1 #if 0 2 // 3 // Generated by Microsoft (R) D3D Shader Disassembler 4 // 5 // 6 // Input signature: 7 // 8 // Name Index Mask Register SysValue Format Used 9 // -------------------- ----- ------ -------- -------- ------- ------ 10 // POSITION 0 xyzw 0 NONE float xyzw 11 // COLOR 0 xyzw 1 NONE float xyzw 12 // 13 // 14 // Output signature: 15 // 16 // Name Index Mask Register SysValue Format Used 17 // -------------------- ----- ------ -------- -------- ------- ------ 18 // SV_POSITION 0 xyzw 0 POS float xyzw 19 // COLOR 0 xyzw 1 NONE float xyzw 20 // 21 vs_5_0 22 dcl_globalFlags refactoringAllowed 23 dcl_input v0.xyzw 24 dcl_input v1.xyzw 25 dcl_output_siv o0.xyzw, position 26 dcl_output o1.xyzw 27 mov o0.xyzw, v0.xyzw 28 mov o1.xyzw, v1.xyzw 29 ret 30 // Approximately 0 instruction slots used 31 #endif 32 33 const BYTE g_vs_main[] = 34 { 35 68, 88, 66, 67, 17, 201, 36 143, 165, 233, 56, 0, 40, 37 84, 255, 207, 20, 40, 195, 38 63, 228, 1, 0, 0, 0, 39 68, 1, 0, 0, 3, 0, 40 0, 0, 44, 0, 0, 0, 41 124, 0, 0, 0, 208, 0, 42 0, 0, 73, 83, 71, 78, 43 72, 0, 0, 0, 2, 0, 44 0, 0, 8, 0, 0, 0, 45 56, 0, 0, 0, 0, 0, 46 0, 0, 0, 0, 0, 0, 47 3, 0, 0, 0, 0, 0, 48 0, 0, 15, 15, 0, 0, 49 65, 0, 0, 0, 0, 0, 50 0, 0, 0, 0, 0, 0, 51 3, 0, 0, 0, 1, 0, 52 0, 0, 15, 15, 0, 0, 53 80, 79, 83, 73, 84, 73, 54 79, 78, 0, 67, 79, 76, 55 79, 82, 0, 171, 79, 83, 56 71, 78, 76, 0, 0, 0, 57 2, 0, 0, 0, 8, 0, 58 0, 0, 56, 0, 0, 0, 59 0, 0, 0, 0, 1, 0, 60 0, 0, 3, 0, 0, 0, 61 0, 0, 0, 0, 15, 0, 62 0, 0, 68, 0, 0, 0, 63 0, 0, 0, 0, 0, 0, 64 0, 0, 3, 0, 0, 0, 65 1, 0, 0, 0, 15, 0, 66 0, 0, 83, 86, 95, 80, 67 79, 83, 73, 84, 73, 79, 68 78, 0, 67, 79, 76, 79, 69 82, 0, 171, 171, 83, 72, 70 69, 88, 108, 0, 0, 0, 71 80, 0, 1, 0, 27, 0, 72 0, 0, 106, 8, 0, 1, 73 95, 0, 0, 3, 242, 16, 74 16, 0, 0, 0, 0, 0, 75 95, 0, 0, 3, 242, 16, 76 16, 0, 1, 0, 0, 0, 77 103, 0, 0, 4, 242, 32, 78 16, 0, 0, 0, 0, 0, 79 1, 0, 0, 0, 101, 0, 80 0, 3, 242, 32, 16, 0, 81 1, 0, 0, 0, 54, 0, 82 0, 5, 242, 32, 16, 0, 83 0, 0, 0, 0, 70, 30, 84 16, 0, 0, 0, 0, 0, 85 54, 0, 0, 5, 242, 32, 86 16, 0, 1, 0, 0, 0, 87 70, 30, 16, 0, 1, 0, 88 0, 0, 62, 0, 0, 1 89 }; 90