1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * Additional copyright for this file: 8 * Copyright (C) 1999-2000 Revolution Software Ltd. 9 * This code is based on source code created by Revolution Software, 10 * used with permission. 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 25 * 26 */ 27 28 #ifndef ICB_RCUTYPES_H 29 #define ICB_RCUTYPES_H 30 31 #include "common/scummsys.h" 32 33 namespace ICB { 34 35 // Definition of a boolean value that can be used across the PC and PSX. I stopped true being 0xff because 36 // C++ weak typing allows you to assign a bool8 to an int8 without warning, whereupon '==' fails for TRUE8 because 37 // one is signed and one isn't. 38 typedef uint8 bool8; 39 #define TRUE8 ((uint8)0x01) 40 #define FALSE8 ((uint8)0x00) 41 42 // end of file 43 44 } // End of namespace ICB 45 46 #endif //_px_rcUTYPES_H 47