1 /**************************************************************************\
2  * Copyright (c) Kongsberg Oil & Gas Technologies AS
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * Redistributions of source code must retain the above copyright notice,
10  * this list of conditions and the following disclaimer.
11  *
12  * Redistributions in binary form must reproduce the above copyright
13  * notice, this list of conditions and the following disclaimer in the
14  * documentation and/or other materials provided with the distribution.
15  *
16  * Neither the name of the copyright holder nor the names of its
17  * contributors may be used to endorse or promote products derived from
18  * this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 \**************************************************************************/
32 
33 #ifdef HAVE_CONFIG_H
34 #include <config.h>
35 #endif // HAVE_CONFIG_H
36 
37 #ifdef HAVE_VRML97
38 
39 /*!
40   \class SoVRMLTexture SoVRMLTexture.h Inventor/VRMLnodes/SoVRMLTexture.h
41   \brief The SoVRMLTexture class is a superclass for VRML texture nodes.
42 */
43 
44 /*!
45   \var SoSFBool SoVRMLTexture::repeatS
46   TRUE if texure should be repeated in the S direction. Default is TRUE.
47 */
48 
49 /*!
50   \var SoSFBool SoVRMLTexture::repeatT
51   TRUE if texure should be repeated in the T direction. Default is TRUE.
52 */
53 
54 #include <Inventor/VRMLnodes/SoVRMLTexture.h>
55 #include "coindefs.h"
56 
57 #include <Inventor/VRMLnodes/SoVRMLMacros.h>
58 
59 #include "nodes/SoSubNodeP.h"
60 
61 SO_NODE_ABSTRACT_SOURCE(SoVRMLTexture);
62 
63 // Doc in parent
64 void
initClass(void)65 SoVRMLTexture::initClass(void)
66 {
67   SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLTexture, SO_VRML97_NODE_TYPE);
68 }
69 
70 /*!
71   Constructor.
72 */
SoVRMLTexture(void)73 SoVRMLTexture::SoVRMLTexture(void)
74 {
75   SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLTexture);
76 
77   SO_VRMLNODE_ADD_FIELD(repeatS, (TRUE));
78   SO_VRMLNODE_ADD_FIELD(repeatT, (TRUE));
79 }
80 
81 /*!
82   Destructor.
83 */
~SoVRMLTexture()84 SoVRMLTexture::~SoVRMLTexture()
85 {
86 }
87 
88 // Doc in parent
89 void
GLRender(SoGLRenderAction * COIN_UNUSED_ARG (action))90 SoVRMLTexture::GLRender(SoGLRenderAction * COIN_UNUSED_ARG(action))
91 {
92 }
93 
94 #endif // HAVE_VRML97
95