1 #pragma once 2 3 enum montravel_target_type 4 { 5 MTRAV_NONE = 0, 6 MTRAV_FOE, // Travelling to reach its foe. 7 MTRAV_PATROL, // Travelling to reach the patrol point. 8 MTRAV_MERFOLK_AVATAR, // Merfolk avatars travelling towards deep water. 9 MTRAV_UNREACHABLE, // Not travelling because target is unreachable. 10 MTRAV_KNOWN_UNREACHABLE, // As above, and the player knows this. 11 }; 12