1 #ifndef HENGINE_H
2 #define HENGINE_H
3 
4 /* Spring Engine Headers */
5 #include "LegacyCpp/UnitDef.h"       /* Unit Definitions */
6 #include "LegacyCpp/CommandQueue.h"  /* Unit Command Queues */
7 #include "LegacyCpp/FeatureDef.h"    /* Feature Definitions */
8 #include "LegacyCpp/MoveData.h"      /* Types of Movement units can have */
9 #include "LegacyCpp/WeaponDef.h"     /* Weapon Definitions */
10 #include "System/float3.h"           /* 3D vector operations */
11 
12 using namespace springLegacyAI;
13 
14 #endif
15