1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(AFX_WeaponReference_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_)
22 #define AFX_WeaponReference_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_
23 
24 #include <weapons/Weapon.h>
25 
26 class WeaponReference  : public Weapon
27 {
28 public:
29 	WeaponReference();
30 	virtual ~WeaponReference();
31 
32 	virtual bool parseXML(AccessoryCreateContext &context,
33 		XMLNode *accessoryNode);
34 
35 	// Inherited from Weapon
36 	void fireWeapon(ScorchedContext &context,
37 		WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
38 
39 	REGISTER_ACCESSORY_HEADER(WeaponReference, AccessoryPart::AccessoryWeapon);
40 
41 protected:
42 	Weapon *refWeapon_;
43 
44 };
45 
46 #endif // !defined(AFX_WeaponReference_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_)
47