1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H 24 #define ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H 25 26 #include "ultima/ultima1/spells/spell.h" 27 #include "ultima/ultima1/widgets/dungeon_item.h" 28 29 namespace Ultima { 30 namespace Ultima1 { 31 namespace Spells { 32 33 /** 34 * Open/unlock common spell base class 35 */ 36 class OpenUnlock : public Spell { 37 private: 38 /** 39 * Open a given widget 40 */ 41 void openItem(Maps::MapDungeon *map, Widgets::DungeonItem *item); 42 public: 43 /** 44 * Constructor 45 */ OpenUnlock(Ultima1Game * game,Character * c,SpellId spellId)46 OpenUnlock(Ultima1Game *game, Character *c, SpellId spellId) : Spell(game, c, spellId) {} 47 48 /** 49 * Cast the spell within dungeons 50 */ 51 void dungeonCast(Maps::MapDungeon *map) override; 52 }; 53 54 /** 55 * Open spell 56 */ 57 class Open : public OpenUnlock { 58 public: 59 /** 60 * Constructor 61 */ Open(Ultima1Game * game,Character * c)62 Open(Ultima1Game *game, Character *c) : OpenUnlock(game, c, SPELL_OPEN) {} 63 }; 64 65 /** 66 * Open spell 67 */ 68 class Unlock : public OpenUnlock { 69 public: 70 /** 71 * Constructor 72 */ Unlock(Ultima1Game * game,Character * c)73 Unlock(Ultima1Game *game, Character *c) : OpenUnlock(game, c, SPELL_UNLOCK) {} 74 }; 75 76 } // End of namespace U1Dialogs 77 } // End of namespace Ultima1 78 } // End of namespace Ultima 79 80 #endif 81