1 #pragma once 2 3 #ifndef SCENEVIEWEREVENTS_H 4 #define SCENEVIEWEREVENTS_H 5 6 bool changeFrameSkippingHolds(QKeyEvent *e); 7 8 #endif // SCENEVIEWEREVENTS_H 9
1 #pragma once 2 3 #ifndef SCENEVIEWEREVENTS_H 4 #define SCENEVIEWEREVENTS_H 5 6 bool changeFrameSkippingHolds(QKeyEvent *e); 7 8 #endif // SCENEVIEWEREVENTS_H 9