1 //       _________ __                 __
2 //      /   _____//  |_____________ _/  |______     ____  __ __  ______
3 //      \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
4 //      /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ |
5 //     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
6 //             \/                  \/          \//_____/            \/
7 //  ______________________                           ______________________
8 //                        T H E   W A R   B E G I N S
9 //         Stratagus - A free fantasy real time strategy game engine
10 //
11 /**@name pantheon.h - The pantheon header file. */
12 //
13 //      (c) Copyright 2018-2019 by Andrettin
14 //
15 //      This program is free software; you can redistribute it and/or modify
16 //      it under the terms of the GNU General Public License as published by
17 //      the Free Software Foundation; only version 2 of the License.
18 //
19 //      This program is distributed in the hope that it will be useful,
20 //      but WITHOUT ANY WARRANTY; without even the implied warranty of
21 //      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22 //      GNU General Public License for more details.
23 //
24 //      You should have received a copy of the GNU General Public License
25 //      along with this program; if not, write to the Free Software
26 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 //      02111-1307, USA.
28 //
29 
30 #ifndef __PANTHEON_H__
31 #define __PANTHEON_H__
32 
33 /*----------------------------------------------------------------------------
34 --  Includes
35 ----------------------------------------------------------------------------*/
36 
37 #include "data_type.h"
38 
39 #include <map>
40 #include <string>
41 #include <vector>
42 
43 /*----------------------------------------------------------------------------
44 --  Declarations
45 ----------------------------------------------------------------------------*/
46 
47 class CPantheon : public CDataType
48 {
49 public:
50 	static CPantheon *GetPantheon(const std::string &ident, const bool should_find = true);
51 	static CPantheon *GetOrAddPantheon(const std::string &ident);
52 	static void ClearPantheons();
53 
54 	static std::vector<CPantheon *> Pantheons;	/// Pantheons
55 	static std::map<std::string, CPantheon *> PantheonsByIdent;
56 
57 	virtual void ProcessConfigData(const CConfigData *config_data) override;
58 
59 	std::string Name;							/// Name of the pantheon
60 	std::string Description;
61 	std::string Background;
62 	std::string Quote;
63 };
64 
65 #endif
66