1 /*************************************************************************** 2 * Mechanized Assault and Exploration Reloaded Projectfile * 3 * * 4 * This program is free software; you can redistribute it and/or modify * 5 * it under the terms of the GNU General Public License as published by * 6 * the Free Software Foundation; either version 2 of the License, or * 7 * (at your option) any later version. * 8 * * 9 * This program is distributed in the hope that it will be useful, * 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 12 * GNU General Public License for more details. * 13 * * 14 * You should have received a copy of the GNU General Public License * 15 * along with this program; if not, write to the * 16 * Free Software Foundation, Inc., * 17 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 18 ***************************************************************************/ 19 20 #ifndef ui_graphical_game_widgets_unitdetailsstoredH 21 #define ui_graphical_game_widgets_unitdetailsstoredH 22 23 #include <array> 24 25 #include "ui/graphical/widget.h" 26 27 #include "ui/graphical/menu/widgets/special/unitdatasymboltype.h" 28 #include "utility/signal/signalconnectionmanager.h" 29 30 class cLabel; 31 class cUnit; 32 class cPlayer; 33 34 class cUnitDetailsStored : public cWidget 35 { 36 public: 37 explicit cUnitDetailsStored (const cBox<cPosition>& area); 38 39 virtual void draw (SDL_Surface& destination, const cBox<cPosition>& clipRect) MAXR_OVERRIDE_FUNCTION; 40 41 void setUnit (const cUnit* unit); 42 private: 43 cSignalConnectionManager unitSignalConnectionManager; 44 45 AutoSurface surface; 46 47 void reset(); 48 49 void drawRow (size_t index, eUnitDataSymbolType symbolType, int amount, int maximalAmount, const std::string& name); 50 51 static const size_t maxRows = 2; 52 static const int rowHeight = 15; 53 54 std::array<cLabel*, maxRows> amountLabels; 55 std::array<cLabel*, maxRows> nameLabels; 56 57 const cUnit* unit; 58 }; 59 60 #endif // ui_graphical_game_widgets_unitdetailsstoredH 61