1 /* This file is part of Clementine.
2 Copyright 2010, David Sansome <me@davidsansome.com>
3
4 Clementine is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 3 of the License, or
7 (at your option) any later version.
8
9 Clementine is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with Clementine. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 #include "ui/iconloader.h"
19 #include "consts.h"
20 #include "shortcuts.h"
21 #include "wiimotesettingspage.h"
22 #include "wiimoteshortcutgrabber.h"
23 #include "ui_wiimotesettingspage.h"
24
25 #include <QMessageBox>
26
WiimoteSettingsPage(SettingsDialog * dialog)27 WiimoteSettingsPage::WiimoteSettingsPage(SettingsDialog* dialog)
28 : SettingsPage(dialog), ui_(new Ui_WiimoteSettingsPage) {
29 ui_->setupUi(this);
30 ui_->list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
31 setWindowIcon(IconLoader::Load("wiimotedev", IconLoader::Base));
32 ui_->wiimotedev_add_action->setIcon(IconLoader::Load("list-add",
33 IconLoader::Base));
34 ui_->wiimotedev_delete_action->setIcon(IconLoader::Load("list-remove",
35 IconLoader::Base));
36 ui_->wiimotedev_reload->setIcon(IconLoader::Load("view-refresh",
37 IconLoader::Base));
38
39 text_buttons_.insert(WIIMOTE_BTN_1, "Wii Remote 1");
40 text_buttons_.insert(WIIMOTE_BTN_2, "Wii Remote 2");
41 text_buttons_.insert(WIIMOTE_BTN_A, "Wii Remote A");
42 text_buttons_.insert(WIIMOTE_BTN_B, "Wii Remote B");
43 text_buttons_.insert(WIIMOTE_BTN_PLUS, "Wii Remote ⊕");
44 text_buttons_.insert(WIIMOTE_BTN_MINUS, "Wii Remote ⊖");
45 text_buttons_.insert(WIIMOTE_BTN_HOME, "Wii Remote ⌂");
46 text_buttons_.insert(WIIMOTE_BTN_UP, "Wii Remote ↑");
47 text_buttons_.insert(WIIMOTE_BTN_DOWN, "Wii Remote ↓");
48 text_buttons_.insert(WIIMOTE_BTN_LEFT, "Wii Remote ←");
49 text_buttons_.insert(WIIMOTE_BTN_RIGHT, "Wii Remote →");
50 text_buttons_.insert(WIIMOTE_BTN_SHIFT_UP, "Wii Remote Shift ↑");
51 text_buttons_.insert(WIIMOTE_BTN_SHIFT_DOWN, "Wii Remote Shift ↓");
52 text_buttons_.insert(WIIMOTE_BTN_SHIFT_LEFT, "Wii Remote Shift ←");
53 text_buttons_.insert(WIIMOTE_BTN_SHIFT_RIGHT, "Wii Remote Shift →");
54 text_buttons_.insert(WIIMOTE_BTN_SHIFT_FORWARD, "Wii Remote Shift Forward");
55 text_buttons_.insert(WIIMOTE_BTN_SHIFT_BACKWARD, "Wii Remote Shift Backward");
56 text_buttons_.insert(WIIMOTE_BTN_TILT_FRONT, "Wii Remote Tilt Frontwards");
57 text_buttons_.insert(WIIMOTE_BTN_TILT_BACK, "Wii Remote Tilt Backwards");
58 text_buttons_.insert(WIIMOTE_BTN_TILT_LEFT, "Wii Remote Tilt Leftwards");
59 text_buttons_.insert(WIIMOTE_BTN_TILT_RIGHT, "Wii Remote Tilt Rightwards");
60 text_buttons_.insert(NUNCHUK_BTN_Z, "Nunchuk Z");
61 text_buttons_.insert(NUNCHUK_BTN_C, "Nunchuk B");
62 text_buttons_.insert(NUNCHUK_BTN_STICK_UP, "Nunchuk Stick ↑");
63 text_buttons_.insert(NUNCHUK_BTN_STICK_DOWN, "Nunchuk Stick ↓");
64 text_buttons_.insert(NUNCHUK_BTN_STICK_LEFT, "Nunchuk Stick ←");
65 text_buttons_.insert(NUNCHUK_BTN_STICK_RIGHT, "Nunchuk Stick →");
66 text_buttons_.insert(NUNCHUK_BTN_SHIFT_UP, "Nunchuk Shift ↑");
67 text_buttons_.insert(NUNCHUK_BTN_SHIFT_DOWN, "Nunchuk Shift ↓");
68 text_buttons_.insert(NUNCHUK_BTN_SHIFT_LEFT, "Nunchuk Shift ←");
69 text_buttons_.insert(NUNCHUK_BTN_SHIFT_RIGHT, "Nunchuk Shift →");
70 text_buttons_.insert(NUNCHUK_BTN_SHIFT_FORWARD, "Nunchuk Shift Forward");
71 text_buttons_.insert(NUNCHUK_BTN_SHIFT_BACKWARD, "Nunchuk Shift Backward");
72 text_buttons_.insert(NUNCHUK_BTN_TILT_FRONT, "Nunchuk Tilt Frontwards");
73 text_buttons_.insert(NUNCHUK_BTN_TILT_BACK, "Nunchuk Tilt Backwards");
74 text_buttons_.insert(NUNCHUK_BTN_TILT_LEFT, "Nunchuk Tilt Leftwards");
75 text_buttons_.insert(NUNCHUK_BTN_TILT_RIGHT, "Nunchuk Tilt Rightwards");
76 text_buttons_.insert(CLASSIC_BTN_X, "Classic X");
77 text_buttons_.insert(CLASSIC_BTN_Y, "Classic Y");
78 text_buttons_.insert(CLASSIC_BTN_A, "Classic A");
79 text_buttons_.insert(CLASSIC_BTN_B, "Classic B");
80 text_buttons_.insert(CLASSIC_BTN_L, "Classic L");
81 text_buttons_.insert(CLASSIC_BTN_R, "Classic R");
82 text_buttons_.insert(CLASSIC_BTN_ZL, "Classic ZL");
83 text_buttons_.insert(CLASSIC_BTN_ZR, "Classic ZR");
84 text_buttons_.insert(CLASSIC_BTN_MINUS, "Classic ⊖");
85 text_buttons_.insert(CLASSIC_BTN_PLUS, "Classic ⊕");
86 text_buttons_.insert(CLASSIC_BTN_HOME, "Classic ⌂");
87 text_buttons_.insert(CLASSIC_BTN_UP, "Classic ↑");
88 text_buttons_.insert(CLASSIC_BTN_DOWN, "Classic ↓");
89 text_buttons_.insert(CLASSIC_BTN_LEFT, "Classic ←");
90 text_buttons_.insert(CLASSIC_BTN_RIGHT, "Classic →");
91 text_buttons_.insert(CLASSIC_BTN_LSTICK_UP, "Classic Left-Stick ↑");
92 text_buttons_.insert(CLASSIC_BTN_LSTICK_DOWN, "Classic Left-Stick ↓");
93 text_buttons_.insert(CLASSIC_BTN_LSTICK_LEFT, "Classic Left-Stick ←");
94 text_buttons_.insert(CLASSIC_BTN_LSTICK_RIGHT, "Classic Left-Stick →");
95 text_buttons_.insert(CLASSIC_BTN_RSTICK_UP, "Classic Right-Stick ↑");
96 text_buttons_.insert(CLASSIC_BTN_RSTICK_DOWN, "Classic Right-Stick ↓");
97 text_buttons_.insert(CLASSIC_BTN_RSTICK_LEFT, "Classic Right-Stick ←");
98 text_buttons_.insert(CLASSIC_BTN_RSTICK_RIGHT, "Classic Right-Stick →");
99 text_buttons_.insert(WIIMOTE_BTN_SHIFT_SHAKE, "Wiiremote Shift Shake");
100 text_buttons_.insert(NUNCHUK_BTN_SHIFT_SHAKE, "Nunchuk Shift Shake");
101
102 text_actions_.insert(WiimotedevShortcuts::WiimotedevActiveDeactive,
103 tr("Activate/Deactivate Wii Remote"));
104 text_actions_.insert(WiimotedevShortcuts::PlayerNextTrack, tr("Next track"));
105 text_actions_.insert(WiimotedevShortcuts::PlayerPreviousTrack,
106 tr("Previous track"));
107 text_actions_.insert(WiimotedevShortcuts::PlayerPlay, tr("Play"));
108 text_actions_.insert(WiimotedevShortcuts::PlayerStop, tr("Stop"));
109 text_actions_.insert(WiimotedevShortcuts::PlayerIncVolume,
110 tr("Increase volume"));
111 text_actions_.insert(WiimotedevShortcuts::PlayerDecVolume,
112 tr("Decrease volume"));
113 text_actions_.insert(WiimotedevShortcuts::PlayerMute, tr("Mute"));
114 text_actions_.insert(WiimotedevShortcuts::PlayerPause, tr("Pause"));
115 text_actions_.insert(WiimotedevShortcuts::PlayerTogglePause,
116 tr("Play/Pause"));
117 text_actions_.insert(WiimotedevShortcuts::PlayerSeekBackward,
118 tr("Seek backward"));
119 text_actions_.insert(WiimotedevShortcuts::PlayerSeekForward,
120 tr("Seek forward"));
121 text_actions_.insert(WiimotedevShortcuts::PlayerStopAfter, tr("Stop after"));
122 text_actions_.insert(WiimotedevShortcuts::PlayerShowOSD, tr("Show OSD"));
123
124 connect(ui_->list,
125 SIGNAL(currentItemChanged(QTreeWidgetItem*, QTreeWidgetItem*)),
126 SLOT(ItemClicked(QTreeWidgetItem*)));
127
128 connect(ui_->wiimotedev_add_action, SIGNAL(clicked()), this,
129 SLOT(AddAction()));
130 connect(ui_->wiimotedev_delete_action, SIGNAL(clicked()), this,
131 SLOT(DeleteAction()));
132 connect(ui_->wiimotedev_reload, SIGNAL(clicked()), this,
133 SLOT(DefaultSettings()));
134 }
135
AddShortcut(quint64 button,quint32 action)136 void WiimoteSettingsPage::AddShortcut(quint64 button, quint32 action) {
137 for (const Shortcut& shortcut : actions_) {
138 if (shortcut.button == button) {
139 QMessageBox::information(this, tr("Information"),
140 QString(tr("Shortcut for %1 already exists"))
141 .arg(GetReadableWiiremoteSequence(button)),
142 QMessageBox::Ok);
143 return;
144 }
145 }
146
147 Shortcut s;
148 s.object = new QTreeWidgetItem(
149 ui_->list, QStringList() << GetReadableWiiremoteSequence(button)
150 << text_actions_[action]);
151 s.button = button;
152 s.action = action;
153 actions_ << s;
154 }
155
Load()156 void WiimoteSettingsPage::Load() {
157 QSettings s;
158 s.beginGroup(WiimotedevShortcuts::kSettingsGroup);
159 ui_->wiimotedev_enable->setChecked(s.value("enabled", false).toBool());
160 ui_->wiimotedev_active->setChecked(
161 s.value("use_active_action", true).toBool());
162 ui_->wiimotedev_focus->setChecked(
163 s.value("only_when_focused", false).toBool());
164 ui_->wiimotedev_notification->setChecked(
165 s.value("use_notification", true).toBool());
166 ui_->wiimotedev_device->setValue(s.value("device", 1).toUInt());
167 bool first_conf = s.value("first_conf", true).toBool();
168 s.endGroup();
169
170 if (first_conf) {
171 DefaultSettings();
172 return;
173 }
174
175 s.beginGroup(WiimotedevShortcuts::kActionsGroup);
176 ui_->list->clear();
177 actions_.clear();
178
179 quint64 fvalue, svalue;
180 bool fvalid, svalid;
181
182 for (const QString& str : s.allKeys()) {
183 fvalue = str.toULongLong(&fvalid, 10);
184 svalue = s.value(str, 0).toULongLong(&svalid);
185 if (fvalid && svalid) AddShortcut(fvalue, svalue);
186 }
187 s.endGroup();
188
189 ui_->list->sortItems(1, Qt::AscendingOrder);
190 }
191
Save()192 void WiimoteSettingsPage::Save() {
193 QSettings s;
194
195 s.beginGroup(WiimotedevShortcuts::kActionsGroup);
196 s.remove("");
197 for (const Shortcut& shortcut : actions_)
198 s.setValue(QString::number(shortcut.button), shortcut.action);
199 s.endGroup();
200
201 s.beginGroup(WiimotedevShortcuts::kSettingsGroup);
202 s.setValue("first_conf", false);
203 s.setValue("enabled", ui_->wiimotedev_enable->isChecked());
204 s.setValue("only_when_focused", ui_->wiimotedev_focus->isChecked());
205 s.setValue("use_active_action", ui_->wiimotedev_active->isChecked());
206 s.setValue("use_notification", ui_->wiimotedev_notification->isChecked());
207 s.setValue("device", ui_->wiimotedev_device->value());
208 s.endGroup();
209 }
210
DefaultSettings()211 void WiimoteSettingsPage::DefaultSettings() {
212 ui_->list->clear();
213 actions_.clear();
214
215 AddShortcut(WIIMOTE_BTN_LEFT, WiimotedevShortcuts::PlayerPreviousTrack);
216 AddShortcut(WIIMOTE_BTN_RIGHT, WiimotedevShortcuts::PlayerNextTrack);
217 AddShortcut(WIIMOTE_BTN_SHIFT_LEFT, WiimotedevShortcuts::PlayerPreviousTrack);
218 AddShortcut(WIIMOTE_BTN_SHIFT_RIGHT, WiimotedevShortcuts::PlayerNextTrack);
219 AddShortcut(WIIMOTE_BTN_PLUS, WiimotedevShortcuts::PlayerIncVolume);
220 AddShortcut(WIIMOTE_BTN_MINUS, WiimotedevShortcuts::PlayerDecVolume);
221 AddShortcut(WIIMOTE_BTN_1, WiimotedevShortcuts::PlayerTogglePause);
222 AddShortcut(WIIMOTE_BTN_2, WiimotedevShortcuts::PlayerShowOSD);
223 AddShortcut(WIIMOTE_BTN_A, WiimotedevShortcuts::WiimotedevActiveDeactive);
224
225 ui_->list->sortItems(1, Qt::AscendingOrder);
226 }
227
ItemClicked(QTreeWidgetItem * selected_item)228 void WiimoteSettingsPage::ItemClicked(QTreeWidgetItem* selected_item) {
229 selected_item_ = selected_item;
230 }
231
GetReadableWiiremoteSequence(quint64 value)232 QString WiimoteSettingsPage::GetReadableWiiremoteSequence(quint64 value) {
233 QMapIterator<quint64, QString> text(text_buttons_);
234
235 QStringList list;
236 while (text.hasNext()) {
237 text.next();
238 if ((text.key() & value) == text.key()) list << text.value();
239 }
240
241 QString output;
242 if (!list.isEmpty()) {
243 for (int i = 0; i < (list.count() - 1); ++i) output += list.at(i) + " + ";
244 output += list.last();
245 } else
246 output = tr("Push Wii Remote button");
247
248 return output;
249 }
250
AddAction()251 void WiimoteSettingsPage::AddAction() {
252 emit SetWiimotedevInterfaceActived(false);
253 WiimoteShortcutGrabber grabber(0, ui_->wiimotedev_device->value(), this);
254 connect(&grabber, SIGNAL(AddShortcut(quint64, quint32)), this,
255 SLOT(AddShortcut(quint64, quint32)), Qt::QueuedConnection);
256 grabber.exec();
257 emit SetWiimotedevInterfaceActived(true);
258
259 ui_->list->sortItems(1, Qt::AscendingOrder);
260 }
261
DeleteAction()262 void WiimoteSettingsPage::DeleteAction() {
263 for (int i = 0; i < actions_.count(); ++i) {
264 if (actions_.at(i).object == selected_item_) {
265 delete selected_item_;
266 actions_.removeAt(i);
267 break;
268 }
269 }
270 }
271