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32 
33 /*!
34   \class SoBaseColor SoBaseColor.h Inventor/nodes/SoBaseColor.h
35   \brief The SoBaseColor class provides a node type for convenient setting of the base material color.
36 
37   \ingroup nodes
38 
39   If you want to just set the diffuse color of the following geometry,
40   you can use this node for simplicity.
41 
42   <b>FILE FORMAT/DEFAULTS:</b>
43   \code
44     BaseColor {
45         rgb 0.8 0.8 0.8
46     }
47   \endcode
48 
49   \sa SoMaterial
50 */
51 
52 #include <Inventor/nodes/SoBaseColor.h>
53 
54 #ifdef HAVE_CONFIG_H
55 #include <config.h>
56 #endif // HAVE_CONFIG_H
57 
58 #include <Inventor/actions/SoCallbackAction.h>
59 #include <Inventor/actions/SoGLRenderAction.h>
60 #include <Inventor/actions/SoPickAction.h>
61 #include <Inventor/elements/SoGLLazyElement.h>
62 #include <Inventor/elements/SoDiffuseColorElement.h>
63 #include <Inventor/elements/SoOverrideElement.h>
64 #include <Inventor/elements/SoGLVBOElement.h>
65 #ifdef COIN_THREADSAFE
66 #include <Inventor/threads/SbStorage.h>
67 #endif // COIN_THREADSAFE
68 
69 #include "rendering/SoVBO.h"
70 #include "nodes/SoSubNodeP.h"
71 
72 /*!
73   \var SoMFColor SoBaseColor::rgb
74 
75   Color values. Default value of field is to have a single grey color.
76 */
77 
78 #ifndef DOXYGEN_SKIP_THIS
79 
80 class SoBaseColorP {
81  public:
SoBaseColorP()82   SoBaseColorP() :
83 #ifdef COIN_THREADSAFE
84     colorpacker_storage(sizeof(void*), alloc_colorpacker, free_colorpacker),
85 #endif // COIN_THREADSAFE
86     vbo(NULL) { }
~SoBaseColorP()87   ~SoBaseColorP() { delete this->vbo; }
88 
89 #ifdef COIN_THREADSAFE
90   SbStorage colorpacker_storage;
91 #else // COIN_THREADSAFE
92   SoColorPacker single_colorpacker;
93 #endif // COIN_THREADSAFE
94 
getColorPacker(void)95   SoColorPacker * getColorPacker(void) {
96 #ifdef COIN_THREADSAFE
97     SoColorPacker ** cptr = (SoColorPacker**) this->colorpacker_storage.get();
98     return * cptr;
99 #else // COIN_THREADSAFE
100     return &this->single_colorpacker;
101 #endif // COIN_THREADSAFE
102   }
103   SoVBO * vbo;
104 #ifdef COIN_THREADSAFE
105 private:
alloc_colorpacker(void * data)106   static void alloc_colorpacker(void * data) {
107     SoColorPacker ** cptr = (SoColorPacker**) data;
108     *cptr = new SoColorPacker;
109   }
free_colorpacker(void * data)110   static void free_colorpacker(void * data) {
111     SoColorPacker ** cptr = (SoColorPacker**) data;
112     delete *cptr;
113   }
114 #endif // COIN_THREADSAFE
115 };
116 
117 #endif // DOXYGEN_SKIP_THIS
118 
119 #define PRIVATE(obj) ((obj)->pimpl)
120 
121 // *************************************************************************
122 
123 SO_NODE_SOURCE(SoBaseColor);
124 
125 /*!
126   Constructor.
127 */
SoBaseColor()128 SoBaseColor::SoBaseColor()
129 {
130   PRIVATE(this) = new SoBaseColorP;
131   SO_NODE_INTERNAL_CONSTRUCTOR(SoBaseColor);
132 
133   SO_NODE_ADD_FIELD(rgb, (SbColor(0.8f, 0.8f, 0.8f)));
134 }
135 
136 /*!
137   Destructor.
138 */
~SoBaseColor()139 SoBaseColor::~SoBaseColor()
140 {
141   delete PRIVATE(this);
142 }
143 
144 // Doc from superclass.
145 void
initClass(void)146 SoBaseColor::initClass(void)
147 {
148   SO_NODE_INTERNAL_INIT_CLASS(SoBaseColor, SO_FROM_INVENTOR_1);
149 
150   SO_ENABLE(SoGLRenderAction, SoGLLazyElement);
151   SO_ENABLE(SoCallbackAction, SoLazyElement);
152 
153   SO_ENABLE(SoCallbackAction, SoDiffuseColorElement);
154   SO_ENABLE(SoGLRenderAction, SoDiffuseColorElement);
155 }
156 
157 // Doc from superclass.
158 void
GLRender(SoGLRenderAction * action)159 SoBaseColor::GLRender(SoGLRenderAction * action)
160 {
161   SoBaseColor::doAction(action);
162 }
163 
164 // Doc from superclass.
165 void
doAction(SoAction * action)166 SoBaseColor::doAction(SoAction * action)
167 {
168   SoState * state = action->getState();
169 
170   if (!this->rgb.isIgnored() && this->rgb.getNum() &&
171       !SoOverrideElement::getDiffuseColorOverride(state)) {
172     const int num = this->rgb.getNum();
173     SoLazyElement::setDiffuse(state, this, num,
174                               this->rgb.getValues(0), PRIVATE(this)->getColorPacker());
175 
176     if (state->isElementEnabled(SoGLVBOElement::getClassStackIndex())) {
177       SbBool setvbo = FALSE;
178       SoBase::staticDataLock();
179       if (SoGLVBOElement::shouldCreateVBO(state, num)) {
180         setvbo = TRUE;
181         if (PRIVATE(this)->vbo == NULL) {
182           PRIVATE(this)->vbo = new SoVBO(GL_ARRAY_BUFFER, GL_STATIC_DRAW);
183         }
184       }
185       else if (PRIVATE(this)->vbo) {
186         PRIVATE(this)->vbo->setBufferData(NULL, 0, 0);
187       }
188       // don't fill in any data in the VBO. Data will be filled in
189       // using the ColorPacker right before the VBO is used
190       SoBase::staticDataUnlock();
191       if (setvbo) {
192         SoGLVBOElement::setColorVBO(state, PRIVATE(this)->vbo);
193       }
194     }
195     if (this->isOverride()) {
196       SoOverrideElement::setDiffuseColorOverride(state, this, TRUE);
197     }
198   }
199 }
200 
201 // Doc from superclass.
202 void
callback(SoCallbackAction * action)203 SoBaseColor::callback(SoCallbackAction * action)
204 {
205   SoBaseColor::doAction(action);
206 }
207 
208 #undef PRIVATE
209