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32 
33 /*!
34   \class SoTextureOverrideElement Inventor/elements/SoTextureOverrideElement.h
35   \brief The SoTextureOverrideElement makes it possible to override texture elements.
36 
37   \ingroup elements
38 */
39 
40 
41 #include <Inventor/elements/SoTextureOverrideElement.h>
42 
43 #include "coindefs.h"
44 #include "SbBasicP.h"
45 
46 #include <cassert>
47 
48 SO_ELEMENT_SOURCE(SoTextureOverrideElement);
49 
50 /*!
51 This static method initializes static data for the
52 SoTextureOverrideElement class.
53 */
54 
55 void
initClass(void)56 SoTextureOverrideElement::initClass(void)
57 {
58   SO_ELEMENT_INIT_CLASS(SoTextureOverrideElement, inherited);
59 }
60 
61 /*!
62   The destructor.
63 */
64 
~SoTextureOverrideElement(void)65 SoTextureOverrideElement::~SoTextureOverrideElement(void)
66 {
67 }
68 
69 //!
70 
71 SbBool
matches(const SoElement * element) const72 SoTextureOverrideElement::matches(const SoElement *element) const
73 {
74   return coin_assert_cast<const SoTextureOverrideElement *>(element)->flags == this->flags;
75 }
76 
77 //!
78 
79 SoElement *
copyMatchInfo() const80 SoTextureOverrideElement::copyMatchInfo() const
81 {
82   SoTextureOverrideElement * elem =
83     static_cast<SoTextureOverrideElement *>(this->getTypeId().createInstance());
84   elem->flags = this->flags;
85   return elem;
86 }
87 
88 //!
89 
90 void
init(SoState * COIN_UNUSED_ARG (state))91 SoTextureOverrideElement::init(SoState * COIN_UNUSED_ARG(state))
92 {
93   this->flags = 0;
94 }
95 
96 //!
97 
98 void
push(SoState * state)99 SoTextureOverrideElement::push(SoState *state)
100 {
101   inherited::push(state);
102   const SoTextureOverrideElement * prev =
103     coin_assert_cast<SoTextureOverrideElement *>
104     (
105      this->getNextInStack()
106      );
107   this->flags = prev->flags;
108 }
109 
110 //!
111 
112 SbBool
getQualityOverride(SoState * state)113 SoTextureOverrideElement::getQualityOverride(SoState *state)
114 {
115   const SoTextureOverrideElement * const element =
116     coin_assert_cast<const SoTextureOverrideElement *>
117     (
118      getConstElement(state, classStackIndex)
119      );
120   return (element->flags & TEXTURE_QUALITY) != 0;
121 }
122 
123 //!
124 
125 SbBool
getImageOverride(SoState * state)126 SoTextureOverrideElement::getImageOverride(SoState *state)
127 {
128   const SoTextureOverrideElement * const element =
129     coin_assert_cast<const SoTextureOverrideElement *>
130     (
131      getConstElement(state, classStackIndex)
132      );
133   return (element->flags & TEXTURE_IMAGE) != 0;
134 }
135 
136 SbBool
getBumpMapOverride(SoState * state)137 SoTextureOverrideElement::getBumpMapOverride(SoState *state)
138 {
139   const SoTextureOverrideElement * const element =
140     coin_assert_cast<const SoTextureOverrideElement *>
141     (
142      getConstElement(state, classStackIndex)
143      );
144   return (element->flags & BUMP_MAP) != 0;
145 }
146 
147 //!
148 
149 void
setQualityOverride(SoState * state,const SbBool value)150 SoTextureOverrideElement::setQualityOverride(SoState *state, const SbBool value)
151 {
152   SoTextureOverrideElement * const element =
153     coin_safe_cast<SoTextureOverrideElement *>
154     (
155      getElement(state, classStackIndex)
156      );
157   if (element) {
158     if (value)
159       element->flags |= TEXTURE_QUALITY;
160     else
161       element->flags &= ~TEXTURE_QUALITY;
162   }
163 }
164 
165 //!
166 
167 void
setImageOverride(SoState * state,const SbBool value)168 SoTextureOverrideElement::setImageOverride(SoState *state, const SbBool value)
169 {
170   SoTextureOverrideElement * const element =
171     coin_safe_cast<SoTextureOverrideElement *>(getElement(state, classStackIndex));
172   if (element) {
173     if (value)
174       element->flags |= TEXTURE_IMAGE;
175     else
176       element->flags &= ~TEXTURE_IMAGE;
177   }
178 }
179 
180 //!
181 
182 void
setBumpMapOverride(SoState * state,const SbBool value)183 SoTextureOverrideElement::setBumpMapOverride(SoState *state, const SbBool value)
184 {
185   SoTextureOverrideElement * const element =
186     coin_safe_cast<SoTextureOverrideElement *>(getElement(state, classStackIndex));
187   if (element) {
188     if (value)
189       element->flags |= BUMP_MAP;
190     else
191       element->flags &= ~BUMP_MAP;
192   }
193 }
194 
195 //!
196 void
print(FILE * fp) const197 SoTextureOverrideElement::print(FILE *fp) const
198 {
199   fprintf(fp, "SoTextureOverrideElement::flags: 0x%x\n", this->flags);
200 }
201