1 // Copyright 2017 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CHROME_BROWSER_VR_ELEMENTS_INVISIBLE_HIT_TARGET_H_ 6 #define CHROME_BROWSER_VR_ELEMENTS_INVISIBLE_HIT_TARGET_H_ 7 8 #include "base/macros.h" 9 #include "chrome/browser/vr/elements/ui_element.h" 10 11 namespace vr { 12 13 // A hit target does not render, but may affect reticle positioning. 14 class InvisibleHitTarget : public UiElement { 15 public: 16 InvisibleHitTarget(); 17 ~InvisibleHitTarget() override; 18 19 void Render(UiElementRenderer* renderer, 20 const CameraModel& model) const final; 21 22 void OnHoverEnter(const gfx::PointF& position, 23 base::TimeTicks timestamp) override; 24 void OnHoverLeave(base::TimeTicks timestamp) override; 25 hovered()26 bool hovered() const { return hovered_; } 27 28 private: 29 DISALLOW_COPY_AND_ASSIGN(InvisibleHitTarget); 30 bool hovered_ = false; 31 }; 32 33 } // namespace vr 34 35 #endif // CHROME_BROWSER_VR_ELEMENTS_INVISIBLE_HIT_TARGET_H_ 36