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29 
30 //
31 //  W A R N I N G
32 //  -------------
33 //
34 // This file is not part of the QtDataVisualization API.  It exists purely as an
35 // implementation detail.  This header file may change from version to
36 // version without notice, or even be removed.
37 //
38 // We mean it.
39 
40 #ifndef SHADERHELPER_P_H
41 #define SHADERHELPER_P_H
42 
43 #include "datavisualizationglobal_p.h"
44 
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)45 QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
46 
47 QT_BEGIN_NAMESPACE_DATAVISUALIZATION
48 
49 class ShaderHelper
50 {
51     public:
52     ShaderHelper(QObject *parent,
53                  const QString &vertexShader = QString(),
54                  const QString &fragmentShader = QString(),
55                  const QString &texture = QString(),
56                  const QString &depthTexture = QString());
57     ~ShaderHelper();
58 
59     void setShaders(const QString &vertexShader, const QString &fragmentShader);
60     void setTextures(const QString &texture, const QString &depthTexture);
61 
62     void initialize();
63     bool testCompile();
64     void bind();
65     void release();
66     void setUniformValue(GLint uniform, const QVector2D &value);
67     void setUniformValue(GLint uniform, const QVector3D &value);
68     void setUniformValue(GLint uniform, const QVector4D &value);
69     void setUniformValue(GLint uniform, const QMatrix4x4 &value);
70     void setUniformValue(GLint uniform, GLfloat value);
71     void setUniformValue(GLint uniform, GLint value);
72     void setUniformValueArray(GLint uniform,  const QVector4D *values, int count);
73 
74     GLint MVP();
75     GLint view();
76     GLint model();
77     GLint nModel();
78     GLint depth();
79     GLint lightP();
80     GLint lightS();
81     GLint ambientS();
82     GLint shadowQ();
83     GLint color();
84     GLint texture();
85     GLint shadow();
86     GLint gradientMin();
87     GLint gradientHeight();
88     GLint lightColor();
89     GLint volumeSliceIndices();
90     GLint colorIndex();
91     GLint cameraPositionRelativeToModel();
92     GLint color8Bit();
93     GLint textureDimensions();
94     GLint sampleCount();
95     GLint alphaMultiplier();
96     GLint preserveOpacity();
97     GLint maxBounds();
98     GLint minBounds();
99     GLint sliceFrameWidth();
100 
101     GLint posAtt();
102     GLint uvAtt();
103     GLint normalAtt();
104 
105     private:
106     QObject *m_caller;
107     QOpenGLShaderProgram *m_program;
108 
109     QString m_vertexShaderFile;
110     QString m_fragmentShaderFile;
111 
112     QString m_textureFile;
113     QString m_depthTextureFile;
114 
115     GLint m_positionAttr;
116     GLint m_uvAttr;
117     GLint m_normalAttr;
118 
119     GLint m_colorUniform;
120     GLint m_viewMatrixUniform;
121     GLint m_modelMatrixUniform;
122     GLint m_invTransModelMatrixUniform;
123     GLint m_depthMatrixUniform;
124     GLint m_mvpMatrixUniform;
125     GLint m_lightPositionUniform;
126     GLint m_lightStrengthUniform;
127     GLint m_ambientStrengthUniform;
128     GLint m_shadowQualityUniform;
129     GLint m_textureUniform;
130     GLint m_shadowUniform;
131     GLint m_gradientMinUniform;
132     GLint m_gradientHeightUniform;
133     GLint m_lightColorUniform;
134     GLint m_volumeSliceIndicesUniform;
135     GLint m_colorIndexUniform;
136     GLint m_cameraPositionRelativeToModelUniform;
137     GLint m_color8BitUniform;
138     GLint m_textureDimensionsUniform;
139     GLint m_sampleCountUniform;
140     GLint m_alphaMultiplierUniform;
141     GLint m_preserveOpacityUniform;
142     GLint m_minBoundsUniform;
143     GLint m_maxBoundsUniform;
144     GLint m_sliceFrameWidthUniform;
145 
146     GLboolean m_initialized;
147 };
148 
149 QT_END_NAMESPACE_DATAVISUALIZATION
150 
151 #endif
152