1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #ifndef ICB_STRING_VEST_H
29 #define ICB_STRING_VEST_H
30 
31 #include "engines/icb/common/px_common.h"
32 #include "engines/icb/debug.h"
33 
34 namespace ICB {
35 
36 #define ENGINE_STRING_LEN 256
37 
38 // This is the maximum length of a complete URL (clustering might remove the need for this).
39 #define MAXLEN_URL ENGINE_STRING_LEN
40 
41 // This is the maximum length of a complete URL to a cluster.
42 #define MAXLEN_CLUSTER_URL 128
43 
44 // The maximum length of an icon name.
45 #define MAXLEN_ICON_NAME 32
46 
47 // Maximum length of an event name.
48 #define MAXLEN_EVENT_NAME 16
49 
50 // Maximum length of a game object name.
51 #define MAXLEN_OBJECT_NAME 64
52 
53 // Maximum length of a name given to an icon list (e.g. "inventory") is one.
54 #define MAXLEN_ICON_LIST_NAME 20
55 
56 // Don't know what this one is used for.
57 #define TINY_NAME_LEN 32
58 
59 // stop initing these in multiple routines and use this instead
60 extern char temp_buf[ENGINE_STRING_LEN];
61 
62 void Set_string_and_len(const char *from, char *to, uint32 *length);
63 void Set_string(const char *from, char *to);
64 void Set_string(const char *from, char *to, uint32 length);
65 
66 } // End of namespace ICB
67 
68 #endif // #ifndef   __STRING_VEST_H
69