1 #ifndef HENGINE_H 2 #define HENGINE_H 3 4 /* Spring Engine Headers */ 5 #include "LegacyCpp/UnitDef.h" /* Unit Definitions */ 6 #include "LegacyCpp/CommandQueue.h" /* Unit Command Queues */ 7 #include "LegacyCpp/FeatureDef.h" /* Feature Definitions */ 8 #include "LegacyCpp/MoveData.h" /* Types of Movement units can have */ 9 #include "LegacyCpp/WeaponDef.h" /* Weapon Definitions */ 10 #include "System/float3.h" /* 3D vector operations */ 11 12 using namespace springLegacyAI; 13 14 #endif 15