1 //  SuperTux - Boss "GhostTree"
2 //  Copyright (C) 2007 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP
18 #define HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class TreeWillOWisp;
23 class Lantern;
24 
25 class GhostTree final : public BadGuy
26 {
27 public:
28   GhostTree(const ReaderMapping& mapping);
29 
is_flammable() const30   virtual bool is_flammable() const override { return false; }
is_freezable() const31   virtual bool is_freezable() const override { return false; }
kill_fall()32   virtual void kill_fall() override { }
33 
34   virtual void activate() override;
35   virtual void active_update(float dt_sec) override;
36   virtual void draw(DrawingContext& context) override;
37 
38   virtual bool collides(GameObject& other, const CollisionHit& hit) const override;
39   virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
40 
get_class() const41   virtual std::string get_class() const override { return "ghosttree"; }
get_display_name() const42   virtual std::string get_display_name() const override { return _("Ghost Tree"); }
43 
44   void willowisp_died(TreeWillOWisp* willowisp);
45   void die();
46 
47 private:
48   enum MyState {
49     STATE_IDLE, STATE_SUCKING, STATE_SWALLOWING, STATE_DYING
50   };
51 
52 private:
53   bool is_color_deadly(Color color) const;
54   void spawn_lantern();
55 
56 private:
57   MyState mystate;
58   Timer willowisp_timer;
59   float willo_spawn_y;
60   float willo_radius;
61   float willo_speed;
62   int   willo_color;
63 
64   SpritePtr glow_sprite;
65   Timer colorchange_timer;
66   Timer suck_timer;
67   Timer root_timer;
68   int   treecolor;
69   Color suck_lantern_color;
70 
71   Lantern* suck_lantern; /**< Lantern that is currently being sucked in */
72 
73   std::vector<TreeWillOWisp*> willowisps;
74 
75 private:
76   GhostTree(const GhostTree&) = delete;
77   GhostTree& operator=(const GhostTree&) = delete;
78 };
79 
80 #endif
81 
82 /* EOF */
83