1 2 #ifndef __3DMIDTEX_H 3 #define __3DMIDTEX_H 4 5 #include "doomtype.h" 6 7 class DInterpolation; 8 struct sector_t; 9 struct line_t; 10 class AActor; 11 12 bool P_Scroll3dMidtex(sector_t *sector, int crush, fixed_t move, bool ceiling); 13 void P_Start3dMidtexInterpolations(TArray<DInterpolation *> &list, sector_t *sec, bool ceiling); 14 void P_Attach3dMidtexLinesToSector(sector_t *dest, int lineid, int tag, bool ceiling); 15 bool P_GetMidTexturePosition(const line_t *line, int sideno, fixed_t *ptextop, fixed_t *ptexbot); 16 bool P_Check3dMidSwitch(AActor *actor, line_t *line, int side); 17 bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, struct FLineOpening &open, bool restrict=false); 18 19 bool P_MoveLinkedSectors(sector_t *sector, int crush, fixed_t move, bool ceiling); 20 void P_StartLinkedSectorInterpolations(TArray<DInterpolation *> &list, sector_t *sector, bool ceiling); 21 bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype); 22 void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling); 23 24 25 #endif 26