1 /*
2  * This file is part of libplacebo.
3  *
4  * libplacebo is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * libplacebo is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with libplacebo.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef LIBPLACEBO_OPENGL_H_
19 #define LIBPLACEBO_OPENGL_H_
20 
21 #include <libplacebo/gpu.h>
22 #include <libplacebo/swapchain.h>
23 
24 PL_API_BEGIN
25 
26 // Note on thread safety: The thread safety of `pl_opengl` and any associated
27 // GPU objects follows the same thread safety rules as the underlying OpenGL
28 // context. In other words, they must only be called from the thread the OpenGL
29 // context is current on.
30 
31 typedef const PL_STRUCT(pl_opengl) {
32     pl_gpu gpu;
33 } *pl_opengl;
34 
35 struct pl_opengl_params {
36     // Enable OpenGL debug report callbacks. May have little effect depending
37     // on whether or not the GL context was initialized with appropriate
38     // debugging enabled.
39     bool debug;
40 
41     // Allow the use of (suspected) software rasterizers and renderers. These
42     // can be useful for debugging purposes, but normally, their use is
43     // undesirable when GPU-accelerated processing is expected.
44     bool allow_software;
45 
46     // Restrict the maximum allowed GLSL version. (Mainly for testing)
47     int max_glsl_version;
48 
49     // Optional. Required when importing/exporting dmabufs as textures.
50     void *egl_display;
51     void *egl_context;
52 
53     // Optional callbacks to bind/release the OpenGL context on the current
54     // thread. If these are specified, then the resulting `pl_gpu` will have
55     // `pl_gpu_limits.thread_safe` enabled, and may therefore be used from any
56     // thread without first needing to bind the OpenGL context.
57     //
58     // If the user is re-using the same OpenGL context in non-libplacebo code,
59     // then these callbacks should include whatever synchronization is
60     // necessary to prevent simultaneous use between libplacebo and the user.
61     bool (*make_current)(void *priv);
62     void (*release_current)(void *priv);
63     void *priv;
64 };
65 
66 // Default/recommended parameters
67 extern const struct pl_opengl_params pl_opengl_default_params;
68 
69 // Creates a new OpenGL renderer based on the given parameters. This will
70 // internally use whatever platform-defined mechanism (WGL, X11, EGL) is
71 // appropriate for loading the OpenGL function calls, so the user doesn't need
72 // to pass in a `getProcAddress` callback. If `params` is left as NULL, it
73 // defaults to `&pl_opengl_default_params`. The context must be active when
74 // calling this function, and must remain active whenever calling any
75 // libplacebo function on the resulting `pl_opengl` or `pl_gpu`.
76 //
77 // Note that creating multiple `pl_opengl` instances from the same OpenGL
78 // context is undefined behavior.
79 pl_opengl pl_opengl_create(pl_log log, const struct pl_opengl_params *params);
80 
81 // All resources allocated from the `pl_gpu` contained by this `pl_opengl` must
82 // be explicitly destroyed by the user before calling `pl_opengl_destroy`.
83 void pl_opengl_destroy(pl_opengl *gl);
84 
85 struct pl_opengl_framebuffer {
86     // ID of the framebuffer, or 0 to use the context's default framebuffer.
87     int id;
88 
89     // If true, then the framebuffer is assumed to be "flipped" relative to
90     // normal GL semantics, i.e. set this to `true` if the first pixel is the
91     // top left corner.
92     bool flipped;
93 };
94 
95 struct pl_opengl_swapchain_params {
96     // Set this to the platform-specific function to swap buffers, e.g.
97     // glXSwapBuffers, eglSwapBuffers etc. This will be called internally by
98     // `pl_swapchain_swap_buffers`. Required, unless you never call that
99     // function.
100     void (*swap_buffers)(void *priv);
101 
102     // Initial framebuffer description. This can be changed later on using
103     // `pl_opengl_swapchain_update_fb`.
104     struct pl_opengl_framebuffer framebuffer;
105 
106     // Attempt forcing a specific latency. If this is nonzero, then
107     // `pl_swapchain_swap_buffers` will wait until fewer than N frames are "in
108     // flight" before returning. Setting this to a high number generally
109     // accomplished nothing, because the OpenGL driver typically limits the
110     // number of buffers on its own. But setting it to a low number like 2 or
111     // even 1 can reduce latency (at the cost of throughput).
112     int max_swapchain_depth;
113 
114     // Arbitrary user pointer that gets passed to `swap_buffers` etc.
115     void *priv;
116 };
117 
118 // Creates an instance of `pl_swapchain` tied to the active context.
119 // Note: Due to OpenGL semantics, users *must* call `pl_swapchain_resize`
120 // before attempting to use this swapchain, otherwise calls to
121 // `pl_swapchain_start_frame` will fail.
122 pl_swapchain pl_opengl_create_swapchain(pl_opengl gl,
123                             const struct pl_opengl_swapchain_params *params);
124 
125 // Update the framebuffer description. After calling this function, users
126 // *must* call `pl_swapchain_resize` before attempting to use the swapchain
127 // again, otherwise calls to `pl_swapchain_start_frame` will fail.
128 void pl_opengl_swapchain_update_fb(pl_swapchain sw,
129                                    const struct pl_opengl_framebuffer *fb);
130 
131 struct pl_opengl_wrap_params {
132     // The GLuint texture object itself. Optional. If no texture is provided,
133     // then only the opaque framebuffer `fbo` will be wrapped, leaving the
134     // resulting `pl_tex` object with some operations (such as sampling) being
135     // unsupported.
136     unsigned int texture;
137 
138     // The GLuint associated framebuffer. Optional. If this is not specified,
139     // then libplacebo will attempt creating a framebuffer from the provided
140     // texture object (if possible).
141     //
142     // Note: As a special case, if neither a texture nor an FBO are provided,
143     // this is equivalent to wrapping the OpenGL default framebuffer (id 0).
144     unsigned int framebuffer;
145 
146     // The image's dimensions (unused dimensions must be 0)
147     int width;
148     int height;
149     int depth;
150 
151     // Texture-specific fields:
152     //
153     // Note: These are only relevant if `texture` is provided.
154 
155     // The GLenum for the texture target to use, e.g. GL_TEXTURE_2D. Optional.
156     // If this is left as 0, the target is inferred from the number of
157     // dimensions. Users may want to set this to something specific like
158     // GL_TEXTURE_EXTERNAL_OES depending on the nature of the texture.
159     unsigned int target;
160 
161     // The texture's GLint sized internal format (e.g. GL_RGBA16F). Required.
162     int iformat;
163 
164     // Deprecated fields. These are now ignored completely.
165     int filter PL_DEPRECATED;
166     int address_mode PL_DEPRECATED;
167 };
168 
169 // Wraps an external OpenGL object into a `pl_tex` abstraction. Due to the
170 // internally synchronized nature of OpenGL, no explicit synchronization
171 // is needed between libplacebo `pl_tex_` operations, and host accesses to
172 // the texture. Wrapping the same OpenGL texture multiple times is permitted.
173 // Note that this function transfers no ownership.
174 //
175 // This wrapper can be destroyed by simply calling `pl_tex_destroy` on it,
176 // which will *not* destroy the user-provided OpenGL texture or framebuffer.
177 //
178 // This function may fail, in which case it returns NULL.
179 pl_tex pl_opengl_wrap(pl_gpu gpu, const struct pl_opengl_wrap_params *params);
180 
181 // Analogous to `pl_opengl_wrap`, this function takes any `pl_tex` (including
182 // ones created by `pl_tex_create`) and unwraps it to expose the underlying
183 // OpenGL texture to the user. Note that this function transfers no ownership,
184 // i.e. the texture object and framebuffer shall not be destroyed by the user.
185 //
186 // Returns the OpenGL texture. `out_target` and `out_iformat` will be updated
187 // to hold the target type and internal format, respectively. (Optional)
188 //
189 // For renderable/blittable textures, `out_fbo` will be updated to the ID of
190 // the framebuffer attached to this texture, or 0 if there is none. (Optional)
191 unsigned int pl_opengl_unwrap(pl_gpu gpu, pl_tex tex, unsigned int *out_target,
192                               int *out_iformat, unsigned int *out_fbo);
193 
194 PL_API_END
195 
196 #endif // LIBPLACEBO_OPENGL_H_
197