1 #ifndef COIN_SOGLSHADERPARAMETER_H
2 #define COIN_SOGLSHADERPARAMETER_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #ifndef COIN_INTERNAL
37 #error this is a private header file
38 #endif
39 
40 // *************************************************************************
41 
42 #include <Inventor/C/glue/gl.h>
43 #include "SoShader.h"
44 
45 // *************************************************************************
46 
47 class SoGLShaderObject;
48 
49 class SoGLShaderParameter
50 {
51 public:
52   virtual void set1f(const SoGLShaderObject * shader, const float value, const char * name, const int id) = 0;
53   virtual void set2f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0;
54   virtual void set3f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0;
55   virtual void set4f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0;
56 
57   virtual void set1fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0;
58   virtual void set2fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0;
59   virtual void set3fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0;
60   virtual void set4fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0;
61 
62   virtual void setMatrix(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0;
63   virtual void setMatrixArray(const SoGLShaderObject * shader, const int num, const float * value, const char * name, const int id) = 0;
64 
65   virtual void set1i(const SoGLShaderObject * shader, const int32_t value, const char * name, const int id) = 0;
66   virtual void set2i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0;
67   virtual void set3i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0;
68   virtual void set4i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0;
69 
70   virtual void set1iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0;
71   virtual void set2iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0;
72   virtual void set3iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0;
73   virtual void set4iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0;
74 
75   virtual SoShader::Type shaderType(void) const = 0;
76 
77 public:
78   SoGLShaderParameter();
79   virtual ~SoGLShaderParameter();
80 };
81 
82 #endif /* ! COIN_SOGLSHADERPARAMETER_H */
83