1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GLK_ZCODE_DETECTION 24 #define GLK_ZCODE_DETECTION 25 26 #include "common/fs.h" 27 #include "common/hash-str.h" 28 #include "engines/game.h" 29 #include "glk/streams.h" 30 #include "glk/detection.h" 31 32 namespace Glk { 33 namespace ZCode { 34 35 /** 36 * Game descriptor detection options 37 */ 38 enum DetectionOption { 39 OPTION_INFOCOM = 1 40 }; 41 42 class ZCodeMetaEngine { 43 public: 44 /** 45 * Get a list of supported games 46 */ 47 static void getSupportedGames(PlainGameList &games); 48 49 /** 50 * Returns a game description for the given game Id, if it's supported 51 */ 52 static GameDescriptor findGame(const char *gameId); 53 54 /** 55 * Detect supported games 56 */ 57 static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); 58 59 /** 60 * Check for game Id clashes with other sub-engines 61 */ 62 static void detectClashes(Common::StringMap &map); 63 }; 64 65 } // End of namespace ZCode 66 } // End of namespace Glk 67 68 #endif 69