1 /*
2  *  Copyright (C) 2011-2016  OpenDungeons Team
3  *
4  *  This program is free software: you can redistribute it and/or modify
5  *  it under the terms of the GNU General Public License as published by
6  *  the Free Software Foundation, either version 3 of the License, or
7  *  (at your option) any later version.
8  *
9  *  This program is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  *  GNU General Public License for more details.
13  *
14  *  You should have received a copy of the GNU General Public License
15  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef MENUMODEEDITOR_H
19 #define MENUMODEEDITOR_H
20 
21 #include "AbstractApplicationMode.h"
22 
23 class MenuModeEditorLoad: public AbstractApplicationMode
24 {
25 public:
26     MenuModeEditorLoad(ModeManager*);
27 
28     //! \brief Called when the game mode is activated
29     //! Used to call the corresponding Gui Sheet.
30     void activate() final override;
31 
32     bool launchSelectedButtonPressed(const CEGUI::EventArgs&);
33     bool updateDescription(const CEGUI::EventArgs& e = {});
34 
35 private:
36     std::vector<std::string> mFilesList;
37     std::vector<std::string> mDescriptionList;
38 
39     //! \brief Update the level list according to the level type chosen.
40     bool updateFilesList(const CEGUI::EventArgs& e = {});
41 };
42 
43 #endif // MENUMODEEDITOR_H
44