1 /*
2  * This program source code file is part of KiCad, a free EDA CAD application.
3  *
4  * Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
5  * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, you may find one here:
19  * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
20  * or you may search the http://www.gnu.org website for the version 2 license,
21  * or you may write to the Free Software Foundation, Inc.,
22  * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
23  */
24 
25 /**
26  * @file vrml2_appearance.h
27  */
28 
29 
30 #ifndef VRML2_APPEARANCE_H
31 #define VRML2_APPEARANCE_H
32 
33 #include "vrml2_node.h"
34 
35 class WRL2BASE;
36 class SGNODE;
37 
38 class WRL2APPEARANCE : public WRL2NODE
39 {
40 public:
41     WRL2APPEARANCE();
42     WRL2APPEARANCE( WRL2NODE* aParent );
43     virtual ~WRL2APPEARANCE();
44 
45     bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
46     bool AddRefNode( WRL2NODE* aNode ) override;
47     bool AddChildNode( WRL2NODE* aNode ) override;
48     SGNODE* TranslateToSG( SGNODE* aParent ) override;
49 
50     bool isDangling( void ) override;
51 
52 private:
53     /**
54      * Return true if the node type is a material description class.
55      */
56     bool checkNodeType( WRL2NODES aType );
57 
58     void unlinkChildNode( const WRL2NODE* aNode ) override;
59     void unlinkRefNode( const WRL2NODE* aNode ) override;
60 
61     WRL2NODE* material;
62     WRL2NODE* texture;
63     WRL2NODE* textureTransform;
64 };
65 
66 #endif  // VRML2_APPEARANCE_H
67