1 //  SuperTux - "Totem" Badguy
2 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP
18 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 /** "Totem" Badguy - A variable-height stack of wooden blocks  */
23 class Totem final : public BadGuy
24 {
25 public:
26   Totem(const ReaderMapping& reader);
27   ~Totem() override;
28 
29   virtual void initialize() override;
30   virtual void active_update(float dt_sec) override;
31   virtual void collision_solid(const CollisionHit& hit) override;
32   virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
33 
34   virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
get_class() const35   virtual std::string get_class() const override { return "totem"; }
get_display_name() const36   virtual std::string get_display_name() const override { return _("Totem"); }
37 
38 protected:
39   virtual bool collision_squished(GameObject& object) override;
40   virtual void kill_fall() override;
41 
42   void jump_on(Totem* target); /**< jump on target */
43   void jump_off(); /**< jump off current base */
44 
45   void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */
46 
47 private:
48   Totem* carrying; /**< Totem we are currently carrying (or 0) */
49   Totem* carried_by; /**< Totem by which we are currently carried (or 0) */
50 
51 private:
52   Totem(const Totem&) = delete;
53   Totem& operator=(const Totem&) = delete;
54 };
55 
56 #endif
57 
58 /* EOF */
59