   "W1  Lower turbo floor to HEF + 8"
85ldt  37 f "W1 F. dn LEF NXP" "W1  Lower floor to LEF (NXP)"
86ldt  38 f "W1 Floor dn LEF"  "W1  Lower floor to LEF"
87ldt  39 t "W1 Teleport"      "W1  Teleport to another sector"
88ldt  40 c "W1 Ceil up HEC"   "W1  Raise ceiling to HEC"
89ldt  41 c "S1 Ceil dn floor" "S1  Lower ceiling to floor"
90ldt  42 d "SR Close door"    "SR  Close door"
91ldt  43 c "SR Ceil dn floor" "SR  Lower ceiling to floor"
92ldt  44 c "W1 Ceil dn flr+8" "W1  Lower ceiling to floor + 8"
93ldt  45 f "SR Floor dn HEF"  "SR  Lower floor to HEF"
94ldt  46 d "GR Open door (O)" "GR  Open  door (stays open)"
95ldt  47 F "G1 F. up nhEF TX" "G1  Raise floor to nhEF (TX)"
96ldt  48 x "-- Animated wall" "--  Animated wall (scrolls horizontally)"
97ldt  49 c "S1 Ceil dn flr+8" "S1  Lower ceiling to floor + 8"
98ldt  50 d "S1 Close door"    "S1  Close door"
99ldt  51 e "S- Secret level"  "S-  End level, go to secret level"
100ldt  52 e "W- End level"     "W-  End level, go to next level"
101ldt  53 m "W1 Start moving"  "W1  Start moving floor"
102ldt  54 m "W1 Stop moving f" "W1  Stop  moving floor"
103ldt  55 F "S1 F. up LIC-8"   "S1  Raise floor to LIC - 8, crush"
104ldt  56 F "W1& F. up LIC-8"  "W1& Raise floor to LIC - 8, crush"
105ldt  57 C "W1& Stop crush"   "W1& Stop  crushing"
106ldt  58 F "W1 Floor up 24"   "W1  Raise floor by 24"
107ldt  59 F "W1 F. up 24 TXP"  "W1  Raise floor by 24 (TXP)"
108ldt  60 f "SR Floor dn LEF"  "SR  Lower floor to LEF"
109ldt  61 d "SR Open door (O)" "SR  Open  door (stays open)"
110ldt  62 l "SR Lower lift"    "SR  Lower lift"
111ldt  63 d "SR Open door"     "SR  Open  door"
112ldt  64 F "SR Floor up LIC"  "SR  Raise floor to LIC"
113ldt  65 F "SR F. up LIC-8"   "SR  Raise floor to LIC - 8, crush"
114ldt  66 F "SR& F. up 24 TX"  "SR& Raise floor by 24 (TX)"
115ldt  67 F "SR& F. up 32 TX"  "SR& Raise floor by 32 (TX)"
116ldt  68 f "SR& F up nhEF TX" "SR& Raise floor to nhEF (TX)"
117ldt  69 F "SR F. up nhEF"    "SR  Raise floor to nhEF"
118ldt  70 f "SR F. DN HEF+8"   "SR  Lower turbo floor to HEF + 8"
119ldt  71 f "S1 F. DN HEF+8"   "S1  Lower turbo floor to HEF + 8"
120ldt  72 c "WR Ceil dn flr+8" "WR  Lower ceiling to floor + 8"
121ldt  73 C "WR& Crush SS"     "WR& Start slow crushing, slow hurt"
122ldt  74 C "WR& Stop crush"   "WR& Stop  crushing"
123ldt  75 d "WR Close door"    "WR  Close door"
124ldt  76 d "WR Close for 30s" "WR  Close door for 30 seconds"
125ldt  77 C "WR& Crush FF"     "WR& Start fast crushing, fast hurt"
126#ldt 78 x "-- Unimplemented" "--  Unimplemented"
127ldt  79 L "WR Light to 35"   "WR  Light level goes to 35"
128ldt  80 L "WR Light to HE"   "WR  Light level goes to HE"
129ldt  81 L "WR Light to 255"  "WR  Light level goes to 255"
130ldt  82 f "WR Floor dn LEF"  "WR  Lower floor to LEF"
131ldt  83 f "WR Floor dn HEF"  "WR  Lower floor to HEF"
132ldt  84 f "WR F. dn LEF NXP" "WR  Lower floor to LEF (NXP)"
133#ldt 85 x "-- Unimplemented" "--  Unimplemented"
134ldt  86 d "WR Open door (O)" "WR  Open  door (stays open)"
135ldt  87 m "WR& Start moving" "WR& Start moving floor"
136ldt  88 l "WR Lower lift"    "WR  Lower lift"
137ldt  89 m "WR& Stop moving"  "WR& Stop  moving floor"
138ldt  90 d "WR Open door"     "WR  Open  door"
139ldt  91 F "WR Floor up LIC"  "WR  Raise floor to LIC"
140ldt  92 F "WR Floor up 24"   "WR  Raise floor by 24"
141ldt  93 F "WR F. up 24 TXP"  "WR  Raise floor by 24 (TXP)"
142ldt  94 F "WR F. up LIC-8"   "WR  Raise floor to LIC - 8, crush"
143ldt  95 F "WR F. up nhEF TX" "WR  Raise floor to nhEF (TX)"
144ldt  96 F "WR Floor up SLT"  "WR  Raise floor by ShortestLowerTexture"
145ldt  97 t "WR Teleport"      "WR  Teleport to another sector"
146ldt  98 f "WR F. DN HEF+8"   "WR  Lower turbo floor to HEF + 8"
147ldt  99 b "SR OPEN blu door" "SR  Open  turbo door, blue key [v1.6]"
148ldt 100 s "W1 RaiseStairs16" "W1  Raise stairs (step=16), crush [v1.6]"
149ldt 101 F "S1 Floor up LIC"  "S1  Raise floor to LIC"
150ldt 102 f "S1 Floor dn HEF"  "S1  Lower floor to HEF"
151ldt 103 d "S1 Open door (O)" "S1  Open  door (stays open)"
152ldt 104 L "W1 Light to LE"   "W1  Light level goes to LE"
153ldt 105 D "WR OPEN door"     "WR  Open  turbo door [v1.6]"
154ldt 106 D "WR OPEN door (O)" "WR  Open  turbo door (stays open) [v1.6]"
155ldt 107 D "WR CLOSE door"    "WR  Close turbo door [v1.6]"
156ldt 108 D "W1 OPEN door"     "W1  Open  turbo door [v1.6]"
157ldt 109 D "W1 OPEN door (O)" "W1  Open  turbo door (stays open) [v1.6]"
158ldt 110 D "W1 CLOSE door"    "W1  Close turbo door [v1.6]"
159ldt 111 D "S1 OPEN door"     "S1  Open  turbo door [v1.6]"
160ldt 112 D "S1 OPEN door (O)" "S1  Open  turbo door (stays open) [v1.6]"
161ldt 113 D "S1 CLOSE door"    "S1  Close turbo door [v1.6]"
162ldt 114 D "SR OPEN door"     "SR  Open  turbo door [v1.6]"
163ldt 115 D "SR OPEN door (O)" "SR  Open  turbo door (stays open) [v1.6]"
164ldt 116 D "SR CLOSE door"    "SR  Close turbo door [v1.6]"
165ldt 117 D "DR OPEN door"     "DR  Open  turbo door [v1.6]"
166ldt 118 D "D1 OPEN door (O)" "D1  Open  turbo door (stays open) [v1.6]"
167ldt 119 F "W1 Floor up nhEF" "W1  Raise floor to nhEF [v1.6]"
168ldt 120 l "WR LOWER lift"    "WR  Lower turbo lift [v1.6]"
169ldt 121 l "W1 LOWER lift"    "W1  Lower turbo lift [v1.6]"
170ldt 122 l "S1 LOWER lift"    "S1  Lower turbo lift [v1.6]"
171ldt 123 l "SR LOWER lift"    "SR  Lower turbo lift [v1.6]"
172ldt 124 e "W- Secret level"  "W-  End level, go to secret level [v1.6]"
173ldt 125 t "W1 Teleport mons" "W1  Teleport monsters only [v1.6]"
174ldt 126 t "WR Teleport mons" "WR  Teleport monsters only [v1.6]"
175ldt 127 s "S1 RaiseStairs16" "S1  Raise stairs (step=16), crush [v1.6]"
176ldt 128 F "WR Floor up nhEF" "WR  Raise floor to nhEF [v1.6]"
177ldt 129 F "WR Floor UP nhEF" "WR  Raise turbo floor to nhEF [v1.6]"
178ldt 130 F "W1 Floor UP nhEF" "W1  Raise turbo floor to nhEF [v1.6]"
179ldt 131 F "S1 Floor UP nhEF" "S1  Raise turbo floor to nhEF [v1.6]"
180ldt 132 F "SR Floor UP nhEF" "SR  Raise turbo floor to nhEF [v1.6]"
181ldt 133 b "S1 OPEN blu door" "S1  Open  turbo door, blue key [v1.6]"
182ldt 134 r "SR OPEN red door" "SR  Open  turbo door, red key [v1.6]"
183ldt 135 r "S1 OPEN red door" "S1  Open  turbo door, red key [v1.6]"
184ldt 136 y "SR OPEN yel door" "SR  Open  turbo door, yellow key [v1.6]"
185ldt 137 y "S1 OPEN yel door" "S1  Open  turbo door, yellow key [v1.6]"
186ldt 138 L "SR Light to 255"  "SR  Light level goes to 255 [v1.6]"
187ldt 139 L "SR Light to 0"    "SR  Light level goes to 0 [v1.6]"
188ldt 140 F "S1 Floor up 512"  "S1  Raise floor by 512, medium speed [v1.6]"
189ldt 141 C "W1& Crush SS sil" "W1& Start slow crushing, slow hurt, silent [v1.6]"
190ldt 271 x "-- Xfer sky"      "--  Xfer straight upper to sky tex. [MBF]"
191ldt 272 x "-- Xfer mir. sky" "--  Xfer mirrored upper to sky tex. [MBF]"
192
193#
194#	Definition of sector types
195#	Format is : st <number> <shortdesc> <longdesc>
196#	<shortdesc> must not exceed 14 characters.
197#
198
199st  0 "X Normal"       "X Normal"
200st  1 "  Blinks rand"  "  Light blinks randomly"
201st  2 "  Flashes 2 Hz" "  Light flashes 2 Hz"
202st  3 "  Flashes 1 Hz" "  Light flashes 1 Hz"
203st  4 "P -20% & 2Hz"   "P -10/20% health, flashes 2 Hz"
204st  5 "P -10% health"  "P -5/10% health"
205st  7 "P -5% health"   "P -2/5% health"
206st  8 "  Oscillates"   "  Light oscillates"
207st  9 "P Secret"       "P Secret"
208st 10 "  Closes 30 s"  "  30 s after level start, ceiling closes like a door"
209st 11 "P -20% & end"   "P -10/20% health and end level when health <= 10%"
210st 12 "  Flash1Hz syn" "  Light flashes 1 Hz, synchronized"
211st 13 "  Flash2Hz syn" "  Light flashes 2 Hz, synchronized"
212st 14 "  Opens 300 s"  "  300 s after level start, ceiling opens like a door"
213st 16 "P -20% health"  "P -10/20% health"
214st 17 "  Flicker rand" "  Light flickers on and off randomly [v1.6]"
215
216#
217#	Definition of thing groups
218#	Format is : thinggroup <thinggroup> <colour> <description>
219#
220
221thinggroup p rgb:4/f/4 "Player"
222thinggroup m rgb:f/0/0 "Monster"
223thinggroup w rgb:f/a/0 "Weapon"
224thinggroup a rgb:8/5/0 "Ammunition"
225thinggroup h rgb:2/8/0 "Health & armour"
226thinggroup b rgb:2/8/0 "Misc. bonus"
227thinggroup k rgb:f/0/f "Key"
228thinggroup d rgb:6/6/c "Misc. decoration"
229thinggroup l rgb:6/6/c "Light source"
230thinggroup g rgb:6/6/c "Gory decoration"
231thinggroup c rgb:6/6/c "Corpse"
232thinggroup s rgb:0/b/d "Special"
233
234#
235#	Definition of things
236#	Format is :
237#	thing <number> <thinggroup> <flags> <radius> <desc> [<sprite>]
238#	<desc> must not exceed 19 characters.
239#
240
241thing 2007 a -  20 "Clip"			CLIP
242thing 2048 a -  20 "Box of bullets"		AMMO
243thing 2008 a -  20 "4 shotgun shells"		SHEL
244thing 2049 a -  20 "Box shotgun shells"		SBOX
245thing 2010 a -  20 "Rocket"			ROCK
246thing 2046 a -  20 "Box of rockets"		BROK
247thing 2047 a -  20 "Energy cell"		CELL
248thing   17 a -  20 "Energy cell pack"		CELP
249thing    8 a -  20 "Backpack full ammo"		BPAK
250
251thing 2025 b -  20 "Rad. shielding suit"	SUIT
252thing 2026 b -  20 "Computer area map"		PMAP
253thing 2024 b -  20 "Partial invis."		PINS
254thing 2023 b -  20 "Berserk"			PSTR
255thing 2022 b -  20 "Invulnerability"		PINV
256thing 2045 b -  20 "Light amp. visor"		PVIS
257thing 2016 b -  16 "Evil sceptre [PR]"		BON3
258thing 2017 b -  16 "Unholy bible [PR]"		BON4
259
260thing   15 c -  16 "Dead player (green)"	PLAYN
261thing   18 c -  20 "Dead trooper"		POSSL
262thing   19 c -  20 "Dead sergeant"		SPOSL
263thing   20 c -  20 "Dead imp"			TROOM
264thing   21 c -  16 "Dead demon"			SARGN
265thing   22 c -  16 "Dead cacodemon"		HEADL
266thing   23 c -  16 "Dead lost soul"		SKULK
267
268thing 2035 d -  10 "Barrel"			BAR1
269thing   48 d -  16 "Technical column"		ELEC
270thing   30 d -  16 "Tall green pillar"		COL1
271thing   32 d -  16 "Tall red pillar"		COL3
272thing   31 d -  16 "Short green pillar"		COL2
273thing   33 d -  16 "Short red pillar"		COL4
274thing   36 d -  16 "Pillar w/heart"		COL5
275thing   37 d -  16 "Red pillar w/skull"		COL6
276thing   41 d -  16 "Evil eye"			CEYE
277thing   42 g -  16 "Floating skulls"		FSKU
278thing   43 d -  16 "Grey tree"			TRE1
279thing   47 d -  16 "Brown stub"			SMIT
280thing   54 d -  32 "Tall brown tree"		TRE2
281
282thing   10 g -  16 "Mushed player"		PLAYW
283thing   12 g -  16 "Mushed player 2"		PLAYW
284thing   24 g -  16 "Pool of blood"		POL5
285thing   27 g -  16 "Pole with skull"		POL4
286thing   28 g -  16 "Skewer with heads"		POL2
287thing   29 g -  16 "Pile of skulls"		POL3
288thing   25 g -  16 "Impaled body"		POL1
289thing   26 g -  16 "Impaled twitching"		POL6
290thing   49 g -  16 "Swaying body O"		GOR1
291thing   63 g -  16 "Swaying body"		GOR1
292thing   50 g -  16 "Hanging arms out O"		GOR2
293thing   59 g -  16 "Hanging arms out"		GOR2
294thing   53 g -  16 "Hanging leg O"		GOR5
295thing   62 g -  16 "Hanging leg"		GOR5
296thing   51 g -  16 "Hanging one-legged O"	GOR3	# FIXME cut off
297thing   61 g -  16 "Hanging one-legged"		GOR3
298thing   52 g -  16 "Hanging torso O"		GOR4
299thing   60 g -  16 "Hanging torso"		GOR4
300
301thing 2014 h -  20 "Health bonus"		BON1
302thing 2011 h -  20 "Stimpack"			STIM
303thing 2012 h -  20 "Medikit"			MEDI
304thing 2013 h -  20 "Supercharge"		SOUL
305thing 2015 h -  20 "Armor bonus"		BON2
306thing 2018 h -  20 "Armor"			ARM1
307thing 2019 h -  20 "Megaarmor"			ARM2
308
309thing    5 k -  20 "Blue keycard"		BKEY
310thing    6 k -  20 "Yellow keycard"		YKEY
311thing   13 k -  20 "Red keycard"		RKEY
312thing   40 k -  20 "Blue skull key"		BSKU
313thing   39 k -  20 "Yellow skull key"		YSKU
314thing   38 k -  20 "Red skull key"		RSKU
315
316thing 2028 l -  16 "Lamp"			COLU
317thing   34 l -  16 "Candle"			CAND
318thing   35 l -  16 "Candelabra"			CBRA
319thing   44 l -  16 "Tall blue torch"		TBLU
320thing   45 l -  16 "Tall green torch"		TGRN
321thing   46 l -  16 "Tall red torch"		TRED
322thing   55 l -  16 "Short blue torch"		SMBT
323thing   56 l -  16 "Short green torch"		SMGT
324thing   57 l -  16 "Short red torch"		SMRT
325
326thing 3004 m -  20 "Trooper"			POSS
327thing    9 m -  20 "Sergeant"			SPOS
328thing 3001 m -  20 "Imp"			TROO
329thing 3002 m -  30 "Demon"			SARG
330thing 3003 m -  24 "Baron of hell"		BOSS
331thing   58 m s  30 "Spectre"			SARG
332thing 3006 m -  16 "Lost soul"			SKUL
333thing 3005 m -  31 "Cacodemon"			HEAD
334thing    7 m - 128 "Spider mastermind"		SPID
335thing   16 m -  40 "Cyberdemon"			CYBR
336
337thing    1 p -  16 "Player 1 start"		PLAY
338thing    2 p -  16 "Player 2 start"		PLAY
339thing    3 p -  16 "Player 3 start"		PLAY
340thing    4 p -  16 "Player 4 start"		PLAY
341thing  888 p -  12 "Dog [MBF]"
342thing   11 p -  16 "Deathmatch start"		PLAYE1
343thing   14 p -  16 "Teleport exit"		TFOG
344
345thing 2005 w -  20 "Chainsaw"			CSAW
346thing 2001 w -  20 "Shotgun"			SHOT
347thing 2002 w -  20 "Chaingun"			MGUN
348thing 2003 w -  20 "Rocket launcher"		LAUN
349thing 2004 w -  20 "Plasma gun"			PLAS
350thing 2006 w -  20 "BFG9000"			BFUG
351
352thing 5001 s -  20 "Point pusher [Boom]"
353thing 5002 s -  20 "Point puller [Boom]"
354
355