1 /**************************************************************************\ 2 * Copyright (c) Kongsberg Oil & Gas Technologies AS 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * Redistributions of source code must retain the above copyright notice, 10 * this list of conditions and the following disclaimer. 11 * 12 * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * Neither the name of the copyright holder nor the names of its 17 * contributors may be used to endorse or promote products derived from 18 * this software without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 \**************************************************************************/ 32 33 #ifdef HAVE_CONFIG_H 34 #include "config.h" 35 #endif // HAVE_CONFIG_H 36 37 #ifdef HAVE_VRML97 38 39 #include "vrml97/Anchor.cpp" 40 #include "vrml97/Appearance.cpp" 41 #include "vrml97/AudioClip.cpp" 42 #include "vrml97/Background.cpp" 43 #include "vrml97/Billboard.cpp" 44 #include "vrml97/Box.cpp" 45 #include "vrml97/Collision.cpp" 46 #include "vrml97/Color.cpp" 47 #include "vrml97/ColorInterpolator.cpp" 48 #include "vrml97/Cone.cpp" 49 #include "vrml97/Coordinate.cpp" 50 #include "vrml97/CoordinateInterpolator.cpp" 51 #include "vrml97/Cylinder.cpp" 52 #include "vrml97/CylinderSensor.cpp" 53 #include "vrml97/DirectionalLight.cpp" 54 #include "vrml97/DragSensor.cpp" 55 #include "vrml97/ElevationGrid.cpp" 56 #include "vrml97/Extrusion.cpp" 57 #include "vrml97/Fog.cpp" 58 #include "vrml97/FontStyle.cpp" 59 #include "vrml97/Geometry.cpp" 60 #include "vrml97/Group.cpp" 61 #include "vrml97/ImageTexture.cpp" 62 #include "vrml97/IndexedFaceSet.cpp" 63 #include "vrml97/IndexedLine.cpp" 64 #include "vrml97/IndexedLineSet.cpp" 65 #include "vrml97/IndexedShape.cpp" 66 #include "vrml97/Init.cpp" 67 #include "vrml97/Inline.cpp" 68 #include "vrml97/Interpolator.cpp" 69 #include "vrml97/LOD.cpp" 70 #include "vrml97/Light.cpp" 71 #include "vrml97/Material.cpp" 72 #include "vrml97/MovieTexture.cpp" 73 #include "vrml97/NavigationInfo.cpp" 74 #include "vrml97/Normal.cpp" 75 #include "vrml97/NormalInterpolator.cpp" 76 #include "vrml97/OrientationInterpolator.cpp" 77 #include "vrml97/Parent.cpp" 78 #include "vrml97/PixelTexture.cpp" 79 #include "vrml97/PlaneSensor.cpp" 80 #include "vrml97/PointLight.cpp" 81 #include "vrml97/PointSet.cpp" 82 #include "vrml97/PositionInterpolator.cpp" 83 #include "vrml97/ProximitySensor.cpp" 84 #include "vrml97/ScalarInterpolator.cpp" 85 #include "vrml97/Script.cpp" 86 #include "vrml97/Sensor.cpp" 87 #include "vrml97/Shape.cpp" 88 #include "vrml97/Sound.cpp" 89 #include "vrml97/Sphere.cpp" 90 #include "vrml97/SphereSensor.cpp" 91 #include "vrml97/SpotLight.cpp" 92 #include "vrml97/Switch.cpp" 93 #include "vrml97/Text.cpp" 94 #include "vrml97/Texture.cpp" 95 #include "vrml97/TextureCoordinate.cpp" 96 #include "vrml97/TextureTransform.cpp" 97 #include "vrml97/TimeSensor.cpp" 98 #include "vrml97/TouchSensor.cpp" 99 #include "vrml97/Transform.cpp" 100 #include "vrml97/VertexLine.cpp" 101 #include "vrml97/VertexPoint.cpp" 102 #include "vrml97/VertexShape.cpp" 103 #include "vrml97/Viewpoint.cpp" 104 #include "vrml97/VisibilitySensor.cpp" 105 #include "vrml97/WorldInfo.cpp" 106 #include "vrml97/JS_VRMLClasses.cpp" 107 108 #endif // HAVE_VRML97 109