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32
33 #ifdef HAVE_CONFIG_H
34 #include <config.h>
35 #endif // HAVE_CONFIG_H
36
37 #ifdef HAVE_VRML97
38
39 /*!
40 \class SoVRMLTexture SoVRMLTexture.h Inventor/VRMLnodes/SoVRMLTexture.h
41 \brief The SoVRMLTexture class is a superclass for VRML texture nodes.
42 */
43
44 /*!
45 \var SoSFBool SoVRMLTexture::repeatS
46 TRUE if texure should be repeated in the S direction. Default is TRUE.
47 */
48
49 /*!
50 \var SoSFBool SoVRMLTexture::repeatT
51 TRUE if texure should be repeated in the T direction. Default is TRUE.
52 */
53
54 #include <Inventor/VRMLnodes/SoVRMLTexture.h>
55 #include "coindefs.h"
56
57 #include <Inventor/VRMLnodes/SoVRMLMacros.h>
58
59 #include "nodes/SoSubNodeP.h"
60
61 SO_NODE_ABSTRACT_SOURCE(SoVRMLTexture);
62
63 // Doc in parent
64 void
initClass(void)65 SoVRMLTexture::initClass(void)
66 {
67 SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLTexture, SO_VRML97_NODE_TYPE);
68 }
69
70 /*!
71 Constructor.
72 */
SoVRMLTexture(void)73 SoVRMLTexture::SoVRMLTexture(void)
74 {
75 SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLTexture);
76
77 SO_VRMLNODE_ADD_FIELD(repeatS, (TRUE));
78 SO_VRMLNODE_ADD_FIELD(repeatT, (TRUE));
79 }
80
81 /*!
82 Destructor.
83 */
~SoVRMLTexture()84 SoVRMLTexture::~SoVRMLTexture()
85 {
86 }
87
88 // Doc in parent
89 void
GLRender(SoGLRenderAction * COIN_UNUSED_ARG (action))90 SoVRMLTexture::GLRender(SoGLRenderAction * COIN_UNUSED_ARG(action))
91 {
92 }
93
94 #endif // HAVE_VRML97
95