1 /* 2 * Copyright (C) 2011-2016 OpenDungeons Team 3 * 4 * This program is free software: you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 3 of the License, or 7 * (at your option) any later version. 8 * 9 * This program is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with this program. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 18 #ifndef MENUMODEEDITOR_H 19 #define MENUMODEEDITOR_H 20 21 #include "AbstractApplicationMode.h" 22 23 class MenuModeEditorLoad: public AbstractApplicationMode 24 { 25 public: 26 MenuModeEditorLoad(ModeManager*); 27 28 //! \brief Called when the game mode is activated 29 //! Used to call the corresponding Gui Sheet. 30 void activate() final override; 31 32 bool launchSelectedButtonPressed(const CEGUI::EventArgs&); 33 bool updateDescription(const CEGUI::EventArgs& e = {}); 34 35 private: 36 std::vector<std::string> mFilesList; 37 std::vector<std::string> mDescriptionList; 38 39 //! \brief Update the level list according to the level type chosen. 40 bool updateFilesList(const CEGUI::EventArgs& e = {}); 41 }; 42 43 #endif // MENUMODEEDITOR_H 44