1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H
24 #define ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H
25 
26 #include "ultima/ultima1/spells/spell.h"
27 #include "ultima/ultima1/widgets/dungeon_item.h"
28 
29 namespace Ultima {
30 namespace Ultima1 {
31 namespace Spells {
32 
33 /**
34  * Open/unlock common spell base class
35  */
36 class OpenUnlock : public Spell {
37 private:
38 	/**
39 	 * Open a given widget
40 	 */
41 	void openItem(Maps::MapDungeon *map, Widgets::DungeonItem *item);
42 public:
43 	/**
44 	 * Constructor
45 	 */
OpenUnlock(Ultima1Game * game,Character * c,SpellId spellId)46 	OpenUnlock(Ultima1Game *game, Character *c, SpellId spellId) : Spell(game, c, spellId) {}
47 
48 	/**
49 	 * Cast the spell within dungeons
50 	 */
51 	void dungeonCast(Maps::MapDungeon *map) override;
52 };
53 
54 /**
55  * Open spell
56  */
57 class Open : public OpenUnlock {
58 public:
59 	/**
60 	 * Constructor
61 	 */
Open(Ultima1Game * game,Character * c)62 	Open(Ultima1Game *game, Character *c) : OpenUnlock(game, c, SPELL_OPEN) {}
63 };
64 
65 /**
66  * Open spell
67  */
68 class Unlock : public OpenUnlock {
69 public:
70 	/**
71 	 * Constructor
72 	 */
Unlock(Ultima1Game * game,Character * c)73 	Unlock(Ultima1Game *game, Character *c) : OpenUnlock(game, c, SPELL_UNLOCK) {}
74 };
75 
76 } // End of  namespace U1Dialogs
77 } // End of namespace Ultima1
78 } // End of namespace Ultima
79 
80 #endif
81