1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
18 #define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "scripting/scripted_object.hpp"
22 #include "squirrel/exposed_object.hpp"
23 #include "supertux/physic.hpp"
24 
25 class ScriptedObject final :
26   public MovingSprite,
27   public ExposedObject<ScriptedObject, scripting::ScriptedObject>
28 {
29 public:
30   ScriptedObject(const ReaderMapping& mapping);
31 
32   virtual void update(float dt_sec) override;
33   virtual void draw(DrawingContext& context) override;
34 
35   virtual void collision_solid(const CollisionHit& hit) override;
36   virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
37 
get_class() const38   virtual std::string get_class() const override { return "scriptedobject"; }
get_display_name() const39   virtual std::string get_display_name() const override { return _("Scripted Object"); }
40 
41   virtual ObjectSettings get_settings() override;
42 
43   // --- scripting Interface stuff ---
44   void set_action(const std::string& animation);
45   std::string get_action() const;
46 
47   void move(float x, float y);
48   float get_pos_x() const;
49   float get_pos_y() const;
50   void set_velocity(float x, float y);
51   float get_velocity_x() const;
52   float get_velocity_y() const;
53   void set_visible(bool visible);
54   bool is_visible() const;
55   void set_solid(bool solid);
56   bool is_solid() const;
57   void enable_gravity(bool f);
58   bool gravity_enabled() const;
59 
60 private:
61   Physic physic;
62   bool solid;
63   bool physic_enabled;
64   bool visible;
65   std::string hit_script;
66   bool new_vel_set;
67   Vector new_vel;
68   Vector new_size;
69 
70 private:
71   ScriptedObject(const ScriptedObject&) = delete;
72   ScriptedObject& operator=(const ScriptedObject&) = delete;
73 };
74 
75 #endif
76 
77 /* EOF */
78