1 /* $OpenBSD: hack.mon.c,v 1.11 2016/01/09 18:33:15 mestre Exp $ */
2
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36
37 /*
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
40 *
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
51 *
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62 */
63
64 #include <stdlib.h>
65
66 #include "hack.h"
67 #include "hack.mfndpos.h"
68
69 int warnlevel; /* used by movemon and dochugw */
70 long lastwarntime;
71 int lastwarnlev;
72 char *warnings[] = {
73 "white", "pink", "red", "ruby", "purple", "black"
74 };
75
76 static int dochugw(struct monst *);
77 static void mpickgold(struct monst *);
78 static void mpickgems(struct monst *);
79 static void dmonsfree(void);
80 static int ishuman(struct monst *);
81
82 void
movemon(void)83 movemon(void)
84 {
85 struct monst *mtmp;
86 int fr;
87
88 warnlevel = 0;
89
90 while(1) {
91 /* find a monster that we haven't treated yet */
92 /* note that mtmp or mtmp->nmon might get killed
93 while mtmp moves, so we cannot just walk down the
94 chain (even new monsters might get created!) */
95 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
96 if(mtmp->mlstmv < moves) goto next_mon;
97 /* treated all monsters */
98 break;
99
100 next_mon:
101 mtmp->mlstmv = moves;
102
103 /* most monsters drown in pools */
104 { boolean inpool, iseel;
105
106 inpool = (levl[(int)mtmp->mx][(int)mtmp->my].typ == POOL);
107 iseel = (mtmp->data->mlet == ';');
108 if(inpool && !iseel) {
109 if(cansee(mtmp->mx,mtmp->my))
110 pline("%s drowns.", Monnam(mtmp));
111 mondead(mtmp);
112 continue;
113 }
114 /* but eels have a difficult time outside */
115 if(iseel && !inpool) {
116 if(mtmp->mhp > 1) mtmp->mhp--;
117 mtmp->mflee = 1;
118 mtmp->mfleetim += 2;
119 }
120 }
121 if(mtmp->mblinded && !--mtmp->mblinded)
122 mtmp->mcansee = 1;
123 if(mtmp->mfleetim && !--mtmp->mfleetim)
124 mtmp->mflee = 0;
125 if(mtmp->mimic) continue;
126 if(mtmp->mspeed != MSLOW || !(moves%2)){
127 /* continue if the monster died fighting */
128 fr = -1;
129 if(Conflict && cansee(mtmp->mx,mtmp->my)
130 && (fr = fightm(mtmp)) == 2)
131 continue;
132 if(fr<0 && dochugw(mtmp))
133 continue;
134 }
135 if(mtmp->mspeed == MFAST && dochugw(mtmp))
136 continue;
137 }
138
139 warnlevel -= u.ulevel;
140 if(warnlevel >= SIZE(warnings))
141 warnlevel = SIZE(warnings)-1;
142 if(warnlevel >= 0)
143 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
144 char *rr;
145 switch(Warning & (LEFT_RING | RIGHT_RING)){
146 case LEFT_RING:
147 rr = "Your left ring glows";
148 break;
149 case RIGHT_RING:
150 rr = "Your right ring glows";
151 break;
152 case LEFT_RING | RIGHT_RING:
153 rr = "Both your rings glow";
154 break;
155 default:
156 rr = "Your fingertips glow";
157 break;
158 }
159 pline("%s %s!", rr, warnings[warnlevel]);
160 lastwarntime = moves;
161 lastwarnlev = warnlevel;
162 }
163
164 dmonsfree(); /* remove all dead monsters */
165 }
166
167 void
justswld(struct monst * mtmp,char * name)168 justswld(struct monst *mtmp, char *name)
169 {
170 mtmp->mx = u.ux;
171 mtmp->my = u.uy;
172 u.ustuck = mtmp;
173 pmon(mtmp);
174 kludge("%s swallows you!",name);
175 more();
176 seeoff(1);
177 u.uswallow = 1;
178 u.uswldtim = 0;
179 swallowed();
180 }
181
182 void
youswld(struct monst * mtmp,int dam,int die,char * name)183 youswld(struct monst *mtmp, int dam, int die, char *name)
184 {
185 if(mtmp != u.ustuck) return;
186 kludge("%s digests you!",name);
187 u.uhp -= dam;
188 if(u.uswldtim++ >= die){ /* a3 */
189 pline("It totally digests you!");
190 u.uhp = -1;
191 }
192 if(u.uhp < 1) done_in_by(mtmp);
193 /* flags.botlx = 1; */ /* should we show status line ? */
194 }
195
196 static int
dochugw(struct monst * mtmp)197 dochugw(struct monst *mtmp)
198 {
199 int x = mtmp->mx;
200 int y = mtmp->my;
201 int d = dochug(mtmp);
202 int dd;
203
204 if(!d) /* monster still alive */
205 if(Warning)
206 if(!mtmp->mpeaceful)
207 if(mtmp->data->mlevel > warnlevel)
208 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
209 if(dd < 100)
210 if(!canseemon(mtmp))
211 warnlevel = mtmp->data->mlevel;
212 return(d);
213 }
214
215 /* returns 1 if monster died moving, 0 otherwise */
216 int
dochug(struct monst * mtmp)217 dochug(struct monst *mtmp)
218 {
219 struct permonst *mdat;
220 int tmp, nearby, scared;
221
222 if(mtmp->cham && !rn2(6))
223 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
224 mdat = mtmp->data;
225 if(mdat->mlevel < 0)
226 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
227
228 /* regenerate monsters */
229 if((!(moves%20) || strchr(MREGEN, mdat->mlet)) &&
230 mtmp->mhp < mtmp->mhpmax)
231 mtmp->mhp++;
232
233 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
234
235 if(mtmp->msleep) {
236 /* wake up, or get out of here. */
237 /* ettins are hard to surprise */
238 /* Nymphs and Leprechauns do not easily wake up */
239 if(cansee(mtmp->mx,mtmp->my) &&
240 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
241 (!strchr("NL",mdat->mlet) || !rn2(50)) &&
242 (Aggravate_monster || strchr("d1", mdat->mlet)
243 || (!rn2(7) && !mtmp->mimic)))
244 mtmp->msleep = 0;
245 else return(0);
246 }
247
248 /* not frozen or sleeping: wipe out texts written in the dust */
249 wipe_engr_at(mtmp->mx, mtmp->my, 1);
250
251 /* confused monsters get unconfused with small probability */
252 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
253
254 /* some monsters teleport */
255 if(mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)){
256 rloc(mtmp);
257 return(0);
258 }
259 if(mdat->mmove < rnd(6)) return(0);
260
261 /* fleeing monsters might regain courage */
262 if(mtmp->mflee && !mtmp->mfleetim
263 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
264 mtmp->mflee = 0;
265
266 nearby = (dist(mtmp->mx, mtmp->my) < 3);
267 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
268 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
269 if(scared && !mtmp->mflee) {
270 mtmp->mflee = 1;
271 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
272 }
273
274 if(!nearby ||
275 mtmp->mflee ||
276 mtmp->mconf ||
277 (mtmp->minvis && !rn2(3)) ||
278 (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
279 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
280 (!mtmp->mcansee && !rn2(4)) ||
281 mtmp->mpeaceful
282 ) {
283 tmp = m_move(mtmp,0); /* 2: monster died moving */
284 if(tmp == 2 || (tmp && mdat->mmove <= 12))
285 return(tmp == 2);
286 }
287
288 if(!strchr("Ea", mdat->mlet) && nearby &&
289 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
290 if(mhitu(mtmp))
291 return(1); /* monster died (e.g. 'y' or 'F') */
292 }
293 /* extra movement for fast monsters */
294 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
295 return(tmp == 2);
296 }
297
298 int
m_move(struct monst * mtmp,int after)299 m_move(struct monst *mtmp, int after)
300 {
301 struct monst *mtmp2;
302 int nx,ny,omx,omy,appr,nearer,cnt,i,j;
303 xchar gx,gy,nix,niy,chcnt;
304 int chi;
305 boolean likegold, likegems, likeobjs;
306 char msym = mtmp->data->mlet;
307 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
308 coord poss[9];
309 int info[9];
310
311 if(mtmp->mfroz || mtmp->msleep)
312 return(0);
313 if(mtmp->mtrapped) {
314 i = mintrap(mtmp);
315 if(i == 2) return(2); /* he died */
316 if(i == 1) return(0); /* still in trap, so didnt move */
317 }
318 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
319 return(0); /* do not leave hiding place */
320
321 #ifndef NOWORM
322 if(mtmp->wormno)
323 goto not_special;
324 #endif /* NOWORM */
325
326 /* my dog gets a special treatment */
327 if(mtmp->mtame) {
328 return( dog_move(mtmp, after) );
329 }
330
331 /* likewise for shopkeeper */
332 if(mtmp->isshk) {
333 mmoved = shk_move(mtmp);
334 if(mmoved >= 0)
335 goto postmov;
336 mmoved = 0; /* follow player outside shop */
337 }
338
339 /* and for the guard */
340 if(mtmp->isgd) {
341 mmoved = gd_move();
342 goto postmov;
343 }
344
345 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
346 if((msym == 't' && !rn2(5))
347 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
348 || levl[(int)u.ux][(int)u.uy].typ == STAIRS))) {
349 if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
350 rloc(mtmp);
351 else
352 mnexto(mtmp);
353 mmoved = 1;
354 goto postmov;
355 }
356
357 /* spit fire ('D') or use a wand ('1') when appropriate */
358 if(strchr("D1", msym))
359 inrange(mtmp);
360
361 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
362 mtmp->mcansee && rn2(5)) {
363 if(!Confusion)
364 pline("%s's gaze has confused you!", Monnam(mtmp));
365 else
366 pline("You are getting more and more confused.");
367 if(rn2(3)) mtmp->mcan = 1;
368 Confusion += d(3,4); /* timeout */
369 }
370 not_special:
371 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
372 appr = 1;
373 if(mtmp->mflee) appr = -1;
374 if(mtmp->mconf || Invis || !mtmp->mcansee ||
375 (strchr("BIy", msym) && !rn2(3)))
376 appr = 0;
377 omx = mtmp->mx;
378 omy = mtmp->my;
379 gx = u.ux;
380 gy = u.uy;
381 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
382 appr = -1;
383
384 /* random criterion for 'smell' or track finding ability
385 should use mtmp->msmell or sth
386 */
387 if(msym == '@' ||
388 ('a' <= msym && msym <= 'z')) {
389 coord *cp;
390 schar mroom;
391 mroom = inroom(omx,omy);
392 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
393 cp = gettrack(omx,omy);
394 if(cp){
395 gx = cp->x;
396 gy = cp->y;
397 }
398 }
399 }
400
401 /* look for gold or jewels nearby */
402 likegold = (strchr("LOD", msym) != NULL);
403 likegems = (strchr("ODu", msym) != NULL);
404 likeobjs = mtmp->mhide;
405 #define SRCHRADIUS 25
406 { xchar mind = SRCHRADIUS; /* not too far away */
407 int dd;
408 if(likegold){
409 struct gold *gold;
410 for(gold = fgold; gold; gold = gold->ngold)
411 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
412 mind = dd;
413 gx = gold->gx;
414 gy = gold->gy;
415 }
416 }
417 if(likegems || likeobjs){
418 struct obj *otmp;
419 for(otmp = fobj; otmp; otmp = otmp->nobj)
420 if(likeobjs || otmp->olet == GEM_SYM)
421 if(msym != 'u' ||
422 objects[otmp->otyp].g_val != 0)
423 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
424 mind = dd;
425 gx = otmp->ox;
426 gy = otmp->oy;
427 }
428 }
429 if(mind < SRCHRADIUS && appr == -1) {
430 if(dist(omx,omy) < 10) {
431 gx = u.ux;
432 gy = u.uy;
433 } else
434 appr = 1;
435 }
436 }
437 nix = omx;
438 niy = omy;
439 cnt = mfndpos(mtmp,poss,info,
440 msym == 'u' ? NOTONL :
441 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
442 strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
443 /* ALLOW_ROCK for some monsters ? */
444 chcnt = 0;
445 chi = -1;
446 for(i=0; i<cnt; i++) {
447 nx = poss[i].x;
448 ny = poss[i].y;
449 for(j=0; j<MTSZ && j<cnt-1; j++)
450 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
451 if(rn2(4*(cnt-j))) goto nxti;
452 #ifdef STUPID
453 /* some stupid compilers think that this is too complicated */
454 { int d1 = DIST(nx,ny,gx,gy);
455 int d2 = DIST(nix,niy,gx,gy);
456 nearer = (d1 < d2);
457 }
458 #else
459 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
460 #endif /* STUPID */
461 if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
462 !mmoved ||
463 (!appr && !rn2(++chcnt))){
464 nix = nx;
465 niy = ny;
466 chi = i;
467 mmoved = 1;
468 }
469 nxti: ;
470 }
471 if(mmoved){
472 if(info[chi] & ALLOW_M){
473 mtmp2 = m_at(nix,niy);
474 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
475 hitmm(mtmp2,mtmp) == 2) return(2);
476 return(0);
477 }
478 if(info[chi] & ALLOW_U){
479 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
480 return(0);
481 }
482 mtmp->mx = nix;
483 mtmp->my = niy;
484 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
485 mtmp->mtrack[0].x = omx;
486 mtmp->mtrack[0].y = omy;
487 #ifndef NOWORM
488 if(mtmp->wormno) worm_move(mtmp);
489 #endif /* NOWORM */
490 } else {
491 if(msym == 'u' && rn2(2)){
492 rloc(mtmp);
493 return(0);
494 }
495 #ifndef NOWORM
496 if(mtmp->wormno) worm_nomove(mtmp);
497 #endif /* NOWORM */
498 }
499 postmov:
500 if(mmoved == 1) {
501 if(mintrap(mtmp) == 2) /* he died */
502 return(2);
503 if(likegold) mpickgold(mtmp);
504 if(likegems) mpickgems(mtmp);
505 if(mtmp->mhide) mtmp->mundetected = 1;
506 }
507 pmon(mtmp);
508 return(mmoved);
509 }
510
511 static void
mpickgold(struct monst * mtmp)512 mpickgold(struct monst *mtmp)
513 {
514 struct gold *gold;
515
516 while ((gold = g_at(mtmp->mx, mtmp->my))) {
517 mtmp->mgold += gold->amount;
518 freegold(gold);
519 if(levl[(int)mtmp->mx][(int)mtmp->my].scrsym == '$')
520 newsym(mtmp->mx, mtmp->my);
521 }
522 }
523
524 static void
mpickgems(struct monst * mtmp)525 mpickgems(struct monst *mtmp)
526 {
527 struct obj *otmp;
528
529 for (otmp = fobj; otmp; otmp = otmp->nobj)
530 if (otmp->olet == GEM_SYM)
531 if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
532 if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
533 freeobj(otmp);
534 mpickobj(mtmp, otmp);
535 if(levl[(int)mtmp->mx][(int)mtmp->my].scrsym == GEM_SYM)
536 newsym(mtmp->mx, mtmp->my); /* %% */
537 return; /* pick only one object */
538 }
539 }
540
541 /* return number of acceptable neighbour positions */
542 int
mfndpos(struct monst * mon,coord poss[9],int info[9],int flag)543 mfndpos(struct monst *mon, coord poss[9],int info[9], int flag)
544 {
545 int x,y,nx,ny,cnt = 0,ntyp;
546 struct monst *mtmp;
547 int nowtyp;
548 boolean pool;
549
550 x = mon->mx;
551 y = mon->my;
552 nowtyp = levl[x][y].typ;
553
554 pool = (mon->data->mlet == ';');
555 nexttry: /* eels prefer the water, but if there is no water nearby,
556 they will crawl over land */
557 if(mon->mconf) {
558 flag |= ALLOW_ALL;
559 flag &= ~NOTONL;
560 }
561 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
562 if(nx != x || ny != y) if(isok(nx,ny))
563 if(!IS_ROCK(ntyp = levl[nx][ny].typ))
564 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
565 if((ntyp == POOL) == pool) {
566 info[cnt] = 0;
567 if (nx == u.ux && ny == u.uy) {
568 if(!(flag & ALLOW_U)) continue;
569 info[cnt] = ALLOW_U;
570 } else if ((mtmp = m_at(nx,ny))) {
571 if (!(flag & ALLOW_M))
572 continue;
573 info[cnt] = ALLOW_M;
574 if(mtmp->mtame){
575 if(!(flag & ALLOW_TM)) continue;
576 info[cnt] |= ALLOW_TM;
577 }
578 }
579 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
580 if(flag & NOGARLIC) continue;
581 info[cnt] |= NOGARLIC;
582 }
583 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
584 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
585 if(!(flag & ALLOW_SSM)) continue;
586 info[cnt] |= ALLOW_SSM;
587 }
588 if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
589 if(!(flag & ALLOW_ROCK)) continue;
590 info[cnt] |= ALLOW_ROCK;
591 }
592 if(!Invis && online(nx,ny)){
593 if(flag & NOTONL) continue;
594 info[cnt] |= NOTONL;
595 }
596 /* we cannot avoid traps of an unknown kind */
597 { struct trap *ttmp = t_at(nx, ny);
598 int tt;
599 if(ttmp) {
600 tt = 1 << ttmp->ttyp;
601 if(mon->mtrapseen & tt){
602 if(!(flag & tt)) continue;
603 info[cnt] |= tt;
604 }
605 }
606 }
607 poss[cnt].x = nx;
608 poss[cnt].y = ny;
609 cnt++;
610 }
611 if(!cnt && pool && nowtyp != POOL) {
612 pool = FALSE;
613 goto nexttry;
614 }
615 return(cnt);
616 }
617
618 int
dist(int x,int y)619 dist(int x, int y)
620 {
621 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
622 }
623
624 void
poisoned(char * string,char * pname)625 poisoned(char *string, char *pname)
626 {
627 int i;
628
629 if(Blind) pline("It was poisoned.");
630 else pline("The %s was poisoned!",string);
631 if(Poison_resistance) {
632 pline("The poison doesn't seem to affect you.");
633 return;
634 }
635 i = rn2(10);
636 if(i == 0) {
637 u.uhp = -1;
638 pline("I am afraid the poison was deadly ...");
639 } else if(i <= 5) {
640 losestr(rn1(3,3));
641 } else {
642 losehp(rn1(10,6), pname);
643 }
644 if(u.uhp < 1) {
645 killer = pname;
646 done("died");
647 }
648 }
649
650 void
mondead(struct monst * mtmp)651 mondead(struct monst *mtmp)
652 {
653 relobj(mtmp,1);
654 unpmon(mtmp);
655 relmon(mtmp);
656 unstuck(mtmp);
657 if(mtmp->isshk) shkdead(mtmp);
658 if(mtmp->isgd) gddead();
659 #ifndef NOWORM
660 if(mtmp->wormno) wormdead(mtmp);
661 #endif /* NOWORM */
662 monfree(mtmp);
663 }
664
665 /* called when monster is moved to larger structure */
666 void
replmon(struct monst * mtmp,struct monst * mtmp2)667 replmon(struct monst *mtmp, struct monst *mtmp2)
668 {
669 relmon(mtmp);
670 monfree(mtmp);
671 mtmp2->nmon = fmon;
672 fmon = mtmp2;
673 if(u.ustuck == mtmp) u.ustuck = mtmp2;
674 if(mtmp2->isshk) replshk(mtmp,mtmp2);
675 if(mtmp2->isgd) replgd(mtmp,mtmp2);
676 }
677
678 void
relmon(struct monst * mon)679 relmon(struct monst *mon)
680 {
681 struct monst *mtmp;
682
683 if(mon == fmon) fmon = fmon->nmon;
684 else {
685 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
686 mtmp->nmon = mon->nmon;
687 }
688 }
689
690 /* we do not free monsters immediately, in order to have their name
691 available shortly after their demise */
692 struct monst *fdmon; /* chain of dead monsters, need not to be saved */
693
694 void
monfree(struct monst * mtmp)695 monfree(struct monst *mtmp)
696 {
697 mtmp->nmon = fdmon;
698 fdmon = mtmp;
699 }
700
701 static void
dmonsfree(void)702 dmonsfree(void)
703 {
704 struct monst *mtmp;
705
706 while ((mtmp = fdmon)) {
707 fdmon = mtmp->nmon;
708 free(mtmp);
709 }
710 }
711
712 void
unstuck(struct monst * mtmp)713 unstuck(struct monst *mtmp)
714 {
715 if(u.ustuck == mtmp) {
716 if(u.uswallow){
717 u.ux = mtmp->mx;
718 u.uy = mtmp->my;
719 u.uswallow = 0;
720 setsee();
721 docrt();
722 }
723 u.ustuck = 0;
724 }
725 }
726
727 void
killed(struct monst * mtmp)728 killed(struct monst *mtmp)
729 {
730 int tmp, nk, x, y;
731 struct permonst *mdat;
732
733 if(mtmp->cham) mtmp->data = PM_CHAMELEON;
734 mdat = mtmp->data;
735 if(Blind) pline("You destroy it!");
736 else {
737 pline("You destroy %s!",
738 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
739 }
740 if(u.umconf) {
741 if(!Blind) pline("Your hands stop glowing blue.");
742 u.umconf = 0;
743 }
744
745 /* count killed monsters */
746 #define MAXMONNO 100
747 nk = 1; /* in case we cannot find it in mons */
748 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
749 if(tmp >= 0 && tmp < CMNUM+2) {
750 extern char fut_geno[];
751 u.nr_killed[tmp]++;
752 if((nk = u.nr_killed[tmp]) > MAXMONNO &&
753 !strchr(fut_geno, mdat->mlet))
754 charcat(fut_geno, mdat->mlet);
755 }
756
757 /* punish bad behaviour */
758 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
759 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
760 if(mdat->mlet == 'u') u.uluck -= 5;
761 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
762
763 /* give experience points */
764 tmp = 1 + mdat->mlevel * mdat->mlevel;
765 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
766 if(strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
767 tmp += 2*mdat->mlevel;
768 if(strchr("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
769 if(mdat->mlevel > 6) tmp += 50;
770 if(mdat->mlet == ';') tmp += 1000;
771
772 #ifdef NEW_SCORING
773 /* ------- recent addition: make nr of points decrease
774 when this is not the first of this kind */
775 { int ul = u.ulevel;
776 int ml = mdat->mlevel;
777 int tmp2;
778
779 if(ul < 14) /* points are given based on present and future level */
780 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
781 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
782 >= 10*pow((unsigned)(ul-1)))
783 if(++ul == 14) break;
784
785 tmp2 = ml - ul -1;
786 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
787 if(!tmp) tmp = 1;
788 }
789 /* note: ul is not necessarily the future value of u.ulevel */
790 /* ------- end of recent valuation change ------- */
791 #endif /* NEW_SCORING */
792
793 more_experienced(tmp,0);
794 flags.botl = 1;
795 while(u.ulevel < 14 && u.uexp >= newuexp()){
796 pline("Welcome to experience level %u.", ++u.ulevel);
797 tmp = rnd(10);
798 if(tmp < 3) tmp = rnd(10);
799 u.uhpmax += tmp;
800 u.uhp += tmp;
801 flags.botl = 1;
802 }
803
804 /* dispose of monster and make cadaver */
805 x = mtmp->mx; y = mtmp->my;
806 mondead(mtmp);
807 tmp = mdat->mlet;
808 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
809 /* note: the dead minotaur will be on top of it! */
810 mksobj_at(WAN_DIGGING, x, y);
811 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
812 stackobj(fobj);
813 } else
814 #ifndef NOWORM
815 if(tmp == 'w') {
816 mksobj_at(WORM_TOOTH, x, y);
817 stackobj(fobj);
818 } else
819 #endif /* NOWORM */
820 if(!letter(tmp) || (!strchr("mw", tmp) && !rn2(3))) tmp = 0;
821
822 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
823 if(x != u.ux || y != u.uy) /* might be here after swallowed */
824 if(strchr("NTVm&",mdat->mlet) || rn2(5)) {
825 struct obj *obj2 = mkobj_at(tmp,x,y);
826 if(cansee(x,y))
827 atl(x,y,obj2->olet);
828 stackobj(obj2);
829 }
830 }
831
832 void
kludge(char * str,char * arg)833 kludge(char *str, char *arg)
834 {
835 if(Blind) {
836 if(*str == '%') pline(str,"It");
837 else pline(str,"it");
838 } else pline(str,arg);
839 }
840
841 void
rescham(void)842 rescham(void) /* force all chameleons to become normal */
843 {
844 struct monst *mtmp;
845
846 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
847 if(mtmp->cham) {
848 mtmp->cham = 0;
849 (void) newcham(mtmp, PM_CHAMELEON);
850 }
851 }
852
853 /* make a chameleon look like a new monster */
854 /* returns 1 if the monster actually changed */
855 int
newcham(struct monst * mtmp,struct permonst * mdat)856 newcham(struct monst *mtmp, struct permonst *mdat)
857 {
858 int mhp, hpn, hpd;
859
860 if(mdat == mtmp->data) return(0); /* still the same monster */
861 #ifndef NOWORM
862 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
863 #endif /* NOWORM */
864 if (u.ustuck == mtmp) {
865 if (u.uswallow) {
866 u.uswallow = 0;
867 u.uswldtim = 0;
868 mnexto (mtmp);
869 docrt();
870 prme();
871 }
872 u.ustuck = 0;
873 }
874 hpn = mtmp->mhp;
875 hpd = (mtmp->data->mlevel)*8;
876 if(!hpd) hpd = 4;
877 mtmp->data = mdat;
878 mhp = (mdat->mlevel)*8;
879 /* new hp: same fraction of max as before */
880 mtmp->mhp = 2 + (hpn*mhp)/hpd;
881 hpn = mtmp->mhpmax;
882 mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
883 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
884 #ifndef NOWORM
885 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
886 /* perhaps we should clear mtmp->mtame here? */
887 #endif /* NOWORM */
888 unpmon(mtmp); /* necessary for 'I' and to force pmon */
889 pmon(mtmp);
890 return(1);
891 }
892
893 /* Make monster mtmp next to you (if possible) */
894 void
mnexto(struct monst * mtmp)895 mnexto(struct monst *mtmp)
896 {
897 coord mm;
898 mm = enexto(u.ux, u.uy);
899 mtmp->mx = mm.x;
900 mtmp->my = mm.y;
901 pmon(mtmp);
902 }
903
904 static int
ishuman(struct monst * mtmp)905 ishuman(struct monst *mtmp)
906 {
907 return(mtmp->data->mlet == '@');
908 }
909
910 void
setmangry(struct monst * mtmp)911 setmangry(struct monst *mtmp)
912 {
913 if(!mtmp->mpeaceful) return;
914 if(mtmp->mtame) return;
915 mtmp->mpeaceful = 0;
916 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
917 }
918
919 /* not one hundred percent correct: now a snake may hide under an
920 invisible object */
921 int
canseemon(struct monst * mtmp)922 canseemon(struct monst *mtmp)
923 {
924 return((!mtmp->minvis || See_invisible)
925 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
926 && cansee(mtmp->mx, mtmp->my));
927 }
928