1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 4 // 5 // 6 // Resource Bindings: 7 // 8 // Name Type Format Dim Slot Elements 9 // ------------------------------ ---------- ------- ----------- ---- -------- 10 // Sampler sampler NA NA 0 1 11 // TextureF texture float4 2d 0 1 12 // 13 // 14 // 15 // Input signature: 16 // 17 // Name Index Mask Register SysValue Format Used 18 // -------------------- ----- ------ -------- -------- ------- ------ 19 // SV_POSITION 0 xyzw 0 POS float 20 // TEXCOORD 0 xy 1 NONE float xy 21 // 22 // 23 // Output signature: 24 // 25 // Name Index Mask Register SysValue Format Used 26 // -------------------- ----- ------ -------- -------- ------- ------ 27 // SV_TARGET 0 xyzw 0 TARGET uint xyzw 28 // 29 ps_4_0 30 dcl_sampler s0, mode_default 31 dcl_resource_texture2d (float,float,float,float) t0 32 dcl_input_ps linear v1.xy 33 dcl_output o0.xyzw 34 dcl_temps 1 35 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 36 mul r0.xyz, r0.wwww, r0.xyzx 37 mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000) 38 ftou o0.xyz, r0.xyzx 39 mov o0.w, l(1) 40 ret 41 // Approximately 6 instruction slots used 42 #endif 43 44 const BYTE g_PS_FtoU_PM_RGB[] = { 45 68, 88, 66, 67, 155, 36, 56, 175, 46, 138, 216, 232, 30, 0, 183, 157, 15, 83, 210, 46 88, 1, 0, 0, 0, 196, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 220, 0, 47 0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 72, 2, 0, 0, 82, 68, 69, 70, 160, 48 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 49 0, 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 50 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 51 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 52 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 53 83, 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 54 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 55 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 56 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 57 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 58 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 59 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 60 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 61 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 62 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 63 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 64 72, 68, 82, 216, 0, 0, 0, 64, 0, 0, 0, 54, 0, 0, 0, 90, 0, 0, 3, 65 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 66 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 67 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 68 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 69 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 70 7, 114, 0, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 71 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 72 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 127, 67, 0, 0, 127, 67, 73 0, 0, 127, 67, 0, 0, 0, 0, 28, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 74 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 75 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 76 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 77 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 78 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 81 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82 0, 0, 0, 0, 0}; 83