1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_KILL_MAGIC_MISSILE_H 24 #define ULTIMA_ULTIMA1_U1DIALOGS_KILL_MAGIC_MISSILE_H 25 26 #include "ultima/ultima1/spells/spell.h" 27 #include "ultima/shared/engine/messages.h" 28 29 namespace Ultima { 30 namespace Ultima1 { 31 namespace Spells { 32 33 using Shared::CCharacterInputMsg; 34 35 /** 36 * Common intermediate base class for both the Kill and Magic Missile spells 37 */ 38 class KillMagicMIssile : public Spell { 39 DECLARE_MESSAGE_MAP; 40 bool CharacterInputMsg(CCharacterInputMsg *msg); 41 public: 42 CLASSDEF; 43 44 /** 45 * Constructor 46 */ KillMagicMIssile(Ultima1Game * game,Character * c,SpellId spellId)47 KillMagicMIssile(Ultima1Game *game, Character *c, SpellId spellId) : Spell(game, c, spellId) {} 48 49 /** 50 * Cast the spell outside a dungeon 51 */ 52 void cast(Maps::MapBase *map) override; 53 }; 54 55 /** 56 * Kill spell 57 */ 58 class Kill : public KillMagicMIssile { 59 public: 60 /** 61 * Constructor 62 */ 63 Kill(Ultima1Game *game, Character *c); 64 65 /** 66 * Cast the spell within dungeons 67 */ 68 void dungeonCast(Maps::MapDungeon *map) override; 69 }; 70 71 /** 72 * Magic Missile spell 73 */ 74 class MagicMissile : public KillMagicMIssile { 75 public: 76 /** 77 * Constructor 78 */ 79 MagicMissile(Ultima1Game *game, Character *c); 80 81 /** 82 * Cast the spell within dungeons 83 */ 84 void dungeonCast(Maps::MapDungeon *map) override; 85 }; 86 87 } // End of namespace U1Dialogs 88 } // End of namespace Ultima1 89 } // End of namespace Ultima 90 91 #endif 92