1dirname = path.dirname(__file__) 2 3animations = {} 4add_animation(animations, "idle", dirname, "idle", { 60, 78 }) 5add_animation(animations, "build", dirname, "build", { 60, 78 }) 6 7tribes:new_warehouse_type { 8 msgctxt = "barbarians_building", 9 name = "barbarians_warehouse", 10 -- TRANSLATORS: This is a building name used in lists of buildings 11 descname = pgettext("barbarians_building", "Warehouse"), 12 helptext_script = dirname .. "helptexts.lua", 13 icon = dirname .. "menu.png", 14 size = "medium", 15 16 buildcost = { 17 log = 3, 18 blackwood = 2, 19 granite = 2, 20 grout = 3, 21 reed = 1 22 }, 23 return_on_dismantle = { 24 log = 1, 25 blackwood = 1, 26 granite = 1, 27 grout = 1 28 }, 29 30 animations = animations, 31 32 aihints = {}, 33 34 heal_per_second = 170, 35} 36