1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NUVIE_SOUND_SONG_H
24 #define NUVIE_SOUND_SONG_H
25 
26 #include "ultima/nuvie/sound/sound.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class Song : public Sound {
32 public:
33 
Init(const char * filename)34 	virtual bool Init(const char *filename) {
35 		return false;
36 	}
37 	bool Play(bool looping = false) override {
38 		return false;
39 	}
Stop()40 	bool Stop() override {
41 		return false;
42 	}
SetVolume(uint8 volume)43 	bool SetVolume(uint8 volume) override {
44 		return false;
45 	}
FadeOut(float seconds)46 	bool FadeOut(float seconds) override {
47 		return false;
48 	}
49 
SetName(const char * name)50 	void SetName(const char *name) {
51 		if (name) m_Filename = name;    // SB-X
52 	}
53 private:
54 
55 };
56 
57 } // End of namespace Nuvie
58 } // End of namespace Ultima
59 
60 #endif
61