1 #ifndef COIN_SOGLSHADERPARAMETER_H 2 #define COIN_SOGLSHADERPARAMETER_H 3 4 /**************************************************************************\ 5 * Copyright (c) Kongsberg Oil & Gas Technologies AS 6 * All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions are 10 * met: 11 * 12 * Redistributions of source code must retain the above copyright notice, 13 * this list of conditions and the following disclaimer. 14 * 15 * Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * Neither the name of the copyright holder nor the names of its 20 * contributors may be used to endorse or promote products derived from 21 * this software without specific prior written permission. 22 * 23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 34 \**************************************************************************/ 35 36 #ifndef COIN_INTERNAL 37 #error this is a private header file 38 #endif 39 40 // ************************************************************************* 41 42 #include <Inventor/C/glue/gl.h> 43 #include "SoShader.h" 44 45 // ************************************************************************* 46 47 class SoGLShaderObject; 48 49 class SoGLShaderParameter 50 { 51 public: 52 virtual void set1f(const SoGLShaderObject * shader, const float value, const char * name, const int id) = 0; 53 virtual void set2f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0; 54 virtual void set3f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0; 55 virtual void set4f(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0; 56 57 virtual void set1fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0; 58 virtual void set2fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0; 59 virtual void set3fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0; 60 virtual void set4fv(const SoGLShaderObject * shader, const int num, const float * value, const char* name, const int id) = 0; 61 62 virtual void setMatrix(const SoGLShaderObject * shader, const float * value, const char * name, const int id) = 0; 63 virtual void setMatrixArray(const SoGLShaderObject * shader, const int num, const float * value, const char * name, const int id) = 0; 64 65 virtual void set1i(const SoGLShaderObject * shader, const int32_t value, const char * name, const int id) = 0; 66 virtual void set2i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0; 67 virtual void set3i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0; 68 virtual void set4i(const SoGLShaderObject * shader, const int32_t * value, const char * name, const int id) = 0; 69 70 virtual void set1iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0; 71 virtual void set2iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0; 72 virtual void set3iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0; 73 virtual void set4iv(const SoGLShaderObject * shader, const int num, const int32_t * value, const char * name, const int id) = 0; 74 75 virtual SoShader::Type shaderType(void) const = 0; 76 77 public: 78 SoGLShaderParameter(); 79 virtual ~SoGLShaderParameter(); 80 }; 81 82 #endif /* ! COIN_SOGLSHADERPARAMETER_H */ 83