1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5 
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10 
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15 
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20 
21 #include "l_client.h"
22 #include "chatmessage.h"
23 #include "client/client.h"
24 #include "client/clientevent.h"
25 #include "client/sound.h"
26 #include "client/clientenvironment.h"
27 #include "common/c_content.h"
28 #include "common/c_converter.h"
29 #include "cpp_api/s_base.h"
30 #include "gettext.h"
31 #include "l_internal.h"
32 #include "lua_api/l_nodemeta.h"
33 #include "gui/mainmenumanager.h"
34 #include "map.h"
35 #include "util/string.h"
36 #include "nodedef.h"
37 
38 #define checkCSMRestrictionFlag(flag) \
39 	( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
40 
41 // Not the same as FlagDesc, which contains an `u32 flag`
42 struct CSMFlagDesc {
43 	const char *name;
44 	u64 flag;
45 };
46 
47 /*
48 	FIXME: This should eventually be moved somewhere else
49 	It also needs to be kept in sync with the definition of CSMRestrictionFlags
50 	in network/networkprotocol.h
51 */
52 const static CSMFlagDesc flagdesc_csm_restriction[] = {
53 	{"load_client_mods",  CSM_RF_LOAD_CLIENT_MODS},
54 	{"chat_messages",     CSM_RF_CHAT_MESSAGES},
55 	{"read_itemdefs",     CSM_RF_READ_ITEMDEFS},
56 	{"read_nodedefs",     CSM_RF_READ_NODEDEFS},
57 	{"lookup_nodes",      CSM_RF_LOOKUP_NODES},
58 	{"read_playerinfo",   CSM_RF_READ_PLAYERINFO},
59 	{NULL,      0}
60 };
61 
62 // get_current_modname()
l_get_current_modname(lua_State * L)63 int ModApiClient::l_get_current_modname(lua_State *L)
64 {
65 	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
66 	return 1;
67 }
68 
69 // get_modpath(modname)
l_get_modpath(lua_State * L)70 int ModApiClient::l_get_modpath(lua_State *L)
71 {
72 	std::string modname = readParam<std::string>(L, 1);
73 	// Client mods use a virtual filesystem, see Client::scanModSubfolder()
74 	std::string path = modname + ":";
75 	lua_pushstring(L, path.c_str());
76 	return 1;
77 }
78 
79 // get_last_run_mod()
l_get_last_run_mod(lua_State * L)80 int ModApiClient::l_get_last_run_mod(lua_State *L)
81 {
82 	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
83 	std::string current_mod = readParam<std::string>(L, -1, "");
84 	if (current_mod.empty()) {
85 		lua_pop(L, 1);
86 		lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
87 	}
88 	return 1;
89 }
90 
91 // set_last_run_mod(modname)
l_set_last_run_mod(lua_State * L)92 int ModApiClient::l_set_last_run_mod(lua_State *L)
93 {
94 	if (!lua_isstring(L, 1))
95 		return 0;
96 
97 	const char *mod = lua_tostring(L, 1);
98 	getScriptApiBase(L)->setOriginDirect(mod);
99 	lua_pushboolean(L, true);
100 	return 1;
101 }
102 
103 // print(text)
l_print(lua_State * L)104 int ModApiClient::l_print(lua_State *L)
105 {
106 	NO_MAP_LOCK_REQUIRED;
107 	std::string text = luaL_checkstring(L, 1);
108 	rawstream << text << std::endl;
109 	return 0;
110 }
111 
112 // display_chat_message(message)
l_display_chat_message(lua_State * L)113 int ModApiClient::l_display_chat_message(lua_State *L)
114 {
115 	if (!lua_isstring(L, 1))
116 		return 0;
117 
118 	std::string message = luaL_checkstring(L, 1);
119 	getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
120 	lua_pushboolean(L, true);
121 	return 1;
122 }
123 
124 // send_chat_message(message)
l_send_chat_message(lua_State * L)125 int ModApiClient::l_send_chat_message(lua_State *L)
126 {
127 	if (!lua_isstring(L, 1))
128 		return 0;
129 
130 	// If server disabled this API, discard
131 
132 	if (checkCSMRestrictionFlag(CSM_RF_CHAT_MESSAGES))
133 		return 0;
134 
135 	std::string message = luaL_checkstring(L, 1);
136 	getClient(L)->sendChatMessage(utf8_to_wide(message));
137 	return 0;
138 }
139 
140 // clear_out_chat_queue()
l_clear_out_chat_queue(lua_State * L)141 int ModApiClient::l_clear_out_chat_queue(lua_State *L)
142 {
143 	getClient(L)->clearOutChatQueue();
144 	return 0;
145 }
146 
147 // get_player_names()
l_get_player_names(lua_State * L)148 int ModApiClient::l_get_player_names(lua_State *L)
149 {
150 	if (checkCSMRestrictionFlag(CSM_RF_READ_PLAYERINFO))
151 		return 0;
152 
153 	const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
154 	lua_createtable(L, plist.size(), 0);
155 	int newTable = lua_gettop(L);
156 	int index = 1;
157 	std::list<std::string>::const_iterator iter;
158 	for (iter = plist.begin(); iter != plist.end(); ++iter) {
159 		lua_pushstring(L, (*iter).c_str());
160 		lua_rawseti(L, newTable, index);
161 		index++;
162 	}
163 	return 1;
164 }
165 
166 // show_formspec(formspec)
l_show_formspec(lua_State * L)167 int ModApiClient::l_show_formspec(lua_State *L)
168 {
169 	if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
170 		return 0;
171 
172 	ClientEvent *event = new ClientEvent();
173 	event->type = CE_SHOW_LOCAL_FORMSPEC;
174 	event->show_formspec.formname = new std::string(luaL_checkstring(L, 1));
175 	event->show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
176 	getClient(L)->pushToEventQueue(event);
177 	lua_pushboolean(L, true);
178 	return 1;
179 }
180 
181 // send_respawn()
l_send_respawn(lua_State * L)182 int ModApiClient::l_send_respawn(lua_State *L)
183 {
184 	getClient(L)->sendRespawn();
185 	return 0;
186 }
187 
188 // disconnect()
l_disconnect(lua_State * L)189 int ModApiClient::l_disconnect(lua_State *L)
190 {
191 	// Stops badly written Lua code form causing boot loops
192 	if (getClient(L)->isShutdown()) {
193 		lua_pushboolean(L, false);
194 		return 1;
195 	}
196 
197 	g_gamecallback->disconnect();
198 	lua_pushboolean(L, true);
199 	return 1;
200 }
201 
202 // gettext(text)
l_gettext(lua_State * L)203 int ModApiClient::l_gettext(lua_State *L)
204 {
205 	std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
206 	lua_pushstring(L, text.c_str());
207 
208 	return 1;
209 }
210 
211 // get_node_or_nil(pos)
212 // pos = {x=num, y=num, z=num}
l_get_node_or_nil(lua_State * L)213 int ModApiClient::l_get_node_or_nil(lua_State *L)
214 {
215 	// pos
216 	v3s16 pos = read_v3s16(L, 1);
217 
218 	// Do it
219 	bool pos_ok;
220 	MapNode n = getClient(L)->CSMGetNode(pos, &pos_ok);
221 	if (pos_ok) {
222 		// Return node
223 		pushnode(L, n, getClient(L)->ndef());
224 	} else {
225 		lua_pushnil(L);
226 	}
227 	return 1;
228 }
229 
230 // get_langauge()
l_get_language(lua_State * L)231 int ModApiClient::l_get_language(lua_State *L)
232 {
233 #ifdef _WIN32
234 	char *locale = setlocale(LC_ALL, NULL);
235 #else
236 	char *locale = setlocale(LC_MESSAGES, NULL);
237 #endif
238 	std::string lang = gettext("LANG_CODE");
239 	if (lang == "LANG_CODE")
240 		lang = "";
241 
242 	lua_pushstring(L, locale);
243 	lua_pushstring(L, lang.c_str());
244 	return 2;
245 }
246 
247 // get_meta(pos)
l_get_meta(lua_State * L)248 int ModApiClient::l_get_meta(lua_State *L)
249 {
250 	v3s16 p = read_v3s16(L, 1);
251 
252 	// check restrictions first
253 	bool pos_ok;
254 	getClient(L)->CSMGetNode(p, &pos_ok);
255 	if (!pos_ok)
256 		return 0;
257 
258 	NodeMetadata *meta = getEnv(L)->getMap().getNodeMetadata(p);
259 	NodeMetaRef::createClient(L, meta);
260 	return 1;
261 }
262 
263 // sound_play(spec, parameters)
l_sound_play(lua_State * L)264 int ModApiClient::l_sound_play(lua_State *L)
265 {
266 	ISoundManager *sound = getClient(L)->getSoundManager();
267 
268 	SimpleSoundSpec spec;
269 	read_soundspec(L, 1, spec);
270 
271 	float gain = 1.0f;
272 	float pitch = 1.0f;
273 	bool looped = false;
274 	s32 handle;
275 
276 	if (lua_istable(L, 2)) {
277 		getfloatfield(L, 2, "gain", gain);
278 		getfloatfield(L, 2, "pitch", pitch);
279 		getboolfield(L, 2, "loop", looped);
280 
281 		lua_getfield(L, 2, "pos");
282 		if (!lua_isnil(L, -1)) {
283 			v3f pos = read_v3f(L, -1) * BS;
284 			lua_pop(L, 1);
285 			handle = sound->playSoundAt(
286 					spec.name, looped, gain * spec.gain, pos, pitch);
287 			lua_pushinteger(L, handle);
288 			return 1;
289 		}
290 	}
291 
292 	handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
293 	lua_pushinteger(L, handle);
294 
295 	return 1;
296 }
297 
298 // sound_stop(handle)
l_sound_stop(lua_State * L)299 int ModApiClient::l_sound_stop(lua_State *L)
300 {
301 	s32 handle = luaL_checkinteger(L, 1);
302 
303 	getClient(L)->getSoundManager()->stopSound(handle);
304 
305 	return 0;
306 }
307 
308 // sound_fade(handle, step, gain)
l_sound_fade(lua_State * L)309 int ModApiClient::l_sound_fade(lua_State *L)
310 {
311 	s32 handle = luaL_checkinteger(L, 1);
312 	float step = readParam<float>(L, 2);
313 	float gain = readParam<float>(L, 3);
314 	getClient(L)->getSoundManager()->fadeSound(handle, step, gain);
315 	return 0;
316 }
317 
318 // get_server_info()
l_get_server_info(lua_State * L)319 int ModApiClient::l_get_server_info(lua_State *L)
320 {
321 	Client *client = getClient(L);
322 	Address serverAddress = client->getServerAddress();
323 	lua_newtable(L);
324 	lua_pushstring(L, client->getAddressName().c_str());
325 	lua_setfield(L, -2, "address");
326 	lua_pushstring(L, serverAddress.serializeString().c_str());
327 	lua_setfield(L, -2, "ip");
328 	lua_pushinteger(L, serverAddress.getPort());
329 	lua_setfield(L, -2, "port");
330 	lua_pushinteger(L, client->getProtoVersion());
331 	lua_setfield(L, -2, "protocol_version");
332 	return 1;
333 }
334 
335 // get_item_def(itemstring)
l_get_item_def(lua_State * L)336 int ModApiClient::l_get_item_def(lua_State *L)
337 {
338 	IGameDef *gdef = getGameDef(L);
339 	assert(gdef);
340 
341 	IItemDefManager *idef = gdef->idef();
342 	assert(idef);
343 
344 	if (checkCSMRestrictionFlag(CSM_RF_READ_ITEMDEFS))
345 		return 0;
346 
347 	if (!lua_isstring(L, 1))
348 		return 0;
349 
350 	std::string name = readParam<std::string>(L, 1);
351 	if (!idef->isKnown(name))
352 		return 0;
353 	const ItemDefinition &def = idef->get(name);
354 
355 	push_item_definition_full(L, def);
356 
357 	return 1;
358 }
359 
360 // get_node_def(nodename)
l_get_node_def(lua_State * L)361 int ModApiClient::l_get_node_def(lua_State *L)
362 {
363 	IGameDef *gdef = getGameDef(L);
364 	assert(gdef);
365 
366 	const NodeDefManager *ndef = gdef->ndef();
367 	assert(ndef);
368 
369 	if (!lua_isstring(L, 1))
370 		return 0;
371 
372 	if (checkCSMRestrictionFlag(CSM_RF_READ_NODEDEFS))
373 		return 0;
374 
375 	std::string name = readParam<std::string>(L, 1);
376 	const ContentFeatures &cf = ndef->get(ndef->getId(name));
377 	if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
378 		return 0;
379 
380 	push_content_features(L, cf);
381 
382 	return 1;
383 }
384 
385 // get_privilege_list()
l_get_privilege_list(lua_State * L)386 int ModApiClient::l_get_privilege_list(lua_State *L)
387 {
388 	const Client *client = getClient(L);
389 	lua_newtable(L);
390 	for (const std::string &priv : client->getPrivilegeList()) {
391 		lua_pushboolean(L, true);
392 		lua_setfield(L, -2, priv.c_str());
393 	}
394 	return 1;
395 }
396 
397 // get_builtin_path()
l_get_builtin_path(lua_State * L)398 int ModApiClient::l_get_builtin_path(lua_State *L)
399 {
400 	lua_pushstring(L, BUILTIN_MOD_NAME ":");
401 	return 1;
402 }
403 
404 // get_csm_restrictions()
l_get_csm_restrictions(lua_State * L)405 int ModApiClient::l_get_csm_restrictions(lua_State *L)
406 {
407 	u64 flags = getClient(L)->getCSMRestrictionFlags();
408 	const CSMFlagDesc *flagdesc = flagdesc_csm_restriction;
409 
410 	lua_newtable(L);
411 	for (int i = 0; flagdesc[i].name; i++) {
412 		setboolfield(L, -1, flagdesc[i].name, !!(flags & flagdesc[i].flag));
413 	}
414 	return 1;
415 }
416 
Initialize(lua_State * L,int top)417 void ModApiClient::Initialize(lua_State *L, int top)
418 {
419 	API_FCT(get_current_modname);
420 	API_FCT(get_modpath);
421 	API_FCT(print);
422 	API_FCT(display_chat_message);
423 	API_FCT(send_chat_message);
424 	API_FCT(clear_out_chat_queue);
425 	API_FCT(get_player_names);
426 	API_FCT(set_last_run_mod);
427 	API_FCT(get_last_run_mod);
428 	API_FCT(show_formspec);
429 	API_FCT(send_respawn);
430 	API_FCT(gettext);
431 	API_FCT(get_node_or_nil);
432 	API_FCT(disconnect);
433 	API_FCT(get_meta);
434 	API_FCT(sound_play);
435 	API_FCT(sound_stop);
436 	API_FCT(sound_fade);
437 	API_FCT(get_server_info);
438 	API_FCT(get_item_def);
439 	API_FCT(get_node_def);
440 	API_FCT(get_privilege_list);
441 	API_FCT(get_builtin_path);
442 	API_FCT(get_language);
443 	API_FCT(get_csm_restrictions);
444 }
445