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25 
26 #ifndef SVGA_SHADER_BUFFER_H
27 #define SVGA_SHADER_BUFFER_H
28 
29 struct svga_shader_buffer {
30    struct pipe_shader_buffer desc;
31    struct pipe_resource *resource;
32    unsigned uav_index;
33    struct svga_winsys_surface *handle;
34 };
35 
36 void
37 svga_init_shader_buffer_functions(struct svga_context *svga);
38 
39 void
40 svga_cleanup_shader_buffer_state(struct svga_context *svga);
41 
42 enum pipe_error
43 svga_validate_shader_buffer_resources(struct svga_context *svga,
44                                       unsigned count,
45                                       struct svga_shader_buffer *buffers,
46                                       bool rebind);
47 
48 SVGA3dUAViewId
49 svga_create_uav_buffer(struct svga_context *svga,
50                        const struct pipe_shader_buffer *buf,
51                        SVGA3dSurfaceFormat format,
52                        SVGA3dUABufferFlags bufFlag);
53 
54 void
55 svga_uav_cache_purge_buffers(struct svga_context *svga);
56 
57 
58 #endif /* SVGA_SHADER_BUFFER_H */
59