1 /***************************************************************************** 2 * PokerTH - The open source texas holdem engine * 3 * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * 4 * * 5 * This program is free software: you can redistribute it and/or modify * 6 * it under the terms of the GNU Affero General Public License as * 7 * published by the Free Software Foundation, either version 3 of the * 8 * License, or (at your option) any later version. * 9 * * 10 * This program is distributed in the hope that it will be useful, * 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 13 * GNU Affero General Public License for more details. * 14 * * 15 * You should have received a copy of the GNU Affero General Public License * 16 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 17 * * 18 * * 19 * Additional permission under GNU AGPL version 3 section 7 * 20 * * 21 * If you modify this program, or any covered work, by linking or * 22 * combining it with the OpenSSL project's OpenSSL library (or a * 23 * modified version of that library), containing parts covered by the * 24 * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * 25 * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * 26 * permission to convey the resulting work. * 27 * Corresponding Source for a non-source form of such a combination * 28 * shall include the source code for the parts of OpenSSL used as well * 29 * as that of the covered work. * 30 *****************************************************************************/ 31 #ifndef GUIINTERFACE_H 32 #define GUIINTERFACE_H 33 34 #include <net/clientcallback.h> 35 #include <net/servercallback.h> 36 #include <net/irccallback.h> 37 #include <game_defs.h> 38 #include <string> 39 #include <boost/shared_ptr.hpp> 40 41 class guiLog; 42 class Session; 43 class gameTableImpl; 44 45 class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback 46 { 47 public: 48 virtual ~GuiInterface(); 49 50 virtual void initGui(int speed) =0; 51 52 virtual boost::shared_ptr<Session> getSession() =0; 53 virtual void setSession(boost::shared_ptr<Session> session) =0; 54 55 virtual gameTableImpl *getMyW() const=0; 56 virtual guiLog* getMyGuiLog() const=0; 57 58 59 //refresh-Funktionen 60 virtual void refreshSet() const=0; 61 virtual void refreshCash() const=0; 62 virtual void refreshAction(int =-1, int =-1) const=0; 63 virtual void refreshChangePlayer() const=0; 64 virtual void refreshPot() const=0; 65 virtual void refreshGroupbox(int =-1, int =-1) const=0; 66 virtual void refreshAll() const=0; 67 virtual void refreshPlayerName() const=0; 68 virtual void refreshButton() const =0; 69 virtual void refreshGameLabels(GameState state) const=0; 70 71 virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0; 72 virtual void waitForGuiUpdateDone() const=0; 73 74 // Karten-Funktionen 75 virtual void dealBeRoCards(int) =0; 76 virtual void dealHoleCards()=0; 77 virtual void dealFlopCards()=0; 78 virtual void dealTurnCard()=0; 79 virtual void dealRiverCard()=0; 80 81 virtual void nextPlayerAnimation()=0; 82 83 virtual void beRoAnimation2(int)=0; 84 85 virtual void preflopAnimation1()=0; 86 virtual void preflopAnimation2()=0; 87 88 virtual void flopAnimation1()=0; 89 virtual void flopAnimation2()=0; 90 91 virtual void turnAnimation1()=0; 92 virtual void turnAnimation2()=0; 93 94 virtual void riverAnimation1()=0; 95 virtual void riverAnimation2()=0; 96 97 virtual void postRiverAnimation1()=0; 98 virtual void postRiverRunAnimation1()=0; 99 virtual void flipHolecardsAllIn()=0; 100 101 virtual void nextRoundCleanGui()=0; 102 virtual void meInAction()=0; 103 virtual void updateMyButtonsState()=0; 104 virtual void disableMyButtons()=0; 105 virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0; 106 virtual void stopTimeoutAnimation(int playerNum) =0; 107 108 virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0; 109 virtual void changeVoteOnKickButtonsState(bool showHide) =0; 110 virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0; 111 virtual void endVoteOnKick() =0; 112 113 //log.cpp 114 virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0; 115 virtual void logNewGameHandMsg(int gameID, int HandID) =0; 116 virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0; 117 virtual void logPlayerSitsOut(std::string playerName) = 0; 118 virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0; 119 virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0; 120 virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0; 121 virtual void logPlayerWinGame(std::string playerName, int gameID) =0; 122 virtual void flushLogAtGame(int gameID) =0; 123 virtual void flushLogAtHand() =0; 124 125 126 }; 127 128 #endif 129