1 #ifndef COIN_SBVEC4F_H 2 #define COIN_SBVEC4F_H 3 4 /**************************************************************************\ 5 * Copyright (c) Kongsberg Oil & Gas Technologies AS 6 * All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions are 10 * met: 11 * 12 * Redistributions of source code must retain the above copyright notice, 13 * this list of conditions and the following disclaimer. 14 * 15 * Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * Neither the name of the copyright holder nor the names of its 20 * contributors may be used to endorse or promote products derived from 21 * this software without specific prior written permission. 22 * 23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 34 \**************************************************************************/ 35 36 #include <cstdio> 37 38 #include <Inventor/SbBasic.h> 39 #ifndef NDEBUG 40 #include <Inventor/errors/SoDebugError.h> 41 #endif // !NDEBUG 42 43 class SbVec4d; 44 class SbVec4b; 45 class SbVec4s; 46 class SbVec4i32; 47 class SbVec3f; 48 49 class COIN_DLL_API SbVec4f { 50 public: SbVec4f(void)51 SbVec4f(void) { } SbVec4f(const float v[4])52 SbVec4f(const float v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; } SbVec4f(float x,float y,float z,float w)53 SbVec4f(float x, float y, float z, float w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; } SbVec4f(const SbVec4d & v)54 explicit SbVec4f(const SbVec4d & v) { setValue(v); } SbVec4f(const SbVec4b & v)55 explicit SbVec4f(const SbVec4b & v) { setValue(v); } SbVec4f(const SbVec4s & v)56 explicit SbVec4f(const SbVec4s & v) { setValue(v); } SbVec4f(const SbVec4i32 & v)57 explicit SbVec4f(const SbVec4i32 & v) { setValue(v); } 58 setValue(const float v[4])59 SbVec4f & setValue(const float v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; } setValue(float x,float y,float z,float w)60 SbVec4f & setValue(float x, float y, float z, float w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; } 61 SbVec4f & setValue(const SbVec4d & v); 62 SbVec4f & setValue(const SbVec4b & v); 63 SbVec4f & setValue(const SbVec4s & v); 64 SbVec4f & setValue(const SbVec4i32 & v); 65 getValue(void)66 const float * getValue(void) const { return vec; } getValue(float & x,float & y,float & z,float & w)67 void getValue(float & x, float & y, float & z, float & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; } 68 69 float & operator [] (int i) { return vec[i]; } 70 const float & operator [] (int i) const { return vec[i]; } 71 72 SbBool equals(const SbVec4f & v, float tolerance) const; dot(const SbVec4f & v)73 float dot(const SbVec4f & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; } 74 void getReal(SbVec3f & v) const; 75 float length(void) const; sqrLength(void)76 float sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]; } negate(void)77 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; } 78 float normalize(void); 79 80 SbVec4f & operator *= (float d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; } 81 SbVec4f & operator /= (float d) { SbDividerChk("SbVec4f::operator/=(float)", d); return operator *= (1.0f / d); } 82 SbVec4f & operator += (const SbVec4f & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; } 83 SbVec4f & operator -= (const SbVec4f & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; } 84 SbVec4f operator - (void) const { return SbVec4f(-vec[0], -vec[1], -vec[2], -vec[3]); } 85 86 void print(FILE * fp) const; 87 88 protected: 89 float vec[4]; 90 91 }; // SbVec4f 92 93 COIN_DLL_API inline SbVec4f operator * (const SbVec4f & v, float d) { 94 SbVec4f val(v); val *= d; return val; 95 } 96 97 COIN_DLL_API inline SbVec4f operator * (float d, const SbVec4f & v) { 98 SbVec4f val(v); val *= d; return val; 99 } 100 101 COIN_DLL_API inline SbVec4f operator / (const SbVec4f & v, float d) { 102 SbDividerChk("operator/(SbVec4f,float)", d); 103 SbVec4f val(v); val /= d; return val; 104 } 105 106 COIN_DLL_API inline SbVec4f operator + (const SbVec4f & v1, const SbVec4f & v2) { 107 SbVec4f v(v1); v += v2; return v; 108 } 109 110 COIN_DLL_API inline SbVec4f operator - (const SbVec4f & v1, const SbVec4f & v2) { 111 SbVec4f v(v1); v -= v2; return v; 112 } 113 114 COIN_DLL_API inline int operator == (const SbVec4f & v1, const SbVec4f & v2) { 115 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3])); 116 } 117 118 COIN_DLL_API inline int operator != (const SbVec4f & v1, const SbVec4f & v2) { 119 return !(v1 == v2); 120 } 121 122 #endif // !COIN_SBVEC4F_H 123