1 // SuperTux - "Totem" Badguy 2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> 3 // 4 // This program is free software: you can redistribute it and/or modify 5 // it under the terms of the GNU General Public License as published by 6 // the Free Software Foundation, either version 3 of the License, or 7 // (at your option) any later version. 8 // 9 // This program is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU General Public License for more details. 13 // 14 // You should have received a copy of the GNU General Public License 15 // along with this program. If not, see <http://www.gnu.org/licenses/>. 16 17 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP 18 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP 19 20 #include "badguy/badguy.hpp" 21 22 /** "Totem" Badguy - A variable-height stack of wooden blocks */ 23 class Totem final : public BadGuy 24 { 25 public: 26 Totem(const ReaderMapping& reader); 27 ~Totem() override; 28 29 virtual void initialize() override; 30 virtual void active_update(float dt_sec) override; 31 virtual void collision_solid(const CollisionHit& hit) override; 32 virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override; 33 34 virtual bool updatePointers(const GameObject* from_object, GameObject* to_object); get_class() const35 virtual std::string get_class() const override { return "totem"; } get_display_name() const36 virtual std::string get_display_name() const override { return _("Totem"); } 37 38 protected: 39 virtual bool collision_squished(GameObject& object) override; 40 virtual void kill_fall() override; 41 42 void jump_on(Totem* target); /**< jump on target */ 43 void jump_off(); /**< jump off current base */ 44 45 void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */ 46 47 private: 48 Totem* carrying; /**< Totem we are currently carrying (or 0) */ 49 Totem* carried_by; /**< Totem by which we are currently carried (or 0) */ 50 51 private: 52 Totem(const Totem&) = delete; 53 Totem& operator=(const Totem&) = delete; 54 }; 55 56 #endif 57 58 /* EOF */ 59