1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA8_MISC_CLASSTYPE_H 24 #define ULTIMA8_MISC_CLASSTYPE_H 25 26 namespace Ultima { 27 namespace Ultima8 { 28 29 // This is 'type' used to differentiate each class. 30 // The class name is used primarily to define entities in game saves 31 struct RunTimeClassType { 32 const char *_className; 33 inline bool operator == (const RunTimeClassType &other) const { 34 return this == &other; 35 } 36 }; 37 38 #define ENABLE_RUNTIME_CLASSTYPE() \ 39 static const RunTimeClassType ClassType; \ 40 virtual const RunTimeClassType & GetClassType() const override { return ClassType; } 41 42 #define ENABLE_RUNTIME_CLASSTYPE_BASE() \ 43 static const RunTimeClassType ClassType; \ 44 virtual const RunTimeClassType & GetClassType() const { return ClassType; } 45 46 #define DEFINE_RUNTIME_CLASSTYPE_CODE(Classname) \ 47 const RunTimeClassType Classname::ClassType = { #Classname }; 48 49 } // End of namespace Ultima8 50 } // End of namespace Ultima 51 52 #endif 53