1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ULTIMA8_KERNEL_DELAYPROCESS_H
24 #define ULTIMA8_KERNEL_DELAYPROCESS_H
25 
26 #include "ultima/ultima8/kernel/process.h"
27 #include "ultima/ultima8/misc/classtype.h"
28 
29 namespace Ultima {
30 namespace Ultima8 {
31 
32 // a process that waits a number of ticks before terminating
33 
34 class DelayProcess : public Process {
35 public:
36 	explicit DelayProcess(int count_ = 0);
37 	~DelayProcess() override;
38 
39 	ENABLE_RUNTIME_CLASSTYPE()
40 
41 	void run() override;
42 
43 	void dumpInfo() const override;
44 
45 	bool loadData(Common::ReadStream *rs, uint32 version);
46 	void saveData(Common::WriteStream *ws) override;
47 
48 protected:
49 	int _count;
50 };
51 
52 } // End of namespace Ultima8
53 } // End of namespace Ultima
54 
55 #endif
56