1 #ifndef COIN_SOGLCGSHADER_H 2 #define COIN_SOGLCGSHADER_H 3 4 /**************************************************************************\ 5 * Copyright (c) Kongsberg Oil & Gas Technologies AS 6 * All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions are 10 * met: 11 * 12 * Redistributions of source code must retain the above copyright notice, 13 * this list of conditions and the following disclaimer. 14 * 15 * Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * Neither the name of the copyright holder nor the names of its 20 * contributors may be used to endorse or promote products derived from 21 * this software without specific prior written permission. 22 * 23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 34 \**************************************************************************/ 35 36 #ifndef COIN_INTERNAL 37 #error this is a private header file 38 #endif 39 40 // ************************************************************************* 41 42 #include "shaders/SoGLShaderParameter.h" 43 44 #include <Inventor/SbString.h> 45 46 #include "glue/cg.h" 47 48 class SoGLCgShaderObject; 49 50 // ************************************************************************* 51 52 class SoGLCgShaderParameter : public SoGLShaderParameter 53 { 54 public: // satisfy SoGLShaderParameter protocol interface 55 virtual SoShader::Type shaderType(void) const; 56 57 virtual void set1f(const SoGLShaderObject * shader, const float value, const char * name, const int id); 58 virtual void set2f(const SoGLShaderObject * shader, const float * value, const char * name, const int id); 59 virtual void set3f(const SoGLShaderObject * shader, const float * value, const char * name, const int id); 60 virtual void set4f(const SoGLShaderObject * shader, const float * value, const char * name, const int id); 61 62 virtual void set1fv(const SoGLShaderObject * shader, const int num, const float *value, const char* name, const int id); 63 virtual void set2fv(const SoGLShaderObject * shader, const int num, const float *value, const char* name, const int id); 64 virtual void set3fv(const SoGLShaderObject * shader, const int num, const float *value, const char* name, const int id); 65 virtual void set4fv(const SoGLShaderObject * shader, const int num, const float *value, const char* name, const int id); 66 67 virtual void setMatrix(const SoGLShaderObject * shader, const float * value, const char * name, const int id); 68 virtual void setMatrixArray(const SoGLShaderObject * shader, const int num, const float * value, const char * name, const int id); 69 70 virtual void set1i(const SoGLShaderObject * shader, const int32_t value, const char * name, const int id); 71 virtual void set2i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id); 72 virtual void set3i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id); 73 virtual void set4i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id); 74 75 virtual void set1iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id); 76 virtual void set2iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id); 77 virtual void set3iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id); 78 virtual void set4iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id); 79 80 public: // additional support for state matrices (only defined in Cg) 81 void setState(const SoGLShaderObject * shader, CGGLenum matrix, CGGLenum transform, const char* name); 82 83 public: 84 SoGLCgShaderParameter(void); 85 virtual ~SoGLCgShaderParameter(); 86 87 private: 88 CGparameter cgParameter; 89 CGtype cacheType; 90 SbString cacheName; 91 int cacheSize; 92 93 SbBool isEqual(CGtype type1, CGtype type2); 94 SbBool isValid(const SoGLShaderObject * shader, const char * name, CGtype type, int * num=NULL); 95 }; 96 97 #endif /* ! COIN_SOGLCGSHADER_H */ 98