1 /* mainMode.h
2    The main operation mode of the game.
3 
4    Copyright (C) 2000  Mathias Broxvall
5 
6    This program is free software; you can redistribute it and/or modify
7    it under the terms of the GNU General Public License as published by
8    the Free Software Foundation; either version 2 of the License, or
9    (at your option) any later version.
10 
11    This program is distributed in the hope that it will be useful,
12    but WITHOUT ANY WARRANTY; without even the implied warranty of
13    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14    GNU General Public License for more details.
15 
16    You should have received a copy of the GNU General Public License
17    along with this program; if not, write to the Free Software
18    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19 */
20 
21 #ifndef MAINMODE_H
22 #define MAINMODE_H
23 
24 #include "gameMode.h"
25 #include "glHelp.h"
26 
27 class Gamer;
28 
29 class MainMode : public GameMode {
30  public:
31   MainMode();
32   virtual ~MainMode();
33 
34   void display();
35   void key(int);
36   void tick(Real td);
37   void doExpensiveComputations();
38   void mouse(int state, int x, int y);
39   void mouseDown(int button, int x, int y);
40 
41   void activated();
42   void deactivated();
43 
44   void playerLose();
45   void playerDie();
46   void startGame();
47   void restartPlayer();
48   void showInfo();
49   void showBonus();
50   void levelComplete();
51   void bonusLevelComplete();
52 
53   static void setupLighting(const Game *game, bool isNight);
54   void renderEnvironmentTexture(GLuint texture, const Coord3d &focus) const;
55   Real flash;
56 
57   static MainMode *init();
58   static void cleanup();
59   static MainMode *mainMode;
60 
61   Game *game;
62 
63   double zAngle, wantedZAngle, xyAngle, wantedXYAngle;
64   Coord3d camFocus, camDelta;
65   Matrix4d cameraModelView;
66   Matrix4d cameraProjection;
67 
68  protected:
69  private:
70   double statusCount;
71   double time;
72   double pause_time;
73   int go_to_pause;
74 
75   enum {
76     statusBeforeGame,
77     statusGameOver,
78     statusInGame,
79     statusRestartPlayer,
80     statusNextLevel,
81     statusVictory,
82     statusLevelComplete,
83     statusBonusLevelComplete,
84     statusPaused
85   } gameStatus;
86 };
87 
88 #endif
89