xref: /openbsd/gnu/llvm/llvm/include/llvm/ADT/FoldingSet.h (revision d415bd75)
1 //===- llvm/ADT/FoldingSet.h - Uniquing Hash Set ----------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 ///
9 /// \file
10 /// This file defines a hash set that can be used to remove duplication of nodes
11 /// in a graph.  This code was originally created by Chris Lattner for use with
12 /// SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13 /// set.
14 //===----------------------------------------------------------------------===//
15 
16 #ifndef LLVM_ADT_FOLDINGSET_H
17 #define LLVM_ADT_FOLDINGSET_H
18 
19 #include "llvm/ADT/Hashing.h"
20 #include "llvm/ADT/SmallVector.h"
21 #include "llvm/ADT/iterator.h"
22 #include "llvm/Support/Allocator.h"
23 #include <cassert>
24 #include <cstddef>
25 #include <cstdint>
26 #include <type_traits>
27 #include <utility>
28 
29 namespace llvm {
30 
31 /// This folding set used for two purposes:
32 ///   1. Given information about a node we want to create, look up the unique
33 ///      instance of the node in the set.  If the node already exists, return
34 ///      it, otherwise return the bucket it should be inserted into.
35 ///   2. Given a node that has already been created, remove it from the set.
36 ///
37 /// This class is implemented as a single-link chained hash table, where the
38 /// "buckets" are actually the nodes themselves (the next pointer is in the
39 /// node).  The last node points back to the bucket to simplify node removal.
40 ///
41 /// Any node that is to be included in the folding set must be a subclass of
42 /// FoldingSetNode.  The node class must also define a Profile method used to
43 /// establish the unique bits of data for the node.  The Profile method is
44 /// passed a FoldingSetNodeID object which is used to gather the bits.  Just
45 /// call one of the Add* functions defined in the FoldingSetBase::NodeID class.
46 /// NOTE: That the folding set does not own the nodes and it is the
47 /// responsibility of the user to dispose of the nodes.
48 ///
49 /// Eg.
50 ///    class MyNode : public FoldingSetNode {
51 ///    private:
52 ///      std::string Name;
53 ///      unsigned Value;
54 ///    public:
55 ///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
56 ///       ...
57 ///      void Profile(FoldingSetNodeID &ID) const {
58 ///        ID.AddString(Name);
59 ///        ID.AddInteger(Value);
60 ///      }
61 ///      ...
62 ///    };
63 ///
64 /// To define the folding set itself use the FoldingSet template;
65 ///
66 /// Eg.
67 ///    FoldingSet<MyNode> MyFoldingSet;
68 ///
69 /// Four public methods are available to manipulate the folding set;
70 ///
71 /// 1) If you have an existing node that you want add to the set but unsure
72 /// that the node might already exist then call;
73 ///
74 ///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
75 ///
76 /// If The result is equal to the input then the node has been inserted.
77 /// Otherwise, the result is the node existing in the folding set, and the
78 /// input can be discarded (use the result instead.)
79 ///
80 /// 2) If you are ready to construct a node but want to check if it already
81 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
82 /// check;
83 ///
84 ///   FoldingSetNodeID ID;
85 ///   ID.AddString(Name);
86 ///   ID.AddInteger(Value);
87 ///   void *InsertPoint;
88 ///
89 ///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
90 ///
91 /// If found then M will be non-NULL, else InsertPoint will point to where it
92 /// should be inserted using InsertNode.
93 ///
94 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can insert a
95 /// new node with InsertNode;
96 ///
97 ///    MyFoldingSet.InsertNode(M, InsertPoint);
98 ///
99 /// 4) Finally, if you want to remove a node from the folding set call;
100 ///
101 ///    bool WasRemoved = MyFoldingSet.RemoveNode(M);
102 ///
103 /// The result indicates whether the node existed in the folding set.
104 
105 class FoldingSetNodeID;
106 class StringRef;
107 
108 //===----------------------------------------------------------------------===//
109 /// FoldingSetBase - Implements the folding set functionality.  The main
110 /// structure is an array of buckets.  Each bucket is indexed by the hash of
111 /// the nodes it contains.  The bucket itself points to the nodes contained
112 /// in the bucket via a singly linked list.  The last node in the list points
113 /// back to the bucket to facilitate node removal.
114 ///
115 class FoldingSetBase {
116 protected:
117   /// Buckets - Array of bucket chains.
118   void **Buckets;
119 
120   /// NumBuckets - Length of the Buckets array.  Always a power of 2.
121   unsigned NumBuckets;
122 
123   /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
124   /// is greater than twice the number of buckets.
125   unsigned NumNodes;
126 
127   explicit FoldingSetBase(unsigned Log2InitSize = 6);
128   FoldingSetBase(FoldingSetBase &&Arg);
129   FoldingSetBase &operator=(FoldingSetBase &&RHS);
130   ~FoldingSetBase();
131 
132 public:
133   //===--------------------------------------------------------------------===//
134   /// Node - This class is used to maintain the singly linked bucket list in
135   /// a folding set.
136   class Node {
137   private:
138     // NextInFoldingSetBucket - next link in the bucket list.
139     void *NextInFoldingSetBucket = nullptr;
140 
141   public:
142     Node() = default;
143 
144     // Accessors
getNextInBucket()145     void *getNextInBucket() const { return NextInFoldingSetBucket; }
SetNextInBucket(void * N)146     void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
147   };
148 
149   /// clear - Remove all nodes from the folding set.
150   void clear();
151 
152   /// size - Returns the number of nodes in the folding set.
size()153   unsigned size() const { return NumNodes; }
154 
155   /// empty - Returns true if there are no nodes in the folding set.
empty()156   bool empty() const { return NumNodes == 0; }
157 
158   /// capacity - Returns the number of nodes permitted in the folding set
159   /// before a rebucket operation is performed.
capacity()160   unsigned capacity() {
161     // We allow a load factor of up to 2.0,
162     // so that means our capacity is NumBuckets * 2
163     return NumBuckets * 2;
164   }
165 
166 protected:
167   /// Functions provided by the derived class to compute folding properties.
168   /// This is effectively a vtable for FoldingSetBase, except that we don't
169   /// actually store a pointer to it in the object.
170   struct FoldingSetInfo {
171     /// GetNodeProfile - Instantiations of the FoldingSet template implement
172     /// this function to gather data bits for the given node.
173     void (*GetNodeProfile)(const FoldingSetBase *Self, Node *N,
174                            FoldingSetNodeID &ID);
175 
176     /// NodeEquals - Instantiations of the FoldingSet template implement
177     /// this function to compare the given node with the given ID.
178     bool (*NodeEquals)(const FoldingSetBase *Self, Node *N,
179                        const FoldingSetNodeID &ID, unsigned IDHash,
180                        FoldingSetNodeID &TempID);
181 
182     /// ComputeNodeHash - Instantiations of the FoldingSet template implement
183     /// this function to compute a hash value for the given node.
184     unsigned (*ComputeNodeHash)(const FoldingSetBase *Self, Node *N,
185                                 FoldingSetNodeID &TempID);
186   };
187 
188 private:
189   /// GrowHashTable - Double the size of the hash table and rehash everything.
190   void GrowHashTable(const FoldingSetInfo &Info);
191 
192   /// GrowBucketCount - resize the hash table and rehash everything.
193   /// NewBucketCount must be a power of two, and must be greater than the old
194   /// bucket count.
195   void GrowBucketCount(unsigned NewBucketCount, const FoldingSetInfo &Info);
196 
197 protected:
198   // The below methods are protected to encourage subclasses to provide a more
199   // type-safe API.
200 
201   /// reserve - Increase the number of buckets such that adding the
202   /// EltCount-th node won't cause a rebucket operation. reserve is permitted
203   /// to allocate more space than requested by EltCount.
204   void reserve(unsigned EltCount, const FoldingSetInfo &Info);
205 
206   /// RemoveNode - Remove a node from the folding set, returning true if one
207   /// was removed or false if the node was not in the folding set.
208   bool RemoveNode(Node *N);
209 
210   /// GetOrInsertNode - If there is an existing simple Node exactly
211   /// equal to the specified node, return it.  Otherwise, insert 'N' and return
212   /// it instead.
213   Node *GetOrInsertNode(Node *N, const FoldingSetInfo &Info);
214 
215   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
216   /// return it.  If not, return the insertion token that will make insertion
217   /// faster.
218   Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos,
219                             const FoldingSetInfo &Info);
220 
221   /// InsertNode - Insert the specified node into the folding set, knowing that
222   /// it is not already in the folding set.  InsertPos must be obtained from
223   /// FindNodeOrInsertPos.
224   void InsertNode(Node *N, void *InsertPos, const FoldingSetInfo &Info);
225 };
226 
227 //===----------------------------------------------------------------------===//
228 
229 /// DefaultFoldingSetTrait - This class provides default implementations
230 /// for FoldingSetTrait implementations.
231 template<typename T> struct DefaultFoldingSetTrait {
ProfileDefaultFoldingSetTrait232   static void Profile(const T &X, FoldingSetNodeID &ID) {
233     X.Profile(ID);
234   }
ProfileDefaultFoldingSetTrait235   static void Profile(T &X, FoldingSetNodeID &ID) {
236     X.Profile(ID);
237   }
238 
239   // Equals - Test if the profile for X would match ID, using TempID
240   // to compute a temporary ID if necessary. The default implementation
241   // just calls Profile and does a regular comparison. Implementations
242   // can override this to provide more efficient implementations.
243   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
244                             FoldingSetNodeID &TempID);
245 
246   // ComputeHash - Compute a hash value for X, using TempID to
247   // compute a temporary ID if necessary. The default implementation
248   // just calls Profile and does a regular hash computation.
249   // Implementations can override this to provide more efficient
250   // implementations.
251   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
252 };
253 
254 /// FoldingSetTrait - This trait class is used to define behavior of how
255 /// to "profile" (in the FoldingSet parlance) an object of a given type.
256 /// The default behavior is to invoke a 'Profile' method on an object, but
257 /// through template specialization the behavior can be tailored for specific
258 /// types.  Combined with the FoldingSetNodeWrapper class, one can add objects
259 /// to FoldingSets that were not originally designed to have that behavior.
260 template <typename T, typename Enable = void>
261 struct FoldingSetTrait : public DefaultFoldingSetTrait<T> {};
262 
263 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
264 /// for ContextualFoldingSets.
265 template<typename T, typename Ctx>
266 struct DefaultContextualFoldingSetTrait {
ProfileDefaultContextualFoldingSetTrait267   static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
268     X.Profile(ID, Context);
269   }
270 
271   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
272                             FoldingSetNodeID &TempID, Ctx Context);
273   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
274                                      Ctx Context);
275 };
276 
277 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
278 /// ContextualFoldingSets.
279 template<typename T, typename Ctx> struct ContextualFoldingSetTrait
280   : public DefaultContextualFoldingSetTrait<T, Ctx> {};
281 
282 //===--------------------------------------------------------------------===//
283 /// FoldingSetNodeIDRef - This class describes a reference to an interned
284 /// FoldingSetNodeID, which can be a useful to store node id data rather
285 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
286 /// is often much larger than necessary, and the possibility of heap
287 /// allocation means it requires a non-trivial destructor call.
288 class FoldingSetNodeIDRef {
289   const unsigned *Data = nullptr;
290   size_t Size = 0;
291 
292 public:
293   FoldingSetNodeIDRef() = default;
FoldingSetNodeIDRef(const unsigned * D,size_t S)294   FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
295 
296   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
297   /// used to lookup the node in the FoldingSetBase.
ComputeHash()298   unsigned ComputeHash() const {
299     return static_cast<unsigned>(hash_combine_range(Data, Data + Size));
300   }
301 
302   bool operator==(FoldingSetNodeIDRef) const;
303 
304   bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
305 
306   /// Used to compare the "ordering" of two nodes as defined by the
307   /// profiled bits and their ordering defined by memcmp().
308   bool operator<(FoldingSetNodeIDRef) const;
309 
getData()310   const unsigned *getData() const { return Data; }
getSize()311   size_t getSize() const { return Size; }
312 };
313 
314 //===--------------------------------------------------------------------===//
315 /// FoldingSetNodeID - This class is used to gather all the unique data bits of
316 /// a node.  When all the bits are gathered this class is used to produce a
317 /// hash value for the node.
318 class FoldingSetNodeID {
319   /// Bits - Vector of all the data bits that make the node unique.
320   /// Use a SmallVector to avoid a heap allocation in the common case.
321   SmallVector<unsigned, 32> Bits;
322 
323 public:
324   FoldingSetNodeID() = default;
325 
FoldingSetNodeID(FoldingSetNodeIDRef Ref)326   FoldingSetNodeID(FoldingSetNodeIDRef Ref)
327     : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
328 
329   /// Add* - Add various data types to Bit data.
AddPointer(const void * Ptr)330   void AddPointer(const void *Ptr) {
331     // Note: this adds pointers to the hash using sizes and endianness that
332     // depend on the host. It doesn't matter, however, because hashing on
333     // pointer values is inherently unstable. Nothing should depend on the
334     // ordering of nodes in the folding set.
335     static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long),
336                   "unexpected pointer size");
337     AddInteger(reinterpret_cast<uintptr_t>(Ptr));
338   }
AddInteger(signed I)339   void AddInteger(signed I) { Bits.push_back(I); }
AddInteger(unsigned I)340   void AddInteger(unsigned I) { Bits.push_back(I); }
AddInteger(long I)341   void AddInteger(long I) { AddInteger((unsigned long)I); }
AddInteger(unsigned long I)342   void AddInteger(unsigned long I) {
343     if (sizeof(long) == sizeof(int))
344       AddInteger(unsigned(I));
345     else if (sizeof(long) == sizeof(long long)) {
346       AddInteger((unsigned long long)I);
347     } else {
348       llvm_unreachable("unexpected sizeof(long)");
349     }
350   }
AddInteger(long long I)351   void AddInteger(long long I) { AddInteger((unsigned long long)I); }
AddInteger(unsigned long long I)352   void AddInteger(unsigned long long I) {
353     AddInteger(unsigned(I));
354     AddInteger(unsigned(I >> 32));
355   }
356 
AddBoolean(bool B)357   void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
358   void AddString(StringRef String);
359   void AddNodeID(const FoldingSetNodeID &ID);
360 
361   template <typename T>
Add(const T & x)362   inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
363 
364   /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
365   /// object to be used to compute a new profile.
clear()366   inline void clear() { Bits.clear(); }
367 
368   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
369   /// to lookup the node in the FoldingSetBase.
ComputeHash()370   unsigned ComputeHash() const {
371     return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
372   }
373 
374   /// operator== - Used to compare two nodes to each other.
375   bool operator==(const FoldingSetNodeID &RHS) const;
376   bool operator==(const FoldingSetNodeIDRef RHS) const;
377 
378   bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
379   bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
380 
381   /// Used to compare the "ordering" of two nodes as defined by the
382   /// profiled bits and their ordering defined by memcmp().
383   bool operator<(const FoldingSetNodeID &RHS) const;
384   bool operator<(const FoldingSetNodeIDRef RHS) const;
385 
386   /// Intern - Copy this node's data to a memory region allocated from the
387   /// given allocator and return a FoldingSetNodeIDRef describing the
388   /// interned data.
389   FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
390 };
391 
392 // Convenience type to hide the implementation of the folding set.
393 using FoldingSetNode = FoldingSetBase::Node;
394 template<class T> class FoldingSetIterator;
395 template<class T> class FoldingSetBucketIterator;
396 
397 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
398 // require the definition of FoldingSetNodeID.
399 template<typename T>
400 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID)401 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
402                                   unsigned /*IDHash*/,
403                                   FoldingSetNodeID &TempID) {
404   FoldingSetTrait<T>::Profile(X, TempID);
405   return TempID == ID;
406 }
407 template<typename T>
408 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID)409 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
410   FoldingSetTrait<T>::Profile(X, TempID);
411   return TempID.ComputeHash();
412 }
413 template<typename T, typename Ctx>
414 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID,Ctx Context)415 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
416                                                  const FoldingSetNodeID &ID,
417                                                  unsigned /*IDHash*/,
418                                                  FoldingSetNodeID &TempID,
419                                                  Ctx Context) {
420   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
421   return TempID == ID;
422 }
423 template<typename T, typename Ctx>
424 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID,Ctx Context)425 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
426                                                       FoldingSetNodeID &TempID,
427                                                       Ctx Context) {
428   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
429   return TempID.ComputeHash();
430 }
431 
432 //===----------------------------------------------------------------------===//
433 /// FoldingSetImpl - An implementation detail that lets us share code between
434 /// FoldingSet and ContextualFoldingSet.
435 template <class Derived, class T> class FoldingSetImpl : public FoldingSetBase {
436 protected:
FoldingSetImpl(unsigned Log2InitSize)437   explicit FoldingSetImpl(unsigned Log2InitSize)
438       : FoldingSetBase(Log2InitSize) {}
439 
440   FoldingSetImpl(FoldingSetImpl &&Arg) = default;
441   FoldingSetImpl &operator=(FoldingSetImpl &&RHS) = default;
442   ~FoldingSetImpl() = default;
443 
444 public:
445   using iterator = FoldingSetIterator<T>;
446 
begin()447   iterator begin() { return iterator(Buckets); }
end()448   iterator end() { return iterator(Buckets+NumBuckets); }
449 
450   using const_iterator = FoldingSetIterator<const T>;
451 
begin()452   const_iterator begin() const { return const_iterator(Buckets); }
end()453   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
454 
455   using bucket_iterator = FoldingSetBucketIterator<T>;
456 
bucket_begin(unsigned hash)457   bucket_iterator bucket_begin(unsigned hash) {
458     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
459   }
460 
bucket_end(unsigned hash)461   bucket_iterator bucket_end(unsigned hash) {
462     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
463   }
464 
465   /// reserve - Increase the number of buckets such that adding the
466   /// EltCount-th node won't cause a rebucket operation. reserve is permitted
467   /// to allocate more space than requested by EltCount.
reserve(unsigned EltCount)468   void reserve(unsigned EltCount) {
469     return FoldingSetBase::reserve(EltCount, Derived::getFoldingSetInfo());
470   }
471 
472   /// RemoveNode - Remove a node from the folding set, returning true if one
473   /// was removed or false if the node was not in the folding set.
RemoveNode(T * N)474   bool RemoveNode(T *N) {
475     return FoldingSetBase::RemoveNode(N);
476   }
477 
478   /// GetOrInsertNode - If there is an existing simple Node exactly
479   /// equal to the specified node, return it.  Otherwise, insert 'N' and
480   /// return it instead.
GetOrInsertNode(T * N)481   T *GetOrInsertNode(T *N) {
482     return static_cast<T *>(
483         FoldingSetBase::GetOrInsertNode(N, Derived::getFoldingSetInfo()));
484   }
485 
486   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
487   /// return it.  If not, return the insertion token that will make insertion
488   /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)489   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
490     return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(
491         ID, InsertPos, Derived::getFoldingSetInfo()));
492   }
493 
494   /// InsertNode - Insert the specified node into the folding set, knowing that
495   /// it is not already in the folding set.  InsertPos must be obtained from
496   /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)497   void InsertNode(T *N, void *InsertPos) {
498     FoldingSetBase::InsertNode(N, InsertPos, Derived::getFoldingSetInfo());
499   }
500 
501   /// InsertNode - Insert the specified node into the folding set, knowing that
502   /// it is not already in the folding set.
InsertNode(T * N)503   void InsertNode(T *N) {
504     T *Inserted = GetOrInsertNode(N);
505     (void)Inserted;
506     assert(Inserted == N && "Node already inserted!");
507   }
508 };
509 
510 //===----------------------------------------------------------------------===//
511 /// FoldingSet - This template class is used to instantiate a specialized
512 /// implementation of the folding set to the node class T.  T must be a
513 /// subclass of FoldingSetNode and implement a Profile function.
514 ///
515 /// Note that this set type is movable and move-assignable. However, its
516 /// moved-from state is not a valid state for anything other than
517 /// move-assigning and destroying. This is primarily to enable movable APIs
518 /// that incorporate these objects.
519 template <class T>
520 class FoldingSet : public FoldingSetImpl<FoldingSet<T>, T> {
521   using Super = FoldingSetImpl<FoldingSet, T>;
522   using Node = typename Super::Node;
523 
524   /// GetNodeProfile - Each instantiation of the FoldingSet needs to provide a
525   /// way to convert nodes into a unique specifier.
GetNodeProfile(const FoldingSetBase *,Node * N,FoldingSetNodeID & ID)526   static void GetNodeProfile(const FoldingSetBase *, Node *N,
527                              FoldingSetNodeID &ID) {
528     T *TN = static_cast<T *>(N);
529     FoldingSetTrait<T>::Profile(*TN, ID);
530   }
531 
532   /// NodeEquals - Instantiations may optionally provide a way to compare a
533   /// node with a specified ID.
NodeEquals(const FoldingSetBase *,Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)534   static bool NodeEquals(const FoldingSetBase *, Node *N,
535                          const FoldingSetNodeID &ID, unsigned IDHash,
536                          FoldingSetNodeID &TempID) {
537     T *TN = static_cast<T *>(N);
538     return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
539   }
540 
541   /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
542   /// hash value directly from a node.
ComputeNodeHash(const FoldingSetBase *,Node * N,FoldingSetNodeID & TempID)543   static unsigned ComputeNodeHash(const FoldingSetBase *, Node *N,
544                                   FoldingSetNodeID &TempID) {
545     T *TN = static_cast<T *>(N);
546     return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
547   }
548 
getFoldingSetInfo()549   static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
550     static constexpr FoldingSetBase::FoldingSetInfo Info = {
551         GetNodeProfile, NodeEquals, ComputeNodeHash};
552     return Info;
553   }
554   friend Super;
555 
556 public:
Super(Log2InitSize)557   explicit FoldingSet(unsigned Log2InitSize = 6) : Super(Log2InitSize) {}
558   FoldingSet(FoldingSet &&Arg) = default;
559   FoldingSet &operator=(FoldingSet &&RHS) = default;
560 };
561 
562 //===----------------------------------------------------------------------===//
563 /// ContextualFoldingSet - This template class is a further refinement
564 /// of FoldingSet which provides a context argument when calling
565 /// Profile on its nodes.  Currently, that argument is fixed at
566 /// initialization time.
567 ///
568 /// T must be a subclass of FoldingSetNode and implement a Profile
569 /// function with signature
570 ///   void Profile(FoldingSetNodeID &, Ctx);
571 template <class T, class Ctx>
572 class ContextualFoldingSet
573     : public FoldingSetImpl<ContextualFoldingSet<T, Ctx>, T> {
574   // Unfortunately, this can't derive from FoldingSet<T> because the
575   // construction of the vtable for FoldingSet<T> requires
576   // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
577   // requires a single-argument T::Profile().
578 
579   using Super = FoldingSetImpl<ContextualFoldingSet, T>;
580   using Node = typename Super::Node;
581 
582   Ctx Context;
583 
getContext(const FoldingSetBase * Base)584   static const Ctx &getContext(const FoldingSetBase *Base) {
585     return static_cast<const ContextualFoldingSet*>(Base)->Context;
586   }
587 
588   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
589   /// way to convert nodes into a unique specifier.
GetNodeProfile(const FoldingSetBase * Base,Node * N,FoldingSetNodeID & ID)590   static void GetNodeProfile(const FoldingSetBase *Base, Node *N,
591                              FoldingSetNodeID &ID) {
592     T *TN = static_cast<T *>(N);
593     ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, getContext(Base));
594   }
595 
NodeEquals(const FoldingSetBase * Base,Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)596   static bool NodeEquals(const FoldingSetBase *Base, Node *N,
597                          const FoldingSetNodeID &ID, unsigned IDHash,
598                          FoldingSetNodeID &TempID) {
599     T *TN = static_cast<T *>(N);
600     return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
601                                                      getContext(Base));
602   }
603 
ComputeNodeHash(const FoldingSetBase * Base,Node * N,FoldingSetNodeID & TempID)604   static unsigned ComputeNodeHash(const FoldingSetBase *Base, Node *N,
605                                   FoldingSetNodeID &TempID) {
606     T *TN = static_cast<T *>(N);
607     return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID,
608                                                           getContext(Base));
609   }
610 
getFoldingSetInfo()611   static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
612     static constexpr FoldingSetBase::FoldingSetInfo Info = {
613         GetNodeProfile, NodeEquals, ComputeNodeHash};
614     return Info;
615   }
616   friend Super;
617 
618 public:
619   explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
Super(Log2InitSize)620       : Super(Log2InitSize), Context(Context) {}
621 
getContext()622   Ctx getContext() const { return Context; }
623 };
624 
625 //===----------------------------------------------------------------------===//
626 /// FoldingSetVector - This template class combines a FoldingSet and a vector
627 /// to provide the interface of FoldingSet but with deterministic iteration
628 /// order based on the insertion order. T must be a subclass of FoldingSetNode
629 /// and implement a Profile function.
630 template <class T, class VectorT = SmallVector<T*, 8>>
631 class FoldingSetVector {
632   FoldingSet<T> Set;
633   VectorT Vector;
634 
635 public:
Set(Log2InitSize)636   explicit FoldingSetVector(unsigned Log2InitSize = 6) : Set(Log2InitSize) {}
637 
638   using iterator = pointee_iterator<typename VectorT::iterator>;
639 
begin()640   iterator begin() { return Vector.begin(); }
end()641   iterator end()   { return Vector.end(); }
642 
643   using const_iterator = pointee_iterator<typename VectorT::const_iterator>;
644 
begin()645   const_iterator begin() const { return Vector.begin(); }
end()646   const_iterator end()   const { return Vector.end(); }
647 
648   /// clear - Remove all nodes from the folding set.
clear()649   void clear() { Set.clear(); Vector.clear(); }
650 
651   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
652   /// return it.  If not, return the insertion token that will make insertion
653   /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)654   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
655     return Set.FindNodeOrInsertPos(ID, InsertPos);
656   }
657 
658   /// GetOrInsertNode - If there is an existing simple Node exactly
659   /// equal to the specified node, return it.  Otherwise, insert 'N' and
660   /// return it instead.
GetOrInsertNode(T * N)661   T *GetOrInsertNode(T *N) {
662     T *Result = Set.GetOrInsertNode(N);
663     if (Result == N) Vector.push_back(N);
664     return Result;
665   }
666 
667   /// InsertNode - Insert the specified node into the folding set, knowing that
668   /// it is not already in the folding set.  InsertPos must be obtained from
669   /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)670   void InsertNode(T *N, void *InsertPos) {
671     Set.InsertNode(N, InsertPos);
672     Vector.push_back(N);
673   }
674 
675   /// InsertNode - Insert the specified node into the folding set, knowing that
676   /// it is not already in the folding set.
InsertNode(T * N)677   void InsertNode(T *N) {
678     Set.InsertNode(N);
679     Vector.push_back(N);
680   }
681 
682   /// size - Returns the number of nodes in the folding set.
size()683   unsigned size() const { return Set.size(); }
684 
685   /// empty - Returns true if there are no nodes in the folding set.
empty()686   bool empty() const { return Set.empty(); }
687 };
688 
689 //===----------------------------------------------------------------------===//
690 /// FoldingSetIteratorImpl - This is the common iterator support shared by all
691 /// folding sets, which knows how to walk the folding set hash table.
692 class FoldingSetIteratorImpl {
693 protected:
694   FoldingSetNode *NodePtr;
695 
696   FoldingSetIteratorImpl(void **Bucket);
697 
698   void advance();
699 
700 public:
701   bool operator==(const FoldingSetIteratorImpl &RHS) const {
702     return NodePtr == RHS.NodePtr;
703   }
704   bool operator!=(const FoldingSetIteratorImpl &RHS) const {
705     return NodePtr != RHS.NodePtr;
706   }
707 };
708 
709 template <class T> class FoldingSetIterator : public FoldingSetIteratorImpl {
710 public:
FoldingSetIterator(void ** Bucket)711   explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
712 
713   T &operator*() const {
714     return *static_cast<T*>(NodePtr);
715   }
716 
717   T *operator->() const {
718     return static_cast<T*>(NodePtr);
719   }
720 
721   inline FoldingSetIterator &operator++() {          // Preincrement
722     advance();
723     return *this;
724   }
725   FoldingSetIterator operator++(int) {        // Postincrement
726     FoldingSetIterator tmp = *this; ++*this; return tmp;
727   }
728 };
729 
730 //===----------------------------------------------------------------------===//
731 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
732 /// shared by all folding sets, which knows how to walk a particular bucket
733 /// of a folding set hash table.
734 class FoldingSetBucketIteratorImpl {
735 protected:
736   void *Ptr;
737 
738   explicit FoldingSetBucketIteratorImpl(void **Bucket);
739 
FoldingSetBucketIteratorImpl(void ** Bucket,bool)740   FoldingSetBucketIteratorImpl(void **Bucket, bool) : Ptr(Bucket) {}
741 
advance()742   void advance() {
743     void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
744     uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
745     Ptr = reinterpret_cast<void*>(x);
746   }
747 
748 public:
749   bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
750     return Ptr == RHS.Ptr;
751   }
752   bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
753     return Ptr != RHS.Ptr;
754   }
755 };
756 
757 template <class T>
758 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
759 public:
FoldingSetBucketIterator(void ** Bucket)760   explicit FoldingSetBucketIterator(void **Bucket) :
761     FoldingSetBucketIteratorImpl(Bucket) {}
762 
FoldingSetBucketIterator(void ** Bucket,bool)763   FoldingSetBucketIterator(void **Bucket, bool) :
764     FoldingSetBucketIteratorImpl(Bucket, true) {}
765 
766   T &operator*() const { return *static_cast<T*>(Ptr); }
767   T *operator->() const { return static_cast<T*>(Ptr); }
768 
769   inline FoldingSetBucketIterator &operator++() { // Preincrement
770     advance();
771     return *this;
772   }
773   FoldingSetBucketIterator operator++(int) {      // Postincrement
774     FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
775   }
776 };
777 
778 //===----------------------------------------------------------------------===//
779 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
780 /// types in an enclosing object so that they can be inserted into FoldingSets.
781 template <typename T>
782 class FoldingSetNodeWrapper : public FoldingSetNode {
783   T data;
784 
785 public:
786   template <typename... Ts>
FoldingSetNodeWrapper(Ts &&...Args)787   explicit FoldingSetNodeWrapper(Ts &&... Args)
788       : data(std::forward<Ts>(Args)...) {}
789 
Profile(FoldingSetNodeID & ID)790   void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
791 
getValue()792   T &getValue() { return data; }
getValue()793   const T &getValue() const { return data; }
794 
795   operator T&() { return data; }
796   operator const T&() const { return data; }
797 };
798 
799 //===----------------------------------------------------------------------===//
800 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
801 /// a FoldingSetNodeID value rather than requiring the node to recompute it
802 /// each time it is needed. This trades space for speed (which can be
803 /// significant if the ID is long), and it also permits nodes to drop
804 /// information that would otherwise only be required for recomputing an ID.
805 class FastFoldingSetNode : public FoldingSetNode {
806   FoldingSetNodeID FastID;
807 
808 protected:
FastFoldingSetNode(const FoldingSetNodeID & ID)809   explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
810 
811 public:
Profile(FoldingSetNodeID & ID)812   void Profile(FoldingSetNodeID &ID) const { ID.AddNodeID(FastID); }
813 };
814 
815 //===----------------------------------------------------------------------===//
816 // Partial specializations of FoldingSetTrait.
817 
818 template<typename T> struct FoldingSetTrait<T*> {
819   static inline void Profile(T *X, FoldingSetNodeID &ID) {
820     ID.AddPointer(X);
821   }
822 };
823 template <typename T1, typename T2>
824 struct FoldingSetTrait<std::pair<T1, T2>> {
825   static inline void Profile(const std::pair<T1, T2> &P,
826                              FoldingSetNodeID &ID) {
827     ID.Add(P.first);
828     ID.Add(P.second);
829   }
830 };
831 
832 template <typename T>
833 struct FoldingSetTrait<T, std::enable_if_t<std::is_enum<T>::value>> {
834   static void Profile(const T &X, FoldingSetNodeID &ID) {
835     ID.AddInteger(static_cast<std::underlying_type_t<T>>(X));
836   }
837 };
838 
839 } // end namespace llvm
840 
841 #endif // LLVM_ADT_FOLDINGSET_H
842