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32 
33 /*!
34   \class SoGLUpdateAreaElement Inventor/elements/SoGLUpdateAreaElement.h
35   \brief The SoGLUpdateAreaElement class is yet to be documented.
36 
37   \ingroup elements
38 
39   FIXME: write doc.
40 */
41 
42 #include <Inventor/elements/SoGLUpdateAreaElement.h>
43 #include <Inventor/elements/SoViewportRegionElement.h>
44 
45 #ifdef HAVE_CONFIG_H
46 #include <config.h>
47 #endif // HAVE_CONFIG_H
48 
49 #include <Inventor/system/gl.h>
50 
51 /*!
52   \fn SoGLUpdateAreaElement::origin
53 
54   FIXME: write doc
55 */
56 
57 /*!
58   \fn SoGLUpdateAreaElement::size
59 
60   FIXME: write doc
61 */
62 
63 SO_ELEMENT_SOURCE(SoGLUpdateAreaElement);
64 
65 /*!
66   This static method initializes static data for the
67   SoGLUpdateAreaElement class.
68 */
69 
70 void
initClass(void)71 SoGLUpdateAreaElement::initClass(void)
72 {
73   SO_ELEMENT_INIT_CLASS(SoGLUpdateAreaElement, inherited);
74 }
75 
76 /*!
77   The destructor.
78 */
79 
~SoGLUpdateAreaElement()80 SoGLUpdateAreaElement::~SoGLUpdateAreaElement()
81 {
82 }
83 
84 // doc from parent
85 void
init(SoState * state)86 SoGLUpdateAreaElement::init(SoState * state)
87 {
88   inherited::init(state);
89   this->origin = getDefaultOrigin();
90   this->size = getDefaultSize();
91 
92   // set these to dummy values. scissor test will be disabled
93   this->screensize.setValue(0, 0);
94   this->screenorigin.setValue(0, 0);
95 
96   // scissorstate is used to keep track of current scissor
97   // test state.
98   this->scissorstate = FALSE;
99 
100   // disabled by default
101   glDisable(GL_SCISSOR_TEST);
102 }
103 
104 // doc from parent
105 void
push(SoState * state)106 SoGLUpdateAreaElement::push(SoState * state)
107 {
108   inherited::push(state);
109   SoGLUpdateAreaElement * prev = (SoGLUpdateAreaElement*)
110     this->getNextInStack();
111   this->scissorstate = prev->scissorstate;
112 }
113 
114 // doc from parent
115 void
pop(SoState * state,const SoElement * prevTopElement)116 SoGLUpdateAreaElement::pop(SoState * state,
117                            const SoElement * prevTopElement)
118 {
119   this->scissorstate = ((SoGLUpdateAreaElement*)prevTopElement)->scissorstate;
120   this->updategl();
121   inherited::pop(state, prevTopElement);
122 }
123 
124 // doc from parent
125 SbBool
matches(const SoElement * element) const126 SoGLUpdateAreaElement::matches(const SoElement * element) const
127 {
128   const SoGLUpdateAreaElement * elem = (SoGLUpdateAreaElement*) element;
129   return
130     this->origin == elem->origin &&
131     this->size == elem->size;
132 }
133 
134 // doc from parent
135 SoElement *
copyMatchInfo() const136 SoGLUpdateAreaElement::copyMatchInfo() const
137 {
138   SoGLUpdateAreaElement * elem = (SoGLUpdateAreaElement*) this->getTypeId().createInstance();
139   elem->origin = this->origin;
140   elem->size = this->size;
141   return elem;
142 }
143 
144 
145 /*!
146   Sets the update area. This can, for instance, be used when
147   rendering in the front buffer, to only render parts of the scene
148   during a window expose event.  \a origin and \a size is in
149   normalized window coordinates.
150 */
151 void
set(SoState * const state,const SbVec2f & origin,const SbVec2f & size)152 SoGLUpdateAreaElement::set(SoState * const state,
153                            const SbVec2f & origin,
154                            const SbVec2f & size)
155 {
156   SoGLUpdateAreaElement * e = (SoGLUpdateAreaElement *)
157     inherited::getElement(state, SoGLUpdateAreaElement::classStackIndex);
158   if (e) {
159     e->origin = origin;
160     e->size = size;
161     SbVec2s winsize = SoViewportRegionElement::get(state).getWindowSize();
162     e->screenorigin[0] = (short) (origin[0]*float(winsize[0]));
163     e->screenorigin[1] = (short) (origin[1]*float(winsize[1]));
164     e->screensize[0] = (short) (size[0]*float(winsize[0]));
165     e->screensize[1] = (short) (size[1]*float(winsize[1]));
166 
167     e->updategl();
168   }
169 }
170 
171 
172 /*!
173   Returns the current update area.
174 
175   \sa set()
176 */
177 SbBool
get(SoState * const state,SbVec2f & origin,SbVec2f & size)178 SoGLUpdateAreaElement::get(SoState * const state,
179                            SbVec2f & origin,
180                            SbVec2f & size)
181 {
182   const SoGLUpdateAreaElement * e = (const SoGLUpdateAreaElement *)
183     inherited::getConstElement(state, SoGLUpdateAreaElement::classStackIndex);
184   origin = e->origin;
185   size = e->size;
186 
187   return e->isDefault();
188 }
189 
190 /*!
191   Returns the default update area origin, (0,0).
192 */
193 SbVec2f
getDefaultOrigin(void)194 SoGLUpdateAreaElement::getDefaultOrigin(void)
195 {
196   return SbVec2f(0.0f, 0.0f);
197 }
198 
199 /*!
200   Returns the default update area size, (1,1).
201 */
202 SbVec2f
getDefaultSize(void)203 SoGLUpdateAreaElement::getDefaultSize(void)
204 {
205   return SbVec2f(1.0f, 1.0f);
206 }
207 
208 // return TRUE if element contains the default values
209 SbBool
isDefault(void) const210 SoGLUpdateAreaElement::isDefault(void) const
211 {
212   return
213     this->origin == getDefaultOrigin() &&
214     this->size == getDefaultSize();
215 }
216 
217 //
218 // keeps GL in sync
219 //
220 void
updategl(void)221 SoGLUpdateAreaElement::updategl(void)
222 {
223   if (this->isDefault()) {
224     if (this->scissorstate) {
225       glDisable(GL_SCISSOR_TEST);
226       this->scissorstate = FALSE;
227     }
228   }
229   else {
230     if (!this->scissorstate) {
231       glEnable(GL_SCISSOR_TEST);
232       this->scissorstate = TRUE;
233     }
234     glScissor((GLint) this->screenorigin[0],
235               (GLint) this->screenorigin[1],
236               (GLint) this->screensize[0],
237               (GLint) this->screensize[1]);
238   }
239 }
240