xref: /reactos/dll/opengl/mesa/span.h (revision 5f2bebf7)
1 /* $Id: span.h,v 1.2 1997/02/09 18:43:34 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.2
6  * Copyright (C) 1995-1997  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: span.h,v $
26  * Revision 1.2  1997/02/09 18:43:34  brianp
27  * added GL_EXT_texture3D support
28  *
29  * Revision 1.1  1996/09/13 01:38:16  brianp
30  * Initial revision
31  *
32  */
33 
34 
35 #ifndef SPAN_H
36 #define SPAN_H
37 
38 
39 #include "types.h"
40 
41 
42 extern void gl_write_index_span( GLcontext *ctx,
43                                  GLuint n, GLint x, GLint y, GLdepth z[],
44 				 GLuint index[], GLenum primitive );
45 
46 
47 extern void gl_write_monoindex_span( GLcontext *ctx,
48                                      GLuint n, GLint x, GLint y, GLdepth z[],
49 				     GLuint index, GLenum primitive );
50 
51 
52 extern void gl_write_color_span( GLcontext *ctx,
53                                  GLuint n, GLint x, GLint y, GLdepth z[],
54 				 GLubyte red[], GLubyte green[],
55 				 GLubyte blue[], GLubyte alpha[],
56 				 GLenum primitive );
57 
58 
59 extern void gl_write_monocolor_span( GLcontext *ctx,
60                                      GLuint n, GLint x, GLint y, GLdepth z[],
61 				     GLint r, GLint g, GLint b, GLint a,
62                                      GLenum primitive );
63 
64 
65 extern void gl_write_texture_span( GLcontext *ctx,
66                                    GLuint n, GLint x, GLint y, GLdepth z[],
67 				   GLfloat s[], GLfloat t[], GLfloat u[],
68                                    GLfloat lambda[],
69 				   GLubyte red[], GLubyte green[],
70 				   GLubyte blue[], GLubyte alpha[],
71 				   GLenum primitive );
72 
73 
74 extern void gl_read_color_span( GLcontext *ctx,
75                                 GLuint n, GLint x, GLint y,
76 			        GLubyte red[], GLubyte green[],
77 			        GLubyte blue[], GLubyte alpha[] );
78 
79 
80 extern void gl_read_index_span( GLcontext *ctx,
81                                 GLuint n, GLint x, GLint y, GLuint indx[] );
82 
83 
84 #endif
85