1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef WORLD_ACTORS_NPC_DAT_H
24 #define WORLD_ACTORS_NPC_DAT_H
25 
26 #include "ultima/ultima8/filesys/raw_archive.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class NPCDat {
32 public:
33 	NPCDat();
34 
35 	static Std::vector<NPCDat *> load(RawArchive *archive);
36 
getName()37 	const Std::string &getName() const {
38 		return _name;
39 	};
40 
getShapeNo()41 	uint16 getShapeNo() const {
42 		return _shapeNo;
43 	};
44 
getMinHp()45 	uint16 getMinHp() const {
46 		return _minHp;
47 	};
48 
getMaxHp()49 	uint16 getMaxHp() const {
50 		return _maxHp;
51 	};
52 
getWpnType()53 	uint16 getWpnType() const {
54 		return _wpnType;
55 	};
56 
getWpnType2()57 	uint16 getWpnType2() const {
58 		return _wpnType2;
59 	};
60 
getDefaultActivity(int no)61 	uint16 getDefaultActivity(int no) const {
62 		assert(no >= 0 && no < 3);
63 		return _defaultActivity[no];
64 	}
65 
66 	//!< A function for randomly assigning stronger weapons for the highest difficulty level.
67 	static uint16 randomlyGetStrongerWeaponTypes(uint shapeno);
68 
69 private:
70 	NPCDat(Common::SeekableReadStream &datars, Common::SeekableReadStream &namers);
71 
72 	Std::string _name;
73 	uint16 _minHp;
74 	uint16 _maxHp;
75 	uint16 _shapeNo;
76 	uint16 _wpnType;
77 	uint16 _wpnType2;
78 	uint16 _defaultActivity[3];  // activities 0x6, 0x8, and 0xA in game.
79 };
80 
81 } // End of namespace Ultima8
82 } // End of namespace Ultima
83 
84 #endif
85