1 /*
2 Copyright (C) 2009-2021 Parallel Realities
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
18 */
19
20 #include "../headers.h"
21
22 #include "../audio/audio.h"
23 #include "../collisions.h"
24 #include "../entity.h"
25 #include "../graphics/animation.h"
26 #include "../hud.h"
27 #include "../inventory.h"
28 #include "../system/error.h"
29 #include "../system/properties.h"
30 #include "tesla_pack.h"
31
32 extern Entity *self;
33
34 static void init(void);
35 static void entityWait(void);
36 static void recharge(void);
37 static void setChargeState(void);
38 static void activate(int);
39 static void touch(Entity *);
40
addTeslaCharger(int x,int y,char * name)41 Entity *addTeslaCharger(int x, int y, char *name)
42 {
43 Entity *e = getFreeEntity();
44
45 if (e == NULL)
46 {
47 showErrorAndExit("No free slots to add a Tesla Charger");
48 }
49
50 loadProperties(name, e);
51
52 e->x = x;
53 e->y = y;
54
55 e->type = KEY_ITEM;
56
57 e->face = RIGHT;
58
59 e->action = &init;
60
61 e->touch = &touch;
62
63 e->activate = &activate;
64
65 e->draw = &drawLoopingAnimationToMap;
66
67 setEntityAnimation(e, "STAND");
68
69 return e;
70 }
71
init()72 static void init()
73 {
74 setChargeState();
75 }
76
recharge()77 static void recharge()
78 {
79 self->thinkTime--;
80
81 if (self->thinkTime <= 0)
82 {
83 self->health++;
84
85 setChargeState();
86
87 playSoundToMap("sound/item/charge_beep", -1, self->x, self->y, 0);
88
89 self->thinkTime = 180;
90 }
91
92 checkToMap(self);
93 }
94
entityWait()95 static void entityWait()
96 {
97 checkToMap(self);
98 }
99
setChargeState()100 static void setChargeState()
101 {
102 switch (self->health)
103 {
104 case 0:
105 setEntityAnimation(self, "STAND");
106 self->action = &recharge;
107 break;
108
109 case 1:
110 setEntityAnimation(self, "WALK");
111 self->action = &recharge;
112 break;
113
114 case 2:
115 setEntityAnimation(self, "JUMP");
116 self->action = &recharge;
117 break;
118
119 case 3:
120 setEntityAnimation(self, "PAIN");
121 self->action = &entityWait;
122 break;
123
124 default:
125 setEntityAnimation(self, "DIE");
126 self->action = &entityWait;
127 break;
128 }
129 }
130
activate(int val)131 static void activate(int val)
132 {
133 Entity *e;
134
135 if (self->health == 3)
136 {
137 e = addTeslaPack(0, 0, "item/tesla_pack_full");
138
139 addToInventory(e);
140
141 self->health = -1;
142 }
143
144 else
145 {
146 e = getInventoryItemByObjectiveName("Tesla Pack");
147
148 if (e != NULL && e->health == 0)
149 {
150 removeInventoryItemByObjectiveName(e->objectiveName);
151
152 self->health = 0;
153
154 self->thinkTime = 180;
155 }
156 }
157
158 setChargeState();
159 }
160
touch(Entity * other)161 static void touch(Entity *other)
162 {
163 Entity *e;
164
165 if (other->type == PLAYER)
166 {
167 if (self->health == 3)
168 {
169 setInfoBoxMessage(0, 255, 255, 255, _("Press Action to retrieve Tesla Pack"));
170 }
171
172 else if (self->health == -1)
173 {
174 e = getInventoryItemByObjectiveName("Tesla Pack");
175
176 if (e != NULL && e->health == 0)
177 {
178 setInfoBoxMessage(0, 255, 255, 255, _("Press Action to replace Tesla Pack"));
179 }
180 }
181 }
182 }
183