1 /* 2 Minetest 3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> 4 Copyright (C) 2013-2020 Minetest core developers & community 5 6 This program is free software; you can redistribute it and/or modify 7 it under the terms of the GNU Lesser General Public License as published by 8 the Free Software Foundation; either version 2.1 of the License, or 9 (at your option) any later version. 10 11 This program is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU Lesser General Public License for more details. 15 16 You should have received a copy of the GNU Lesser General Public License along 17 with this program; if not, write to the Free Software Foundation, Inc., 18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 */ 20 21 #pragma once 22 23 #include "object_properties.h" 24 #include "serveractiveobject.h" 25 26 class UnitSAO : public ServerActiveObject 27 { 28 public: 29 UnitSAO(ServerEnvironment *env, v3f pos); 30 virtual ~UnitSAO() = default; 31 getHP()32 u16 getHP() const { return m_hp; } 33 // Use a function, if isDead can be defined by other conditions isDead()34 bool isDead() const { return m_hp == 0; } 35 36 // Rotation setRotation(v3f rotation)37 void setRotation(v3f rotation) { m_rotation = rotation; } getRotation()38 const v3f &getRotation() const { return m_rotation; } getRadRotation()39 v3f getRadRotation() { return m_rotation * core::DEGTORAD; } 40 41 // Deprecated getRadYawDep()42 f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; } 43 44 // Armor groups isImmortal()45 inline bool isImmortal() const 46 { 47 return itemgroup_get(getArmorGroups(), "immortal"); 48 } 49 void setArmorGroups(const ItemGroupList &armor_groups); 50 const ItemGroupList &getArmorGroups() const; 51 52 // Animation 53 void setAnimation(v2f frame_range, float frame_speed, float frame_blend, 54 bool frame_loop); 55 void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, 56 bool *frame_loop); 57 void setAnimationSpeed(float frame_speed); 58 59 // Bone position 60 void setBonePosition(const std::string &bone, v3f position, v3f rotation); 61 void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); 62 63 // Attachments 64 ServerActiveObject *getParent() const; isAttached()65 inline bool isAttached() const { return getParent(); } 66 void setAttachment(int parent_id, const std::string &bone, v3f position, 67 v3f rotation, bool force_visible); 68 void getAttachment(int *parent_id, std::string *bone, v3f *position, 69 v3f *rotation, bool *force_visible) const; 70 void clearChildAttachments(); 71 void clearParentAttachment(); 72 void addAttachmentChild(int child_id); 73 void removeAttachmentChild(int child_id); 74 const std::unordered_set<int> &getAttachmentChildIds() const; 75 76 // Object properties 77 ObjectProperties *accessObjectProperties(); 78 void notifyObjectPropertiesModified(); 79 void sendOutdatedData(); 80 81 // Update packets 82 std::string generateUpdateAttachmentCommand() const; 83 std::string generateUpdateAnimationSpeedCommand() const; 84 std::string generateUpdateAnimationCommand() const; 85 std::string generateUpdateArmorGroupsCommand() const; 86 static std::string generateUpdatePositionCommand(const v3f &position, 87 const v3f &velocity, const v3f &acceleration, const v3f &rotation, 88 bool do_interpolate, bool is_movement_end, f32 update_interval); 89 std::string generateSetPropertiesCommand(const ObjectProperties &prop) const; 90 static std::string generateUpdateBonePositionCommand(const std::string &bone, 91 const v3f &position, const v3f &rotation); 92 void sendPunchCommand(); 93 94 protected: 95 u16 m_hp = 1; 96 97 v3f m_rotation; 98 99 ItemGroupList m_armor_groups; 100 101 // Object properties 102 bool m_properties_sent = true; 103 ObjectProperties m_prop; 104 105 // Stores position and rotation for each bone name 106 std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position; 107 108 int m_attachment_parent_id = 0; 109 110 private: 111 void onAttach(int parent_id); 112 void onDetach(int parent_id); 113 114 std::string generatePunchCommand(u16 result_hp) const; 115 116 // Armor groups 117 bool m_armor_groups_sent = false; 118 119 // Animation 120 v2f m_animation_range; 121 float m_animation_speed = 0.0f; 122 float m_animation_blend = 0.0f; 123 bool m_animation_loop = true; 124 bool m_animation_sent = false; 125 bool m_animation_speed_sent = false; 126 127 // Bone positions 128 bool m_bone_position_sent = false; 129 130 // Attachments 131 std::unordered_set<int> m_attachment_child_ids; 132 std::string m_attachment_bone = ""; 133 v3f m_attachment_position; 134 v3f m_attachment_rotation; 135 bool m_attachment_sent = false; 136 bool m_force_visible = false; 137 }; 138