1# Yadex game definition file version 4 2# 3# strife.ygd 4# Yadex Game Definitions for Strife (version 1.1 and above) 5# AYM 1999-02-27 6# mattm 2000.05.05 05.29 7# 8 9# FIXME this file contains many inaccuracies and 10# errors ; 11# - most things types are missing 12# - most new (w.r.t. Doom) linedef types are 13# missing. 14# - some redefined (w.r.t. Doom) linedef types 15# still have the Doom definition. 16# - some sector types may be missing (or wrong). 17# Anyone who knows Strife want to fix it ? 18 19level_format doom 20level_name map01 21picture_format normal 22sky_flat f_sky001 23texture_format strife11 24texture_lumps normal 25 26# 27# Definition of linedef type groups 28# Format is : ldtgroup <ldtgroup> <description> 29# 30 31ldtgroup d "Door" 32ldtgroup r "Door (red key)" 33ldtgroup y "Door (yellow key)" 34ldtgroup b "Door (blue key)" 35ldtgroup D "Door (turbo)" 36ldtgroup a "Door (animated)" 37ldtgroup l "Lift" 38ldtgroup F "Floor (raise)" 39ldtgroup f "Floor (lower)" 40ldtgroup c "Ceiling" 41ldtgroup C "Crushing ceiling" 42ldtgroup t "Teleport" 43ldtgroup L "Light" 44ldtgroup e "End level" 45ldtgroup m "Moving floor" 46ldtgroup s "Raising stairs" 47#ldtgroup B "Force fields" 48ldtgroup x "Misc." 49 50# 51# Definition of linedef types 52# Format is : ldt <number> <ldtgroup> <shortdesc> <longdesc> 53# <shortdesc> must not exceed 16 characters. 54# 55 56ldt 0 x "-- Normal" "-- Normal" 57ldt 1 d "DR Open door" "DR Open door" 58ldt 2 d "W1 Open door (O)" "W1 Open door (stays open)" 59ldt 3 d "W1 Close door" "W1 Close door" 60ldt 4 d "W1 Open door" "W1 Open door" 61ldt 5 F "W1 Floor up LIC" "W1 Raise floor to LIC" 62ldt 6 C "W1 Crush FF" "W1 Start fast crushing, fast hurt" 63ldt 7 s "S1 Raise stairs" "S1 Raise stairs (several sectors 0/999)" 64ldt 8 s "W1 Raise stairs" "W1 Raise stairs (several sectors 0/999)" 65ldt 9 x "S1 Donut" "S1 Lower floor, raise Ne. floor (NXP) 'Donut'" 66ldt 10 l "W1 Lower lift" "W1 Lower lift" 67ldt 11 e "S- End level" "S- End level, go to next level" 68ldt 12 L "W1 Light to HE" "W1 Light level goes to HE" 69ldt 13 L "W1 Light to 255" "W1 Light level goes to 255" 70ldt 14 F "S1& F. up 32 TX" "S1& Raise floor by 32 (TX)" 71ldt 15 F "S1& F. up 24 TX" "S1& Raise floor by 24 (TX)" 72ldt 16 d "W1 Close for 30s" "W1 Close door for 30 seconds" 73ldt 17 L "W1 Start blink" "W1 Start blinking lights" 74ldt 18 F "S1 Floor up nhEF" "S1 Raise floor to nhEF" 75ldt 19 f "W1 Floor dn HEF" "W1 Lower floor to HEF" 76ldt 20 F "S1& F up nhEF TX" "S1& Raise floor to nhEF (TX)" 77ldt 21 l "S1 Lower lift" "S1 Lower lift" 78ldt 22 F "W1& F up nhEF TX" "W1& Raise floor to nhEF (TX)" 79ldt 23 f "S1 Floor dn LEF" "S1 Lower floor to LEF" 80ldt 24 F "G1 Floor up LIC" "G1 Raise floor to LIC" 81ldt 25 C "W1 Crush FS" "W1 Start fast crushing, slow hurt" 82ldt 26 b "DR Open blue dr" "DR Open door, blue key" 83ldt 27 y "DR Open yel dr" "DR Open door, yellow key" 84ldt 28 r "DR Open red dr" "DR Open door, red key" 85ldt 29 d "S1 Open door" "S1 Open door" 86ldt 30 F "W1 Floor up SLT" "W1 Raise floor by ShortestLowerTexture" 87ldt 31 d "D1 Open door (O)" "D1 Open door (stays open)" 88ldt 32 b "D1 Open blu (O)" "D1 Open door (stays open), blue key" 89ldt 33 r "D1 Open red (O)" "D1 Open door (stays open), red key" 90ldt 34 y "D1 Open yel (O)" "D1 Open door (stays open), yellow key" 91ldt 35 L "W1 Light to 35" "W1 Light level goes to 35" 92ldt 36 f "W1 F. DN HEF+8" "W1 Lower turbo floor to HEF + 8" 93ldt 37 f "W1 F. dn LEF NXP" "W1 Lower floor to LEF (NXP)" 94ldt 38 f "W1 Floor dn LEF" "W1 Lower floor to LEF" 95ldt 39 t "W1 Teleport" "W1 Teleport to another sector" 96ldt 40 c "W1 Ceil up HEC" "W1 Raise ceiling to HEC" 97ldt 41 c "S1 Ceil dn floor" "S1 Lower ceiling to floor" 98ldt 42 d "SR Close door" "SR Close door" 99ldt 43 c "SR Ceil dn floor" "SR Lower ceiling to floor" 100ldt 44 c "W1 Ceil dn flr+8" "W1 Lower ceiling to floor + 8" 101ldt 45 f "SR Floor dn HEF" "SR Lower floor to HEF" 102ldt 46 d "GR Open door (O)" "GR Open door (stays open)" 103ldt 47 F "G1 F. up nhEF TX" "G1 Raise floor to nhEF (TX)" 104ldt 48 x "-- Scroll left" "-- Animated wall (scrolls leftward)" 105ldt 49 c "S1 Ceil dn flr+8" "S1 Lower ceiling to floor + 8" 106ldt 50 d "S1 Close door" "S1 Close door" 107ldt 51 e "S- Secret level" "S- End level, go to secret level" 108ldt 52 e "W- End level" "W- End level, go to next level" 109ldt 53 m "W1 Start moving" "W1 Start moving floor" 110ldt 54 m "W1 Stop moving f" "W1 Stop moving floor" 111ldt 55 F "S1 F. up LIC-8" "S1 Raise floor to LIC - 8, crush" 112ldt 56 F "W1& F. up LIC-8" "W1& Raise floor to LIC - 8, crush" 113ldt 57 C "W1& Stop crush" "W1& Stop crushing" 114ldt 58 F "W1 Floor up 24" "W1 Raise floor by 24" 115ldt 59 F "W1 F. up 24 TXP" "W1 Raise floor by 24 (TXP)" 116ldt 60 f "SR Floor dn LEF" "SR Lower floor to LEF" 117ldt 61 d "SR Open door (O)" "SR Open door (stays open)" 118ldt 62 l "SR Lower lift" "SR Lower lift" 119ldt 63 d "SR Open door" "SR Open door" 120ldt 64 F "SR Floor up LIC" "SR Raise floor to LIC" 121ldt 65 F "SR F. up LIC-8" "SR Raise floor to LIC - 8, crush" 122ldt 66 F "SR& F. up 24 TX" "SR& Raise floor by 24 (TX)" 123ldt 67 F "SR& F. up 32 TX" "SR& Raise floor by 32 (TX)" 124ldt 68 f "SR& F up nhEF TX" "SR& Raise floor to nhEF (TX)" 125ldt 69 F "SR F. up nhEF" "SR Raise floor to nhEF" 126ldt 70 f "SR F. DN HEF+8" "SR Lower turbo floor to HEF + 8" 127ldt 71 f "S1 F. DN HEF+8" "S1 Lower turbo floor to HEF + 8" 128ldt 72 c "WR Ceil dn flr+8" "WR Lower ceiling to floor + 8" 129ldt 73 C "WR& Crush SS" "WR& Start slow crushing, slow hurt" 130ldt 74 C "WR& Stop crush" "WR& Stop crushing" 131ldt 75 d "WR Close door" "WR Close door" 132ldt 76 d "WR Close for 30s" "WR Close door for 30 seconds" 133ldt 77 C "WR& Crush FF" "WR& Start fast crushing, fast hurt" 134#ldt 78 x "-- Unimplemented" "-- Unimplemented" 135ldt 79 L "WR Light to 35" "WR Light level goes to 35" 136ldt 80 L "WR Light to HE" "WR Light level goes to HE" 137ldt 81 L "WR Light to 255" "WR Light level goes to 255" 138ldt 82 f "WR Floor dn LEF" "WR Lower floor to LEF" 139ldt 83 f "WR Floor dn HEF" "WR Lower floor to HEF" 140ldt 84 f "WR F. dn LEF NXP" "WR Lower floor to LEF (NXP)" 141#ldt 85 x "-- Unimplemented" "-- Unimplemented" 142ldt 86 d "WR Open door (O)" "WR Open door (stays open)" 143ldt 87 m "WR& Start moving" "WR& Start moving floor" 144ldt 88 l "WR Lower lift" "WR Lower lift" 145ldt 89 m "WR& Stop moving" "WR& Stop moving floor" 146ldt 90 d "WR Open door" "WR Open door" 147ldt 91 F "WR Floor up LIC" "WR Raise floor to LIC" 148ldt 92 F "WR Floor up 24" "WR Raise floor by 24" 149ldt 93 F "WR F. up 24 TXP" "WR Raise floor by 24 (TXP)" 150ldt 94 F "WR F. up LIC-8" "WR Raise floor to LIC - 8, crush" 151ldt 95 F "WR F. up nhEF TX" "WR Raise floor to nhEF (TX)" 152ldt 96 F "WR Floor up SLT" "WR Raise floor by ShortestLowerTexture" 153ldt 97 t "WR Teleport" "WR Teleport to another sector" 154ldt 98 f "WR F. DN HEF+8" "WR Lower turbo floor to HEF + 8" 155ldt 99 b "SR OPEN blu door" "SR Open turbo door, blue key [v1.6]" 156ldt 100 s "W1 RaiseStairs16" "W1 Raise stairs (step=16), crush [v1.6]" 157ldt 101 F "S1 Floor up LIC" "S1 Raise floor to LIC" 158ldt 102 f "S1 Floor dn HEF" "S1 Lower floor to HEF" 159ldt 103 d "S1 Open door (O)" "S1 Open door (stays open)" 160ldt 104 L "W1 Light to LE" "W1 Light level goes to LE" 161ldt 105 D "WR OPEN door" "WR Open turbo door [v1.6]" 162ldt 106 D "WR OPEN door (O)" "WR Open turbo door (stays open) [v1.6]" 163ldt 107 D "WR CLOSE door" "WR Close turbo door [v1.6]" 164ldt 108 D "W1 OPEN door" "W1 Open turbo door [v1.6]" 165ldt 109 D "W1 OPEN door (O)" "W1 Open turbo door (stays open) [v1.6]" 166ldt 110 D "W1 CLOSE door" "W1 Close turbo door [v1.6]" 167ldt 111 D "S1 OPEN door" "S1 Open turbo door [v1.6]" 168ldt 112 D "S1 OPEN door (O)" "S1 Open turbo door (stays open) [v1.6]" 169ldt 113 D "S1 CLOSE door" "S1 Close turbo door [v1.6]" 170ldt 114 D "SR OPEN door" "SR Open turbo door [v1.6]" 171ldt 115 D "SR OPEN door (O)" "SR Open turbo door (stays open) [v1.6]" 172ldt 116 D "SR CLOSE door" "SR Close turbo door [v1.6]" 173ldt 117 D "DR OPEN door" "DR Open turbo door [v1.6]" 174ldt 118 D "D1 OPEN door (O)" "D1 Open turbo door (stays open) [v1.6]" 175ldt 119 F "W1 Floor up nhEF" "W1 Raise floor to nhEF [v1.6]" 176ldt 120 l "WR LOWER lift" "WR Lower turbo lift [v1.6]" 177ldt 121 l "W1 LOWER lift" "W1 Lower turbo lift [v1.6]" 178ldt 122 l "S1 LOWER lift" "S1 Lower turbo lift [v1.6]" 179ldt 123 l "SR LOWER lift" "SR Lower turbo lift [v1.6]" 180ldt 124 e "W- Secret level" "W- End level, go to secret level [v1.6]" 181ldt 125 t "W1 Teleport mons" "W1 Teleport monsters only [v1.6]" 182ldt 126 t "WR Teleport mons" "WR Teleport monsters only [v1.6]" 183ldt 127 s "S1 RaiseStairs16" "S1 Raise stairs (step=16), crush [v1.6]" 184ldt 128 F "WR Floor up nhEF" "WR Raise floor to nhEF [v1.6]" 185ldt 129 F "WR Floor UP nhEF" "WR Raise turbo floor to nhEF [v1.6]" 186ldt 130 F "W1 Floor UP nhEF" "W1 Raise turbo floor to nhEF [v1.6]" 187ldt 131 F "S1 Floor UP nhEF" "S1 Raise turbo floor to nhEF [v1.6]" 188ldt 132 F "SR Floor UP nhEF" "SR Raise turbo floor to nhEF [v1.6]" 189ldt 133 b "S1 OPEN blu door" "S1 Open turbo door, blue key [v1.6]" 190ldt 134 r "SR OPEN red door" "SR Open turbo door, red key [v1.6]" 191ldt 135 r "S1 OPEN red door" "S1 Open turbo door, red key [v1.6]" 192ldt 136 y "SR OPEN yel door" "SR Open turbo door, yellow key [v1.6]" 193ldt 137 y "S1 OPEN yel door" "S1 Open turbo door, yellow key [v1.6]" 194ldt 138 L "SR Light to 255" "SR Light level goes to 255 [v1.6]" 195ldt 139 L "SR Light to 0" "SR Light level goes to 0 [v1.6]" 196ldt 140 F "S1 Floor up 512" "S1 Raise floor by 512, medium speed [v1.6]" 197ldt 141 C "W1& Crush SS sil" "W1& Start slow crushing, slow hurt, silent [v1.6]" 198ldt 143 x "-- Scroll down" "-- Animated wall (scrolls downward)" 199ldt 144 a "XR Open animated" "XR Open animated door" 200ldt 147 x "S1 Deac. FField" "S1 Deactivate force field" 201ldt 148 x "-- Force Field" "-- Force field, attempting to 'use' hurts" 202ldt 150 x "WR Sound alarms" "WR Sound alarms; alert Acolytes, Templars, etc" 203ldt 155 l "SR Raise lift" "SR Raise lift" 204ldt 165 x "-- Doesn't work" "-- Print 'That doesn't seem to work' message" 205ldt 182 x "G1 Smashable" "-- Smashable" 206ldt 185 t "W? STport ?" "W? Silent teleport <?>" 207ldt 195 t "W? STport, Aco." "W? Silent teleport <?>, become dummy Acolyte" 208ldt 205 x "SR 'Reg. only'" "SR Print 'registered version only' message" 209 210# 211# Definition of sector types 212# Format is : st <number> <shortdesc> <longdesc> 213# <shortdesc> must not exceed 14 characters. 214# 215 216st 0 "X Normal" "X Normal" 217st 1 " Blinks rand" " Light blinks randomly" 218st 2 " Flashes 2 Hz" " Light flashes 2 Hz" 219st 3 " Flashes 1 Hz" " Light flashes 1 Hz" 220st 4 "P -20% & 2Hz" "P -10/20% health, flashes 2 Hz" 221st 5 "P -10% health" "P -5/10% health" 222st 7 "P -5% health" "P -2/5% health" 223st 8 " Oscillates" " Light oscillates" 224st 9 "P Secret" "P Secret" 225st 10 " Closes 30 s" " 30 s after level start, ceiling closes like a door" 226st 11 "P -20% & end" "P -10/20% health and end level when health <= 10%" 227st 12 " Flash1Hz syn" " Light flashes 1 Hz, synchronized" 228st 13 " Flash2Hz syn" " Light flashes 2 Hz, synchronized" 229st 14 " Opens 300 s" " 300 s after level start, ceiling opens like a door" 230st 15 " Instant kill" " Things standing on the sector are killed instantly" 231st 16 "P -20% health" "P -10/20% health" 232st 17 " Flicker rand" " Light flickers on and off randomly [v1.6]" 233st 18 " Push objects" " Push objects (speed and angle depend on tag)" 234 235# 236# Definition of thing groups 237# Format is : thinggroup <thinggroup> <colour> <description> 238# 239 240thinggroup p rgb:0/f/0 "Player" 241thinggroup f rgb:0/b/0 "Friend" 242thinggroup e rgb:f/0/0 "Enemy" 243#thinggroup E rgb:f/8/8 "Enemy w/key" 244thinggroup n rgb:d/d/0 "Other character" 245thinggroup h rgb:2/8/0 "Health & armour" 246thinggroup w rgb:f/a/0 "Weapon" 247thinggroup a rgb:8/5/0 "Ammunition" 248thinggroup b rgb:2/8/0 "Misc. bonus" 249thinggroup k rgb:f/0/f "Key/trinket" 250thinggroup t rgb:0/a/0 "Cross-map teleport" 251#thinggroup s rgb:0/b/d "Special" 252thinggroup d rgb:6/6/c "Decoration" 253thinggroup l rgb:6/6/c "Lighting" 254thinggroup c rgb:6/6/c "Corpse" 255 256# 257# Definition of things 258# Format is : thing <number> <thinggroup> <flags> <radius> <description> 259# <description> must not exceed 19 characters --mattm 260# 261 262thing 22 d - 10 "Crusader wreck" ROB2P 263thing 24 d - 10 "Siren" KLAX 264thing 33 d - 16 "Dead tree" TRE1 265thing 44 d - 16 "Statue" STAT 266thing 46 d - 17 "Lantern" LANT 267thing 48 d - 16 "Electrical column" MONI 268thing 50 d - 17 "Torch on a stand" LOGS 269thing 51 d - 16 "Palm tree" TREEA 270thing 60 d - 10 "Small shrub" BUSH 271thing 62 d - 10 "Shrub" SHRB 272thing 82 d - 10 "Wood barrel" BARW 273thing 94 d - 10 "Barrel" BART 274thing 112 d - 10 "Fountain" WTFT 275thing 165 d - 10 "Mug" MUGG 276thing 194 d - 20 "Anvil" ANVL 277thing 202 d - 16 "Tree" TREEB 278thing 215 d - 16 "Wood in water" LOGG 279#thing widths below are guesses --mattm 280# Mine are even worse: they're just random. --AYM 281thing 23 d - 32 "Teleporter marker" TELP 282thing 70 d - 16 "Flaming barrel?" BARL 283thing 103 d - 4 "Dripping water pt 1?" DRIPC 284thing 53 d - 4 "Dripping water pt 2?" DRIPC 285thing 204 d - 16 "Holographic monk" NEAL 286thing 208 d - 16 "Gun range target" HOGN 287thing 85 d - 12 "Rat" RATTB2B8 288thing 189 d - 16 "Three-Legged stool" STOL 289thing 117 d - 16 "Medical device" CRAB 290 291thing 2011 h - 20 "Med patch" STMP 292thing 2012 h - 20 "Medical kit" MDKT 293thing 2018 h - 17 "Leather armor" ARM2 294thing 2019 h - 17 "Metal armor" ARM1 295thing 2024 h - 20 "Shadow armor" SHD1 296 297thing 34 l - 16 "Candle" CNDL 298thing 95 l - 8 "Grey FT lamp" LITS 299thing 107 l - 8 "Wall torch" TRCH 300#thing widths below are guesses --mattm 301thing 225 l - 16 "Alien lamp" SPDL 302thing 106 l - 16 "Brazier" BRAZ 303thing 105 l - 16 "Bowl with fire" BOWL 304 305thing 58 e - 20 "Beige Acolyte" AGRD 306thing 147 e - 20 "Green Acolyte" AGRD 307thing 148 e - 20 "Acolyte (red ?)" AGRD 308thing 3002 e - 20 "Beige Acolyte" AGRD 309thing 143 e - 20 "Brown Acolyte" AGRD 310#thing widths below are guesses --mattm 311thing 146 e - 20 "Aggressive Acolyte" AGRDF8 312thing 142 e - 20 "Acolyte w/key" AGRD 313thing 186 e - 16 "Stalker" SPIDJ #1st rightsideup --mattm 314thing 3006 e - 20 "Sentinel" SEWRC1 315thing 3003 e - 20 "Templar" PGRD 316thing 3001 e - 20 "Reaver" ROB1 317thing 3005 e - 24 "Crusader" ROB2 318thing 16 e - 32 "Inquisitor" ROB3 319thing 71 e - 20 "Programmer?" PRGRH0 320thing 187 e - 20 "Bishop?" MLDR 321thing 76 e - 20 "Oracle's specter" ALN1 322thing 12 e - 20 "Loremaster" PRST 323thing 26 e - 20 "Entity nest? (pod?)" NEST 324thing 198 e - 20 "Entity pod? (nest?)" PODD 325thing 27 e - 17 "Turret" TURT 326 327thing 72 n - 16 "Bar keeper" MRBD # Brownish, sandy brown 328thing 73 n - 16 "Armourer" MRBD # Nat, nat 329thing 116 n - 16 "Bowyer/Feris" MRBD # Green, black 330thing 65 n - 20 "Harris" PEAS # Red 331thing 130 n - 20 "Peasant (beige)" PEAS # Default (beige) 332thing 132 n - 20 "Harris" PEAS # Red 333thing 137 n - 20 "Peasant (brown)" PEAS # Brown 334thing 169 n - 20 "Spawned peasant" PEAS # Red 335thing 170 n - 20 "Peasant spawner" PEAS # Red 336thing 173 n - 20 "Peasant (green)" PEAS # Green 337thing 181 n - 20 "Governor Mourel" PEAS # Cyan 338thing 3004 n - 20 "Peasant (beige)" PEAS # Default (beige) 339thing 172 n - 20 "Richter" PEAS # Dark green 340#Thing widths below are guesses --mattm 341thing 141 n - 20 "MacGuffin/beggar" BEGR 342thing 199 n - 20 "Oracle" ORCL 343 344thing 9 f - 20 "Rebel" HMN1 345thing 64 f - 20 "Macil (unkillable)" LEDR 346thing 200 f - 20 "Macil (killable)" LEAD 347thing 66 f - 20 "Advisor" PEAS # Grey 348thing 67 f - 20 "Person" PEAS # Brown 349thing 74 f - 20 "Gerard" MRBD # Beige ? 350thing 134 f - 20 "Macil's advisor" PEAS # Grey 351thing 135 f - 20 "Advisor" PEAS # Grey 352thing 136 f - 20 "Person" PEAS # Brown 353thing 144 f - 20 "Rebel (operator?)" HMN1 354thing 145 f - 20 "Rebel" HMN1 355thing 150 f - 20 "Rebel" HMN1 356 357thing 1 p - 16 "Player 1 start" PLAYA1 358thing 2 p - 16 "Player 2 start" PLAYB1 359thing 3 p - 16 "Player 3 start" PLAYC1 360thing 4 p - 16 "Player 4 start" PLAYD1 361thing 11 p - 16 "Deathmatch start" PLAYF1 362thing 14 p - 16 "Teleport exit" TFOG 363 364#thing widths below are guesses --mattm 365thing 69 t - 16 "Level-change marker" PLAYA5 366thing 118 t - 16 "Scoot spot 1" PLAYE1 367thing 119 t - 16 "Scoot spot 2" PLAYE2 368thing 120 t - 16 "Scoot spot 3" PLAYE3 369thing 121 t - 16 "Scoot spot 4" PLAYE4 370thing 122 t - 16 "Scoot spot 5" PLAYE5 371thing 123 t - 16 "Scoot spot 6" PLAYE6 372thing 124 t - 16 "Scoot spot 7" PLAYE7 373thing 125 t - 16 "Scoot spot 8" PLAYE8 374 375thing 2001 w - 16 "Cross bow" CBOW 376thing 2002 w - 16 "Assault gun" RIFL 377thing 2003 w - 16 "Mini-missile launcher" MMSL 378thing 2005 w - 16 "Flame thrower" FLAM 379thing 154 w - 16 "Grenade launcher" GRND 380thing 2004 w - 16 "Mauler" TRPD 381thing 2006 w - 16 "Pulse rifle" RIFLB0 382thing 81 w - 17 "Sigil (assembled)" SIGLE0 383 384thing 2007 a - 16 "Clip of bullets" BLIT 385thing 2048 a - 16 "Ammo" BBOX 386thing 115 a - 16 "Poison bolts" PQRL 387thing 114 a - 16 "Electric bolts" XQRL 388thing 152 a - 16 "He-grenade rounds" GRN1 389thing 153 a - 16 "Phosphorous grenades" GRN2 390thing 2010 a - 16 "Rocket" MSSL 391thing 2046 a - 16 "Box of rockets" ROKT 392thing 2047 a - 16 "Energy pod" BRY1 #ok 393#thing widths below are guesses --mattm 394thing 17 a - 16 "Energy pack" CPAC 395 396thing 138 b - 17 "10 gold" CRED 397thing 10 b - 17 "Teleporter beacon" BEAC 398thing 207 b - 20 "Targeter" TARG 399thing 2025 b - 20 "Environmental suit" MASK 400thing 2026 b - 17 "Map" PMAP 401 402#Thing widths below are guesses --mattm 403thing 59 k - 20 "Degnin ore" XPRK 404thing 205 k - 20 "Chalice" RELC 405thing 220 k - 20 "The Front's coupling" COUPA0 406thing 226 k - 20 "Junked coupling" COUPC0 407thing 52 k - 20 "Officer's uniform" OFIC 408 409#thing widths below are guesses --mattm 410thing 113 c - 16 "Preserved hearts" HERT 411thing 213 c - 16 "Preserved spine" TNK4 412thing 229 c - 16 "Preserved brain" TNK6 413thing 201 c - 16 "Partial Acolyte" ARMR 414#sprites below are *also* guesses, but they look similar anyway 415thing 209 c - 20 "Tank of bodies 1" TNK1 416thing 210 c - 20 "Tank of bodies 2" TNK2 417thing 211 c - 20 "Tank of bodies 3" TNK3 418 419