1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ULTIMA8_MISC_CLASSTYPE_H
24 #define ULTIMA8_MISC_CLASSTYPE_H
25 
26 namespace Ultima {
27 namespace Ultima8 {
28 
29 // This is 'type' used to differentiate each class.
30 // The class name is used primarily to define entities in game saves
31 struct RunTimeClassType {
32 	const char *_className;
33 	inline bool operator == (const RunTimeClassType &other) const {
34 		return this == &other;
35 	}
36 };
37 
38 #define ENABLE_RUNTIME_CLASSTYPE() \
39 	static const RunTimeClassType ClassType; \
40 	virtual const RunTimeClassType & GetClassType() const override { return ClassType; }
41 
42 #define ENABLE_RUNTIME_CLASSTYPE_BASE() \
43 	static const RunTimeClassType ClassType; \
44 	virtual const RunTimeClassType & GetClassType() const { return ClassType; }
45 
46 #define DEFINE_RUNTIME_CLASSTYPE_CODE(Classname) \
47 	const RunTimeClassType Classname::ClassType = { #Classname };
48 
49 } // End of namespace Ultima8
50 } // End of namespace Ultima
51 
52 #endif
53