1 //
2 //  SuperTuxKart - a fun racing game with go-kart
3 //  Copyright (C) 2006-2015 Joerg Henrichs
4 //
5 //  This program is free software; you can redistribute it and/or
6 //  modify it under the terms of the GNU General Public License
7 //  as published by the Free Software Foundation; either version 3
8 //  of the License, or (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program; if not, write to the Free Software
17 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 #ifndef HEADER_PROJECTILEMANAGER_HPP
20 #define HEADER_PROJECTILEMANAGER_HPP
21 
22 #include <map>
23 #include <memory>
24 #include <unordered_set>
25 #include <vector>
26 
27 namespace irr
28 {
29     namespace scene { class IMesh; }
30 }
31 
32 #include "items/powerup_manager.hpp"
33 #include "utils/no_copy.hpp"
34 
35 class AbstractKart;
36 class Flyable;
37 class HitEffect;
38 class Rewinder;
39 class Track;
40 class Vec3;
41 
42 /**
43   * \ingroup items
44   */
45 class ProjectileManager : public NoCopy
46 {
47 private:
48     typedef std::vector<HitEffect*> HitEffects;
49 
50     /** The list of all active projectiles, i.e. projectiles which are
51      *  currently moving on the track. */
52     std::map<std::string, std::shared_ptr<Flyable> > m_active_projectiles;
53 
54     /** All active hit effects, i.e. hit effects which are currently
55      *  being shown or have a sfx playing. */
56     HitEffects       m_active_hit_effects;
57 
58     std::string      getUniqueIdentity(AbstractKart* kart,
59                                        PowerupManager::PowerupType type);
60     void             updateServer(int ticks);
61 public:
62     // ----------------------------------------------------------------------------------------
63     static ProjectileManager* get();
64     // ----------------------------------------------------------------------------------------
65     static void create();
66     // ----------------------------------------------------------------------------------------
67     static void destroy();
68     // ----------------------------------------------------------------------------------------
69     static void clear();
70     // ----------------------------------------------------------------------------------------
ProjectileManager()71                      ProjectileManager() {}
~ProjectileManager()72                     ~ProjectileManager() {}
73     void             loadData         ();
74     void             cleanup          ();
75     void             update           (int ticks);
76     void             updateGraphics   (float dt);
77     void             removeTextures   ();
78     bool             projectileIsClose(const AbstractKart * const kart,
79                                        float radius);
80 
81     int              getNearbyProjectileCount(const AbstractKart * const kart,
82                                        float radius, PowerupManager::PowerupType type,
83                                        bool exclude_owned=false);
84     // ------------------------------------------------------------------------
85     /** Adds a special hit effect to be shown.
86      *  \param hit_effect The hit effect to be added. */
addHitEffect(HitEffect * hit_effect)87     void             addHitEffect(HitEffect *hit_effect)
88                                 { m_active_hit_effects.push_back(hit_effect); }
89     // ------------------------------------------------------------------------
90     std::shared_ptr<Rewinder>
91                            addRewinderFromNetworkState(const std::string& uid);
92     // ------------------------------------------------------------------------
93     std::shared_ptr<Flyable> newProjectile(AbstractKart *kart,
94                                            PowerupManager::PowerupType type);
95     // ------------------------------------------------------------------------
96     std::vector<Vec3> getBasketballPositions();
97     // ------------------------------------------------------------------------
addByUID(const std::string & uid,std::shared_ptr<Flyable> f)98     void addByUID(const std::string& uid, std::shared_ptr<Flyable> f)
99                                              { m_active_projectiles[uid] = f; }
100     // ------------------------------------------------------------------------
removeByUID(const std::string & uid)101     void removeByUID(const std::string& uid)
102                                            { m_active_projectiles.erase(uid); }
103 };
104 
105 #endif
106 
107 /* EOF */
108 
109